See Hyper Light Drifter for a retro-style game with an unbelievably deep soundtrack. Fez also has an amazing soundtrack. Both are nods to chiptune but with incredibly modern production techniques.
I’d say that in my experience, retro games or games with a retro design philosophy tend to be more enjoyable and replayable. The nostalgia helps with that, but I think a big part of it is never having to tinker with graphics settings or anything technical. You just boot it up and play.
I’d personally consider anything older than 2005 to be a retro game (or at least retro-adjacent) in my library. It feels like around that time there was a major shift in how games were made; some really benefiting from the new design philosophies but many falling very short of their hype and ultimate goals.
For me the biggest problem with modern games is the obsession with high fidelity graphics. The dev teams that create games without a focus on photo-realism or jaw dropping visuals are often the teams creating the best games in my eyes. See Heart Machine, ConcernedApe, Polytron, Ludeon Studios, Maddy Makes Games, etc…
Don’t get me wrong, there’s plenty of good modern games. The retro design philosophy just resonates much stronger with me when I just wanna sit down and enjoy something. Shoutout to Maxis for making SimCity 4, that game is sucking up the hours lately. lol
How anyone could think that going so far as to invoke thoughtcrime is relevant in this discussion is beyond me. It should be self evident to anyone that fantasies are a thing. They’ve been a thing for the entire history of the human race. In no way do fantasies compare to creating reproducible and sharable media of someone in a pornographic situation without their consent.
You can’t transplant your fantasies into someone else’s head. Your fantasies literally cannot hurt anyone. On the other hand, imagine if you found out that someone was distributing pornographic material depicting one of your loved ones. It can quite literally ruin someone’s reputation to be seen in a pornographic situation.
Your argument is some slippery slope fallacy shit.
Dude, imagine you buy a brand new car for a 5 person family and then as you arrive to drive it off the lot you find out its only got the two front seats… Launches like this are completely unacceptable.
Thanks! Lucky for sure! Turning my back on ramp and then getting shot as I retreated should have been the end of it. Then lucky again when the AWP in mini missed his shot and missed me again on the re-peek and then once more as I came out of the smoke with my pistol.
EVE is sick, CCP is awesome and Dust 514 was pretty cool. Based on CCP’s comments about Dust it seems like they really understand why it failed which is great. If they can create something on a slightly smaller scale with some really good mechanics I think it would be a hit. I was kinda hoping they’d go for something like CS/Valorant as I could see that meshing well with shipboard combat settings. Sounds like that’s not the case but I’m sure this will be great.
Imagine that though… Small maps set inside capital ships as the setting and named as such. Fast paced combat à la Valorant… Would be cool.