Fuck Hi-Rez for making a really good Tribes game and then abandoning it for Smite. I sure hope they merely licensed the name and don’t hold rights to the entire IP, cuz I want a good, modern Tribes game so bad.
These are all things that have existed in all of their RPGs since Arena. These aren’t empty promises, but they’re also not something to be super hyped on.
If you think the story is told like shit, I gotta know what stories and games you actually like. Because it ain’t BG1 and 2.
The forgotten realms lore has changed tremendously, dude. WOTC is going absolutely crazy with retcons and changes lately. Where have you been? Like the entire pantheon of Gods from even 3.5e is totally different. There has been a huge cataclysmic event that almost destroyed magic for a second time (the first being the Netherese empire’s destruction; Karsus’ Folly) and much of the landscape too. It’s practically a different world. This stuff isn’t Larian’s fault. It’s literally Wizard’s fault.
Also: BG1 and 2 didn’t have a single map. They did have a world map screen that connected all the actual maps, but it didn’t really mean anything. It was basically what the fast travel screen is now. 🙄
My first dude was a Dragonborn and that was my thought with the voice options, too. My dragon doesn’t sound like a dragon. He actually sounds like me, IRL.
I just use the unique named backpacks I find. Like I have a “backpack,” “Bewildered Adventurer’s Backpack,” “Old backpack,” “Rotting backpack,” etc.
I keep my potions in the bewildered bag, scrolls in the old bag, and throwables in the rotting bag. All the quest items (except the damn artifact) into the backpack I started with, along with my alchemy and supply pouches, gold and keyring.
To be fair, that one Fallout in the latter installments that best fits the original tone of the 2D games had many of the same people that made the original games, including the original designer and writer. If Obsidian was given another shot, now that those people no longer are at Obsidian, I question how good it would be compared to New Vegas.
I invite anyone to tell me what connects this game to the originals
the plot is basically the same as the first game and the second game combined and mixed with some new elements to make it unique and is set 100 years or so after the events of the second game.
The city itself
all the recurring characters, including the villains
The play style
the setting
The only thing that doesn’t connect them is the rule edition, and you’re not the same protagonist. BG1 and 2 used AD&D2e. BG3 uses 5e.
Game mechanic wise, their original titles aren’t even much different in how they are setup from old Bioware titles. Specifically a combination of Neverwinter Nights, KOTOR and Jade Empire. The story is almost exactly the same as the first one, with a blend of elements from the second one, remixed into an entirely new tale.
I’m pretty sure they made them proud. They copied what was good, and improved upon what wasn’t.
I kinda hate that I am targeted because what I have fun doing in GTA5 is stunting with the Oppressor Mk1. People see it on the map and immediately start trying to fuck with me when I’m just in the mountains doing flips and ignoring everyone. :/
Man, I have a buncha people giving me shit on my thread for BG3 asking if one of the encounters can be cheesed because the way it would be cheesed is hilarious. It’s a clone fight and I was curious if you could make the clone spawn naked and make the fight a non-issue. Now some people are upset and tell me I should just “play the game.” Is that not what I am doing? I was gonna do it anyway, I just wanted to know if I should save before hand if it fucked me over completely.
I like breaking games. It’s fun. I’ll play them the way they were “intended” once or twice; but after that I’m doing everything but that. Just to see what I can actually get away with. I thought that was the point of an interactive experience. Why the hell would I want to just do the canned ‘canon’ shit? I want to do all the things you can’t do in reality because they would hurt yourself or others. I want to test the limits of the game designer’s imagination. If I can think of it and they missed it or if they actually put that little detail in.