The gamer group I’m part of recently launched a brand new Starbound server that uses a new, custom-curated modpack of 69 different mods that add an astonishing amount of content to the game. This includes Frackin, Arcana, Enhanced Storage, and a number of others that aim to give everyone lots of new story lines, quests, and...
I’ll tell you, the original game is just okay. It’s kind of fun, but it never really drew me in… The big wildcard here is the mod scene. Mods like Frackin’ Universe (which we are running) turn a game that holds most people’s attention for a few hours into a game that’s highly addictive, which tends to span for months on end.
Our last season was expected to run for a few weeks (that’s how long we lasted with the non-modded server). Instead, it ran something like 4-5 months. And most of us put hundreds of hours into it.
So, if you check it out, be sure to check out mods like Frackin’ Universe along with the core game. I don’t think it’s inaccurate to say that Frackin alone adds many times more content than the original game serves up.
It’s the perfect game for Lemmy in that respect. It’s all about free contributions (mods) from the community. They basically saw potential in a base game, and decided to create hundreds of hours of content for the entire community to enjoy. Very inspiring stuff in a somewhat darkening time in human history.
An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important...
Covered on steam with game bans, which can be handed by server admins
Would be nice to see ngl. Whats not humanly possible should result in a game ban.
Covered on steam by VAC, automated system checking for cheat signatures in user memory space
Hard to do and not realistically feasible for the majority of people, screen capture with per pixel analysis tools would still work but thats not that big of an issue
VAC and game bans also ban you from community features including trading your inventory, afaik you phone number and all accounts associated with it are banned
I love how so many of these old games has custom servers up and running. Metroid Prime Hunters apparently has a thriving community too (though I left the biggest discord as soon as I joined because it looks the lead admin is literally a DHS nazi 💀)
The bigger hurdle really is the DS’s wifi compatibility since WEP is so outdated and insecure. I haven’t actually messed with it in ages, but seems like hotspots are the way to go and are super easy to set up on linux, so maybe I’ll dust mine off and give that a try.
So maybe some of you have seen the recent ROM hack come out, by the developer of Pokémon Emerald Seaglass, called Pokémon Lazarus. This one has a far larger scale to everything, it’s quite clear that it is a massive undertaking for a sole dev, and most of the community is loving it....
“Friction is nice. Makes things more meaningful.” So says Lady Love Dies, the protagonist of Kaizen Game Works’ cult indie-hit Paradise Killer, to an inquisitive AI-bot of a vending machine. This quote has coiled into my thinking regarding game design that apes early net art and user interfaces. How faithful should one be...
I replied to a comment like this somewhere else, so I’ll just paste this here
Take this with a grain of salt, as I’m a commoner on the server.
While freedom of speech means you can yell whatever racial slurs you want, it doesn’t mean you are free from consequences. When you start saying bigoted stuff on the chat, you will be targeted by players and get /ignore’d.
I would advise you to make your own judgement by reading the chat logs on Discord or IRC, but not everybody has that amount of time. Some people said vile stuff here, but every time someone says some weird stuff, it always gets backlash, and it definitely isn’t a nazi breeding ground.
Also I’ll add this, Most of the server staff and community are queer and from different backgrounds, slurs aren’t taken kindly here.
Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did....
Oh I see it’s that time of the year where Mojang gives the community a bone after stomping on them the rest of the year.
Anyways as someone who has worked on Java projects extensively since 2020, very little will actually change from this. The main problem of Mojang’s asinine version numbering will continue to be a problem for any modding, server, building and resource pack projects past 1.19.
Mojang started adding in substantive resource pack changes in the patches for 1.19. Which made it more annoying for resource pack artists to support the update their since it required 2 separate versions of a pack to be made and maintained just to make sure it works properly. Let alone the annoyance of having to constantly deal with people complaining about it not working when it is an issue Mojang made.
There is also Mojang’s censorship of their community that began in the 1.19 patch versions which allowed Mojang to just ban anyone for saying something they didn’t like. Servers largely just disable it since it’s a headache to deal with and it doesn’t benefit them at all, only Mojang.
Then in 1.20 and 1.21 Mojang began adding content in the patches so it makes it a nightmare to support the patch versions since they now function differently than they used to. Which only makes it harder for servers to update and makes the experience of joining servers more frustrating. So plenty of servers on those updates just blacklist certain versions just to make sure things are able to function.
Oh and at some point Mojang added censorship to player skins. And it can be triggered by just mass reporting any individual skin for any reason.
Basically Mojang made a fuck ton of problems where none needed to be or used to be.
