The voice acting has quite a range of stereotyped accents. Nothing they say is overtly racist, but the over the top accents themselves are insensitive.
I actually dislike most adaptive game music because most games that use that term just use it for having combat music that swaps in dynamically when you’re near a hostile mob.
The games where the music is just a combination of things based on what’s going on, however, are fucking dope as hell. It’s not something I see (er… Hear) all that often though which is disappointing.
It’s awesome when you notice that you can affect the music that’s playing by jumping or doing specific attacks/actions or based on how many/what kind of enemies are around, etc and not just “the music is this now because you’re fighting.”
I remember liking this game, but can’t remember if it was the one that’s like a combination of Burnout and Trials or the one like Stuntman Behind the Wheel but actually good. 🤔
Because this is about the 4th recent trailer I’ve seen playback at this weird slow frame rate: is it just me? The Death Stranding 2 trailer was also slow and choppy like this but it was super early footage so I just assumed it was from that, but now I’m wondering if a setting is messed up on my browser.
The only numbers I dislike in games are the kind that fly off things when you attack them. That shit is visually annoying and I hate every game that uses it without an option to turn it off outside of old turn-based JRPGs. So I totally understand that.
They’re not meaningless, per se, but most of the time you also have a gauge indicating health and it’s far less distracting than a ton of numbers flying off obscuring the action.
That’s the thing; I’m not even sure they had a similar name. I had thought that Dragon’s Dogma was this Monster Hunter knock-off built on the Source engine. I didn’t care much for it so just wrote it off until I saw a video on DD2 which also showed the first game and made me go “huh… That’s not what I remember.” lol