I started up Cult of the Lamb more seriously. I had it at launch, but it didn’t hold my attention between Hades for the roguelite action and RimWorld for the colony stuff.
But I’m currently bored of those two, so I’m playing this. Shit was getting frustrating with the gains for going and doing the dungeons… Until I learned that I wasnt actually cooking all my fish and had tons of fish meant to be sold. Money solved literally all my problems. Just like it would in real life 😭
Everything on the left prior to 2003 (which looks like everything on there other than Dragon Quest IIRC) was just SquareSoft. They began going downhill in the spring of 2003 when they actually merged with Enix.
IMO, Dragon Quest is the only game Enix made that was actually worth a shit and it still paled in comparison to the likes of Final Fantasy. It sucks that instead of Square elevating Enix, it just feels like Enix drug Square down.
Also, wtf is “Various Daylife?” That one sounds more like it could be a competitor to The Sims and not a JRPG. lol
Someone mentioned SpaceBourne 2 in another thread the other day, so I checked the reviews which made it sound like a pretty good game and it was on sale so I bought it.
Mechanically, it’s awesome. Polish wise… It needs work. Text-to-speech voice overs (which I hope are placeholders because they are jarring as fuck), kind of a mishmash of aesthetic design that makes me think the assets are merely freebies on the Unreal store, just missing that general pizazz that shows off the quality.
Not that it takes away from the fun, which is the most important part. The best way to even describe the game is “Mount & Blade in space.” It combines some of the best aspects of Elite Dangerous, X3/X4, NMS, and Stellaris into its own thing, and it is super cool to play if not look at (though the crazy set piece things in the MQ are super fucking cool; like being eaten by a space kraken and then escaping in a smaller ship while avoiding thousands of little squiddy things, and they’re actually there not like some BS particle effect or optical illusion).
I just question why they have to use those rooms at all when they have the ability to do a site-to-site transport. Just beam my ass from the bridge; the fuck do I gotta walk down to another room for?
Most of the time, I just make myself and I’m a guy. But in games where I am constantly making characters, like Elden Ring or something, I just slap the random button a bunch and whatever it gives me I accept.
Well… Fallout 2 I am always a woman because it makes dealing with the slaver leader a helluva lot easier.
My brother got me Lethal Company and I’ve been enjoying being told what to do and how to survive by a random 13 year old through a walkie talkie while 2 other random 13 year olds try to hit me with shovels and ladders.
I’m in that 9%. I played 40 different games. 21 of them were released in 2023. 83% of my total playtime was in games released this year. Most of that time was specifically in BG3.
I only ever played the first 2 until I got a PS5 that came with Ragnarok.
They’re not even the same game anymore. The originals were more akin to Devil May Cry while Ragnarok felt like it could have been an Assassin’s Creed game.
I can’t say much for the story since I haven’t gone very far in Ragnarok (and only beat 1 and 2 back in the day so my memory on details is a bit hazy) but the game play is definitely a lot different than it started.
For example, one thing I read again and again was “Starfield just wasn’t optimized, they easily could have reduced memory and bumped framerates”. Which any actual programmer will immediately feel a pit of dread in their stomach because we’ve been asked to reduce ram usage or speed something up, and that is a daunting task in our simple little apps - let alone a major AAA game.
This thing in particular was picked apart by actual devs in news articles and editorials that showed that Bethesda really didn’t optimize the game at all along with all the technical reasoning and proof showing how it could have been improved.
It’s not just the players, who for the most part, have been citing those articles when they make that particular critique. I mean, shit, they haven’t even used their own texture compression system for the last few games they made, and that’s so easy even someone with minimal modding knowledge can fix because the game already has the tools to make it work better.