I had a laugh when everyone had !'s and I go talk to them and they are all commenting on the death of Shadowhart, but every single time, you can see Shadowhart just vibing in the background because I prevented Lae’zel from killing her.
I think it’s kind of just an archaic holdover. They have a deadline for publishing the game physically, and while it usually extends to digitally as well, you can update the digital thing. If you get the game directly on Steam or something, you probably won’t even notice the day 1 patch being installed on top of the game, since in many cases it is integrated with the main download and not separate patches you get sequentially.
All day 1 patches truly mean is that they continue working on the game even after the deadline to begin printing the physical copies in time for release.
The differences in playing at launch vs after patch 1 are insane. My first time through the game, I kept thinking things were a little off and just thought it was simply weird writing that assumed too narrow of a range of player actions. Turns out half of the shit I was doing was accounted for, but the scripts or cutscenes weren’t triggering properly.
I had gotten through the entire game pretty early because of my obsessive way of gaming, and tried to bring up all the broken shit a bunch of times and was downvoted and dismissed as contrarian.
I don’t really want to hear my character talk in an RPG where I am making the character and supposedly have my own background, look and sound in mind and am the one selecting what that character says. Unless if they have tons of different voices, like old Bioware RPGs did, I would prefer to just read it myself and give whatever voice I want. It immerses me in the game much more, where I feel like the character I am playing because I am given opportunity to say the dialogue choices my self.
It’s not a link; i was saying the Internet connection is only even mentioned because of the Bethesda.net service and access to the Steam Workshop; both are for getting mods, and Bethesda.net is also where you’d get paid cosmetics and whatnot if they have them. It’s not required to play, which is why it’s only in recommended.
Disco Elysium is simply just a must have game for any gamer. Even if you don’t normally like the genre, you will like Disco Elysium. The only way you could dislike Disco Elysium, is if you hate incredible writing.
But then how would you apply that logic to things like GamePass, where you will end up spending way less if you are a prolific gamer? I spent $120 for a year of PS+ Premium and it paid for itself in 2 weeks with the cost of buying the individual games vs just having access to the catalogue. And not just things I downloaded, played for 10 minutes and removed. There was plenty of things I would have out right paid $40-70 for and have put 40-100 hours in that I didn’t have to buy because they were on the subscription service. It would have cost almost a $1000 for the value of time spent playing games I got access to for only $120.
Grids aren’t needed to get the same effect in a computer game. Also, when speaking about video games specifically, “grid based” combat has a bit of technical differences that you don’t necessarily want or need in a strategy game. It affects positioning and animations. It makes diagonal movement and height changes awkward. It makes sense when playing PnP and helping to visualize and handle rules. But when a computer is doing all that in the background, having the freedom of movement and the visuals match a more realistic way of traversing terrain is better.
I don’t really like grid-based movement in video games. It always feels weirder. It always shows how absurd some rules based on positioning are. It just sucks vs the more fluid style like BG3 has. Like, I love me some XCom, but I’ve played knock-offs that don’t use grids, and they feel way better.
Having only ever played AC2 (and Chromehounds which as basically a spiritual successor) before AC6: It feels pretty much like the same game. The only thing I’m not liking is that in AC2, all the parts were in the shop from the start and you just had to have money to purchase them. AC6 unlocks parts in the shop over time, by completing missions. So even if I grind out a good paying sortie to buy everything right off the bat, I don’t actually have everything.
But the combat and action? I see no difference in 6 from 2. AC2 was also pretty much about playing aggressively, dodging enemy missiles, and retaliating in the same way 6 handles it. The best build was the one that gave you the highest numbers across the board. But the bosses are actually unique and not just another AC who might be a few levels higher than you.
I don’t know how 3-5 played (didn’t even know they existed until 6 was announced; never saw them in a store, never heard anyone talk about them), but 2 was definitely not what you would say makes Armored Core, Armored Core.