The no chat reports mod and having community hosted servers that don’t really need to give a damn about what Mojang thinks (I’ll convert my server to support cracked accounts if I have to) kind of pulls the heavy lifting to allowing players to keep playing without having to give a shit about overall moderation by the company.
Right, but this means these efforts can be undertaken on the current release, and done without having to work around Mohjang’s obfuscation.
Removing this kind of barrier is a major change. Less time will be spent on trying to understand code that has been obscured from view. It will be easier to ensure “correctness” in code that is optimizing the server (ie, that new code will not break internal dependencies). It will be easier to ensure compatibility between the official release and community based extensions.
I understand that the modding community has been able to do a lot up to this point…(I play on an optimized modpack). But, I’m betting this will actually produce a larger jump in terms of the efficiency of all codebases - including Mohjangs. Just the reports that document issues (not CVE level issues) for Mohjang will lead to them improving the base code.
I haven’t found fun modded ‘communities’ since like 1.7.10. All Forge modded servers I’ve tried either seem to be ‘commercial’ servers with zero render distance and basically no community, or ghost towns.
Japan’s patent office has rejected a Nintendo application related to its Palworld lawsuit, citing a lack of originality. The decision raises questions about the validity of several Nintendo patents describing creature capture systems that are central to the company’s complaint against Palworld....
I very distinctly remember these real world social interactions I had with BotW players around the game’s release… I very distinctly remember accidentally pissing them off by not being blown away by the construction mechanics, when I said something like ‘oh that’s neat, they did some Garry’s mod style stuff!’
That was apparently not enthusiastic enough for them, and they literally exiled me from their friend group after that.
Rest of post encapsulated so as to not blow up the thread— And uh, the specific problems you mention with GMod? The standing/moving while on a phys object being jank? Yeah you can fairly easily fix a good deal of that in GMod by toggling some server side settings, you can more comprehensively fix that by writing some gamemode logic in lua that moderates/alters/hooks into the source/havok phyics. The ropes don’t act like chains? Yeah, cuz… they aren’t chains, they’re meant to be cheap, but good as a minor element, visual effects. They don’t collide because they’re basically fancy 2D sprites. You can make actual physical chains with actual physicaly colliding links via a series of joint connected props, pretty sure there are just tools and methods you can find now that let you automate and customize the generation of such things. In both of these cases, basically what you do is just clamp maximum translational and rotational acceleration magnitudes below a certain threshold… thats one main ‘trick’ that source/havok/gmod doesn’t do by default, that BotW does, anither one is just hard limit the number of potentially active physics capable objects in any given scene down to a lower number… Gmod by default allows for a lot more than BotW does… its up to you to tune that. Also, Gmod had a bunch of early gamemodes that involved having to construct something, given some limitation set, to achieve some specific goal, or gamemodes that were more like some kind of other common at the time game, but made use of on the fly, but tightly regulated, snap build type construction mechanics, sort of like fortnite, but from a first person POV. I guess you just never played these? — I guess people don’t realize that GMod was basically a precursor to Roblox. Its more of a platform for making wildly different kinds of games than it is just… ‘a game’. Gmod just didn’t have a built in currency system, Gmod gamemode developers had to (and did) figure out how to tie that into some kind of out of game webserver/db to keep track of player accounts and purchases, and then tie that back to the player’s in game inventory/abilities. … I know everything I am saying here, because I either knew people who did all of this stuff, wrote it from scratch, or I did it myself, or I helpes them solve particular problems they were stuck on, or visa versa, etc. — Anyway, yeah obviously BotW has a huge open world and an actual narrative storyline and all that good stuff. It has that, plus some simplified version of Gmod buildy stuff, neat! But ‘neat!’ wasn’t ‘unprecedented and my mind has been blown’. I’m not saying the whole BotW game was just… bad. I’m saying it was pretty neat, but… ultimately, not anything I had not seen before, many prior games had at that point had basically all the individual game mechanics in BotW, BotW was a unique combination of thing’s I’d seen before, but no individual element of it… really sticks out to me as very unique. Which is fine! Games are almost all ‘what mix and match of systems and elements do we want, to make what comprehensive, total experience?’ In summary, no, no my account is not disingenuous, you just aren’t very familiar with or have as much experience with Gmod as I do. And that’s probably a good thing: while Gmod offers a lot of possibilities, it also has one of the worst and most toxic communities of any game I’ve ever played. I could go on about how… the comparison to Roblox also extends to massive problems with grooming and sexual predation / exploitation of children, but that would probably be fairly far from the original topic.
