Don't compare your game to another game which is literally a billion times better. Yours is just space invader in a circle but worse. Sorry but that was a very boring trailer, not highlighting very many interesting customisation if any.
Thank you for being honest. But hey, how dare I compare my side project to those mega super hits? I just used them as references since they are really games that inspired mine. It's not and not meant to be VS or Brotato killer. No. But I do hope and am trying my best to make it have values of its own. Give it a chance when the free demo is out, will you?
That person was insanely harsh for no reason. I’m sure lots of people thought similar things about VS before it took off. Don’t sweat it, your game looks cool.
Absolutely. I enjoyed playing a bit of Smite at one point in time (mostly that big open area map) and some Heroes of the Storm, but I'm not a big MOBA guy. Decided one day to give League of Legends a try, why the hell not ya know?
I have never been called a 'fucking fag' and been told to kill myself more times in a 5 minutes period of time in the entirety of my 40 years on this flying shitball of a planet. Not in public school, not on Xbox Live while playing Halo, not from my abusive family, never.
Uninstalled that shit 10 mins later and went back to TF2 where I get called that only once an hour.
That's why I liked hots, the capability to block chat from the start and for everyone.
It's not really a problem in non-competitive modes, as people usually just use on-map alerts.
I seem to have a differing opinion here but I love long games if it is actually full of good content.
I don't play games with micro transactions and find a lot of open world games to be full of time wasters. If that's all it is then sure cut that out.
But with games costing $70 I would feel like I wasted my money for only a 10+ hour experience like some comments are wanting. That can be done in a single day. Assassin Creed games really aren't meant to be replayed either.
Games with lots of replayabilty are such good value and keep me entertained for hundreds or even thousands of hours. Games like Civilization, Persona 5, Zelda, Elder Scrolls, GTA, Metal Gear, old school Final Fantasy, Roller Coaster Tycoon, Xcom, Command and Conquer, Colonization, etc.
Maybe it's more a sign of modern games being full of stuff that isn't fun? Boring extremely limited NPC's, lots of wandering with nothing to do but collect some useless thing. In that case I agree with all the other comments but instead of wishing for a shorter game I would wish for a better game that is fun to play for long periods of time.
I paid full price for Jedi Survivor, and minus a couple (somewhat big) bugs, I feel like I got my money’s worth after I finished the story. I think it took me around 60-ish hours to get to 99%
I'm currently on my second playthrough of the original Fallen Order and while I got the game for free I'd say it's worth full 60$. It's a great intriduction to the souls-like games for someone new to the genre
It was always surprising to me that they were allowing this and it seemed like a matter of time before they would come round to putting a stop to it. Ah well
I mean nice but honestly I’m not all that excited about it right now without seeing some actual specs besides it’ll have a LCD screen an ‘larger’ internal storage.
Notwithstanding but the switch 2 will have significant competition the steam deck and its competitors along with the fact that Microsoft and Sony are releasing their first party games on PC, Nintendo’s first party exclusives just aren’t as big of a draw for me anymore.
I think too many people have tricked themselves/each other into thinking long games are bad because they are long. No, it’s because 95% of the time (moreso today than in the past), a high hour-to-complete time signals a game with 10 hours or content stretched out to an absurd extreme, often in support of MTX/live service type features available ay launch.
An 80 hour game can be good if it has 80 hours of actual content. A 25 hour game can be bad if it’s still just 3-4 hours of real game stretched out to 25-30.
Hopefully this will fix the weird sound mixing on my Atmos setup - sounds from behind were much louder than sounds in front in some games (looking at you GoW 2), and I found no way to fix it
Ryza is great!! I only played the first one though so take all of this with a grain of salt.
The combat is not at all like Genshin or BOTW. It's "real time" but actually turn based. Characters will have basic attacks/skills/items, think Pokemon style combat, but each time they use one it starts a real-time cooldown before they can attack again.
The combat is actually quite simple IMO and not too engaging. But that's good, because what it's meant to be is a stat check for the items you make.
Speaking of which, the main gemaplay loop isn't like your average RPG. You go out and gather resources, then you make items with them, then you go defeat enemies with those items to get their drops or unlock areas with better resources, rinse and repeat. But the most fun part of that loop, and the one you'll spend the most time on, is the crafting aspect.
You know how in the anime Ryza uses the cauldron? That'll be 70% of your time spent in the game. The anime doesn't showcase it but the synthesis system is really complex, and very fun when you get into it. Though I personally prefer Atelier Sophie's over Atelier Ryza's haha.
If you're worried about leveling mechanics, grind, etc. - there are levels but they're largely irrelevant.
I don't personally mind 300 hour games but the way AC and most other games present them is exhausting. I don't want my map full of shit to do. I want to get the core experience, which should be the main story and after that sprinkle of stuff to do here and there which is all optional and there if enjoyed the world enough to keep going.
Why Ubi and others haven't figured this out, I have no idea. It's the best of both worlds.
Yeah, would much prefer depth of content to breadth. I love exploring and finding things as much as the next completioninst, but if it is just filler, the world feels hollow. Last handful of AC games have been massive maps with very little uniqueness outside the main story. Also hate auto generated fetch quests and mobile game stores they shove in.
Ghostwire Tokyo felt like a pretty good length for an open world game. There were a bunch of relatively short side quests, and the usual collectibles but the whole thing was 100% complete in under 30 hours. Thier rougelike DLC add-on might push it over that, but it's basically a whole separate game.
Same, and I didn't even finish Inquisition. Bioware didn't need open world filler injected in its narrative based games and worlds, and those forced elements are what killed them off for a while. Then there was the disaster that was Anthem, which also had big, shallow open world and a craptacular mission design that forced you to a full stop to grind dumb boring shit (at which point I quit) before continuing the not terrible, but barely adequate campaign that I would've probably managed to finish if not for that grind gate.
When BioWare announced they had made each planet on Andromeda bigger than the largest area in Inquisition, my stomach sank, because Inquisition had already been pushing it with the bloat.
I watched a review by this YouTuber who hated Andromeda but decided to give it another shot on a whim, only this time to just do the main and loyalty missions, and he said it was like night and day and the game actually was good and the story felt better and like there were actual stakes. All that more for the sake of more hurt the game more than a lot of folks realize.
The brand suffers because people care about it. If no one cared, the brand would just wither and die, forgotten, like so many others have. This seems obvious enough that I really have to wonder, did you ask this question because you're actually surprised, or because you want to portray some weird image of being above all this?
gaming
Aktywne
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.