Thanks! Lucky for sure! Turning my back on ramp and then getting shot as I retreated should have been the end of it. Then lucky again when the AWP in mini missed his shot and missed me again on the re-peek and then once more as I came out of the smoke with my pistol.
EVE is sick, CCP is awesome and Dust 514 was pretty cool. Based on CCP’s comments about Dust it seems like they really understand why it failed which is great. If they can create something on a slightly smaller scale with some really good mechanics I think it would be a hit. I was kinda hoping they’d go for something like CS/Valorant as I could see that meshing well with shipboard combat settings. Sounds like that’s not the case but I’m sure this will be great.
Imagine that though… Small maps set inside capital ships as the setting and named as such. Fast paced combat à la Valorant… Would be cool.
Stoked. I like the new improvements. I’m happy to see this game moving forward like this. Been playing for over 20 years and I couldn’t be happier. After a few patches to tidy up loose ends, this game will leave CS:GO in the dust.
This is the way to be. I won’t be buying Starfield for at least a year, likely longer. By that time GPUs will be able to run it easier and I’ll be due for a new one. The game will have also seen its most significant bugfixes in that time.I haven’t bought a new game hot off the press in almost a decade. #patientgamers
Don’t eat your burger hot off the grill, let it cool and allow it to congeal the fats a little bit. That way it doesn’t fall apart on the first bite. ;)
I’m sure Codemasters is still the team working on it but their games are still sorely lacking in the physics department. I understand the need for the game to be playable on a controller for mass appeal, but we really do need them to refine the engine to cater to wheel users. The cars have way too much grip. I don’t even mention how atrocious the tarmac physics are.