Gee, I wonder why it’s all AI generated horseshit from press releases these days.
The writing was on the wall when Jeff Gerstmann was fired over a bad review back in 2007. The whole game journalism industry has been on life support since then, and realistically been shafted ever since we went from purchased magazines to online.
Even then magazines would find themselves without timely review copies if they were not sympathetic to the need for good reviews.
I mean, Nintendo have often been fairly good with back compatibility.
If the architecture and form factor of physical media isn’t really changing, there’s not a lot of need to block older games from running.
They’re already on ARM, and there’s not much better for mobile gaming and GPUs have been fairly similar for a long time now.
The more interesting question is: will the Switch games get a performance boost on Switch 2? And it’s probably going to depend on the game. I’d imagine they’ll test a lot of the more popular titles, and anything with issues just gets it disabled until the developer patches it. It’d be nice to play TotK at a decent frame rate. Impressive as it is, it certainly chugs.
Do you honestly think that people who use Windows do it for no reason?
We’re not just using a browser over here. We have thousands of games we’d like to continue running, as well as thousands of dollars of business software. PC gaming is buggy enough as it is, without throwing one of a million distros of Linux into the mix.