As a former RUST addict, I can tell you that Facepunch didn’t really know what they were doing initially with the game on Linux (although they gave an honest try).
Later, they basically said, “Look, we don’t really have the knowledge to support this, so you can ask for a refund if you exclusively bought the game to play on Linux, and if you are using Proton/Wine/etc, you can play on non-EAC community servers” (since official servers use Linux incompatible EAC). They aren’t hostile to the Linux community, but Gary and the team feel like they aren’t up to the task, so they don’t officially support things anymore.
That loops back to the “Facepunch doesn’t believe they have the technical expertise/manhours available to support Linux users so therefore simply provides refunds to prior Linux customers and a ‘no support but not antagonistic approach’ to Proton/Wine users” problem that they’ve found themselves in. I would imagine internally, if they flipped that hypothetical switch, it would be seen as them committing to provide Linux support again (which they’ve admitted they aren’t prepared to do).
From their perspective, it’s better to just allow Proton users to play but not allow them to join “official servers” or community servers with the existing EAC so they aren’t accused by the community (I know, we suck sometimes) of “allowing Linux cheaters to fly under the radar”.
The recently launched Season 10 and Nighthaven update will serve as the final content release for New World on PC and consoles. It is only after much consideration that we’ve reached this decision. To thank you, the New World community, for your support over the years, we have made the Nighthaven release available to you for...
Starbound Fans: New Dedicated Server Open to Lemmy angielski
The gamer group I’m part of recently launched a brand new Starbound server that uses a new, custom-curated modpack of 69 different mods that add an astonishing amount of content to the game. This includes Frackin, Arcana, Enhanced Storage, and a number of others that aim to give everyone lots of new story lines, quests, and...
Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support (thisweekinvideogames.com) angielski
An article from this weekend that seemingly got buried by soundbites about the Steam Machine price in the same interview, but given that we have no information on price, this seems way more interesting to me. I mean…I basically self-select games that don’t use these kinds of anti-cheat at all, but this is important...
Figured I'd join in sharing what I'm playing- my platinum team ☺️ angielski
From left to right: Bucket, Poki, Soup, Marble, Bubbles, and Goopy :)...
Pokémon Lazarus: When a Fan Game Becomes a Conversation angielski
So maybe some of you have seen the recent ROM hack come out, by the developer of Pokémon Emerald Seaglass, called Pokémon Lazarus. This one has a far larger scale to everything, it’s quite clear that it is a massive undertaking for a sole dev, and most of the community is loving it....
Sony cracks down on Concord custom servers, issues DMCA takedowns on gameplay videos (thegamepost.com) angielski
Sony is begging you: please forget about concord
Sony’s Concord Is Playable Again Thanks To Fan-Made Custom Servers (thegamepost.com) angielski
It’s early stages and buggy, but it’s on its way. All games, even bland, boring, or bad ones, deserve to remain playable.
Look how much I'd need to purchase a fraction of their game time! angielski
Interactive Fiction's Retrofuturist Roots (www.tier-review.com) angielski
“Friction is nice. Makes things more meaningful.” So says Lady Love Dies, the protagonist of Kaizen Game Works’ cult indie-hit Paradise Killer, to an inquisitive AI-bot of a vending machine. This quote has coiled into my thinking regarding game design that apes early net art and user interfaces. How faithful should one be...
The oldest Minecraft server, MinecraftOnline, is being shut down by Microsoft
cross-posted from: ttrpg.network/post/27970929...
The oldest Minecraft server, MinecraftOnline, is being shut down by Microsoft
Recently the server staff received an e-mail telling them to moderate the Discord server and the server chat on what they deem to be “appropriate.”...
Minecraft is removing code obfuscation in Java Edition (www.minecraft.net) angielski
Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did....
Nintendo's Creature Capture Patent Dealt Blow Amid Palworld Lawsuit (gamerant.com) angielski
Japan’s patent office has rejected a Nintendo application related to its Palworld lawsuit, citing a lack of originality. The decision raises questions about the validity of several Nintendo patents describing creature capture systems that are central to the company’s complaint against Palworld....
Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever (www.tomshardware.com) angielski
cross-posted from: lemmy.nz/post/29912814
New World will stop receiving updates following Amazon layoffs (www.newworld.com) angielski
The recently launched Season 10 and Nighthaven update will serve as the final content release for New World on PC and consoles. It is only after much consideration that we’ve reached this decision. To thank you, the New World community, for your support over the years, we have made the Nighthaven release available to you for...
Counter Strike 2 update wipes nearly $2 billion off skin market value by making fancy knives and gloves easier to get [Eurogamer] (www.eurogamer.net) angielski