He’s said that way before 2020, also. Publicly. It seems that has not changed. Most in that kind of position would come to the same conclusions of buying up the competition and making money off their products. It’s cheaper, it’s easier, you already get the infrastructure and customer base, etc. What capitalist wouldn’t try to go that route?
To be fair, that’s all Bethesda’s games have been since Oblivion. And I’m not just talking about the plethora of Skyrim re-releases. None of their games are really all that different from the formula they laid down with Oblivion.
This is both interesting and terrifying at the same time. I’m not much of a Nintendo fan these days, but I don’t think Microsoft would really help things if they acquired them. But I also doubt Nintendo would sell… Can they be taken over hostilely (acquire them through buying a controlling number of shares)? I am not sure how that shit works if the companies are in totally different countries, even if both are publicly traded.
Dude, I put like 60 hours into Skyrim my first time before I thought “hey… where’s my shout powers and all the dragons?” Because as soon as Hadvar said “we should split up to avoid suspicion” I unchecked the active quest, said “adios!” And vanished into the trees. I had to come back at like level 30 or something to do the entire MQ from Riverwood to the end.
That’s just how a lot of people play these. I don’t wanna follow their story; I wanna make my own.
Edit: Oh and this is all besides the fact that not only do mods disable achievements, so now do console commands in Starfield. I’ve had to no clip a few times to get unstuck while jumping around with low gravity and ending up places I shouldn’t be, so there are probably some achievements I didn’t get simply because that command likely disabled them (it just gives a generic warning that some commands will disable them, but not which ones).
I guess I’m gonna have to actually check. I always play entirely in 1st person so I wouldn’t have noticed unless it was always in my windshield or something.
After coming off San Andreas when 4 came out, I figured it was the same as SA with the skill system that made the cars less slidey the better CJ got. But nope. It’s just like that. It gives the vehicles more sense of weight, but it’s too slidey unless the road is meant to be black ice. I feel like 5 has the best arcade like driving. Especially with the addition of being able to control your pitch and roll in a car and not just on a bike. It’s not too real, but it’s not super cartoonish. It’s a perfect middle area.
This seems kinda random for a game that old and nothing changed between its release and now. Is there a sequel in the pipe or something? Why now all of a sudden would they make this press release?
If they’re on Fandom, it’s because Fandom fucking sucks to work with. It sucks to view, and it sucks to edit. So I could understand people not wanting to deal with that shit.
They’re also still new and fairly large games. Unless the dev itself makes the wiki, they don’t usually have much content the first year or so of a game’s life.
They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless, which I would not put past them.
In this case I can understand some frustration if you have a PlayStation and can’t play Starfield but would like to. But not to this degree. Just, like… post your disdain for the exclusivity online.
I have about 120 hours and I also haven’t touched 100 planets. I don’t see the point in it, when they are mostly empty with randomly generated content that by now I’ve seen every possible thing that can exist, I’d just be seeing more of the same; exploring the same handful of possible base configurations across hundreds of planets isn’t really exploring. None of that stuff is interesting, and the stories and dialogue aren’t very interesting either. It’s exactly what I expected, and I guess I just don’t want that anymore. I want them to actually improve the formula and gameplay, and stop making the same exact game with a different coat of paint.