I played the Knights in Tight Spaces demo and it’s really good, they evolved the hand to hand brawl theme from the first to add multiple characters in a party. The first game (Fights in Tight Spaces) sometimes felt like there was only one good play for a given hand. I found it really satisfying but this sequel feels a lot more strategic
The Titan sections in TF|2 confused me, half of them were basic arenas and the other half were basic arenas with bosses. I played a lot of Titanfall 1 and when I would play aggressively I’d go entire matches without losing my titan, it felt more like Gundam Doom. I think it’s because they actually balanced the sequel
Anyway the campaign is fantastic, so creative and always keeps it interesting. The mech sections aren’t even bad, some of their levels are beautiful and there are some good arenas, they just weren’t what I expected
In less demanding titles like Dead Cells the difference is absolutely insane jumping from 2 hours 47 minutes on Windows to 7 hours 8 minutes on SteamOS.
Considering how indie friendly the deck is, this is a huge loss for MS. All other things equal that difference would easily make me drop windows.
I just looked at the images in the article and I agree. I would hope they were placeholder, but that bridge especially has so many weird artifacts it almost looks like they used an older model to generate it