nanoUFO,
@nanoUFO@sh.itjust.works avatar

I expect to see many videos exploring the failures of this project in the future, maybe a few lawsuits. It would be a miracle if a good complete game worth this investment was created.

cstine,

Eh, I think CIG has enough true believers buying JPEGs for this to continue pretty much until the whales die of old age or just run out of money to send him. I wouldn’t be shocked if we’re still talking about this in another decade, except this time it’s $1.2 billion in funding.

Dindonmasker,
@Dindonmasker@sh.itjust.works avatar

After a couple trillions in funding maybe we will see a true 1 to 1 to real life physics engine lol

WrittenWeird,

After that much funding it would have been cheaper to build a real space program.

cstine,

Yes but would a real space program have you fall through the floor of your toilet and spin off out into space? I don’t think so.

drspod,

Give me an extra trillion and I can make it happen for you.

AssPennies,

| you fall through the floor of your toilet and spin off out into space

$40 worth of the right mushroom variety can get you the same effect.

cstine,

How many mushrooms can I get in exchange for these stupid spaceship jpegs?

tupcakes,
@tupcakes@midwest.social avatar

Not gonna lie. I was a huge fan of wing commander and freelancer. I backed this early, but for a while now I’ve given up on ever expecting anything from this project.

I’m not sure it’s actually a scam, but probably a vision that got away from them due to feature creep. At this point I don’t even care.

CryptoRoberto,

Same boat.

superb,
@superb@lemmy.blahaj.zone avatar

I really wish star citizen was real, but it’s so bad. It’s completely unplayable on most hardware and full of bugs

CryptoRoberto,

I bought some basic package God knows how long ago and check in every couple years. It’s a joke how little progress they’ve made.

regalia,

Hey give them a break, they only have a small measly $600 million budget and have been in development for a short 11 years.

lasagna,
@lasagna@programming.dev avatar

That’s amazing. Is this money protected somehow or are we seeing a bunch of people get scammed?

Silverseren,

Scammed, but they're like knowingly being scammed. It's not a secret and the people seem totally willing to keep putting money in.

lasagna,
@lasagna@programming.dev avatar

Reminds me of ant lines.

GentlemanLoser,

A feature they share with the MAGA movement

ser,

When the game is overdue by nearly a decade and has numerous controversie, that’s usually not a good sign.

denofgeek.com/…/every-star-citizen-controversy/

XTornado,

Overpromise Underdeliver And Repeat again with a new feature, new ships or whatever that requires a new payment.

Gnubyte,

I wonder if they know that starfield is coming out, no man’s sky’s been available forever, and there’s a plethora of other games out there.

I think people are addicted to a fantasy.

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

RSI is really stretching their dev time out so they can pocket as much cash as possible

n3m37h,

How to launder money 101

chaogomu,

They aren't laundering money. No. They're basically just setting it on fire.

See, Chris Roberts is the king of feature creep. He keeps wanting to add in the new shiny while not paying attention to finishing the shit that's already on the list.

They've also thrown out previous work to start over again more than once.

sane,
@sane@feddit.de avatar

Star Citizen needs something like what happened to Freelancer if they ever want to release: change of management. It suffered the exact same feature creep and that only ended when Microsoft stepped in and ousted Roberts

space,

Check my other comment, I found a quote saying they have about 1000 employees. At $100k/yr average salary, that’s about $100M/yr just to pay the salaries. Even if they underpay at $50k/yr, thats $50M/yr. That money is simply being burned. This whole project is a classic example of feature creep and sunk cost fallacy.

borth,

There are stretch goals that go all the way to 65 million, and then it stops there. Since it’s obvious those goals were reached a LONG time ago, does anyone know if those are already in the game?

nailbar,

About half of them are in the game at this moment.

StarkillerX42,

The single greatest theft in gaming history. People will defend this unfinishable mess for decades to come.

Jumi,

Typical sunken cost fallacy

Thade780,
@Thade780@lemmy.world avatar

At the time (think it was 2012) I paid 50€ for it. Got it refunded like 4 or 5 years later since there still was nothing concrete.

sparky,
@sparky@lemmy.federate.cc avatar

Is this game even playable yet?

XTornado,

Well…depends on what you want to do I guess. I do not own it but you can do stuff for sure…

Complete? No it isn’t and never will be as they want to do crazier and crazier stuff and keep asking money in a way or another…

drekly,

They haven’t yet decided how they want the flight model to work.

In a game about flying.

A decade old.

quams69,

These clowns paid for Mark Hamil to do a voice in their unfinished spaceshiperooni game merely because they could

They have no idea how to responsibly allocate their budget or schedules

MountainWizard,
@MountainWizard@feddit.de avatar

Meanwhile India landed on the moon for 65 millions, and the guys at star citizen can’t even land a spaceship on a simulated moon for 700 millions.

nailbar,

Hey, SC got landing on moons working a long time ago at 100 million, so they’re a close second to India.

regalia,

How the hell are they still getting money, and where does it even go

space,

I can’t answer the first question, but developers and artists are expensive. Here is a quote I found online

As of 2020-12, CIG has a total of 695 staff. 512 of whom are developers. As of July 2023, 1100 CIG staff are working on Star Citizen, not counting third party …

At an $100000/yr salary, a team of 1100 people will cost $110mil/year. That excludes other business costs or any third party company they may contract for various assets, for example music.

regalia,

They’re easily triple-A size without a single launched game lol. Yet despite the budget and expense of a AAA studio, they’ve put out less content then an indie studio. So what are these developers actually even doing

space,

As a developer, it’s easy to get lost implementing things that “you might need”, and waste time on countless refactorings. This is why project management is very important, and to have capable people in the leadership that can give a direction.

I’ve seen some interviews with developers, and they definitely are building cool tech, for example procedural generators that can do very detailed models of buildings and interiors, but it takes time away from actually making the game.

PostMalort,

A thousand percent this is bad project management. You can have amazing staff but if there’s poor project management there’s going to be huge costs and delays

MyOpinion,

Good old star shitizen. I regret the day my friends conned me into this shit game.

S_H_K,

Holy fuck the opinions there are around. I haven’t played it, seems I saved myself from a bad experience.

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