It would sure be nice to run whatever I wanted on my consoles. Top of my list would be SteamLink for Switch.
Avoiding piracy is a thorny one for them. They’ve really locked that shit down in recent years. The last time I saw any was for the Xbox 360, where everyone at work had their drives altered and laughed at me for being a mug that still bought games, and then I laughed as they all got banned at once during the Great Purge of 2009. I think piracy was one of the reasons that the PS3 Linux thing was discontinued as well.
No, I mean that they legally can’t support say PS5 and still be 100% open source. There would need to be a closed source wrapper, and that’s what they don’t want.
Which is fine, they can do what they want, but it means they can never be the choice of a developer that wants to put their game on as many platforms as possible.
I watched the first one many years ago, which appeared to just be Ocean’s 11, but for people who think putting blue lights under your car makes it go faster.
Then I watched F&F9 on Netflix the other month. I don’t remember any of the plot. At one point a car did a Tarzan rope swing.
Bethesda the publisher and Bethesda the developer are different things.
The publishing arm seemed to know what they were doing, certainly enough for MS to buy them.
The developing arm is nothing if not consistent. You know what you’re getting into. An RPG, with lots of character build possibilities (even if a particular build overpowered enough for 90% of players to accidentally stumble across it, like Skyrim’s stealth archer build), a handful of memorable NPCs, no real character development, so-so performance, and a shitload of bugs.
If people are still buying them and still not enjoying them I don’t know what to say. It’s like watching Fast and Furious 10, and going “well that’s fucking dumb”.
This is how games and drivers have been for decades.
There are huge teams at AMD and nVidia who’s job it is to fix shit game code in the drivers. That’s why (a) they’re massive and (b) you need new drivers all the time if you play new games.
I read an excellent post a while ago here, by Promit.
It’s interesting to see that in the 8 years since he wrote it, the SLI/Crossfire solution has simply been to completely abandon it, and that we still seem to be stuck in the same position for DX12. Your average game devs still have little idea how to get the best performance from the hardware, and hardware vendors are still patching things under the hood so they don’t look bad on benchmarks.
Series S performance with it like this would have been something to behold.
I’m not sure why “performance mode” is disabled in co-op either. In single player it runs at a decent pace. It’s just as soon as player two joins that it starts to feel like a PS3 game.
I mean, it’s still fun, the underlying game is clearly good, and occasionally the hitching stops for a few minutes and it’s less frustrating, but it soon comes back again. It’s like it’s doing something daft like reloading the zone between characters.
I love couch co-op, but BG3 has all manner of bugs in co-op on PS5.
Your PSN name and a “mute” icon is overlaid at all times in the top corner of the screen where your rolls and character approval/disapproval information should appear.
From about halfway through Act 1, swapping characters (which you do all the time) triggers multi second pauses for both players.
Cut scene bugs, like invisible characters, no lip sync, no voice acting, voice acting only on alternate lines, one cut scene didn’t actually load at all, just leaving me with the text and a screen full of fog.
We also had no tutorials, but this does appear to be rectified now via a patch released yesterday.
Not sure what happened to the horn-fest other players got, but I suspect that co-op players aren’t getting full “reputation” with NPCs, as this appears to be tracked individually.
None of my PS4, 5 or Switch controllers have had any drift. I even used the Joycons in Ringfit for ages, and I was sure that spending months being strapped to my leg would bugger it up.
I’m not sure if I’m the luckiest person on Earth, I just don’t use them enough, or others are doing something I’m not (smoking or vaping are possibilities here, along with greasy food fingers).
DLSS or the AMD knock-off would actually be pretty good for them.
RT is kind of pointless in low end hardware though.
Be interesting to see if they support VRR since they control what screen goes into it. A lot more PC users accepting 40fps since Steam Deck. Forcing everything into 30 or 60 is kind of limiting.