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warm, do games w Switch 2 mouse mode (such potential)

At that point they might as well let you plug in a mouse to the console and then you might as well just buy a Steam Deck anyway.

warm, do games w GeoGuessr is making its way to Steam next month after almost 12 years of sticking it out as a browser game

There's a few, like Openguessr too. But they are not really Geoguessr alternatives in the same way Geotastic is, with all the community features, I also like the transparency Geotastic has with running costs, I can donate to cover my own usage without overspending for profiteering like is the case with Geoguessr now.

warm, do games w GeoGuessr is making its way to Steam next month after almost 12 years of sticking it out as a browser game

They are adding a "Steam pass", which doesn't let you play on the web and your web subscription doesnt let you play the Steam version. Just play Geotastic instead.

warm, do games w GeoGuessr is making its way to Steam next month after almost 12 years of sticking it out as a browser game

Was good until they hiked the prices, removed free play and ruined the interface. Would highly recommend Geotastic instead.

warm, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

The main writers have since left Rockstar. Dan Houser left in 2020. I feel GTA will lose it's charm with this next entry, I hope I am wrong, but something just feels off. Either way, won't be buying it until it's on a good sale.

warm, (edited ) do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

Yeah, same with OSRS, you buy a bond which you can turn into 1 week membership, or trade it other players. Which is honestly fine, it lets people get membership without spending real money, but I'd rather none of the better/fairer systems exist if it means removing the egregious ones. Really we just want to target systems that make you buy a virtual currency to just sell you microtransactions, but how do you write legislation for that? It's very tricky, which is why it's probably never going to happen.

warm, (edited ) do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

We are talking about anything that has real monetary value, if you cannot obtain it through real money, then it's not in the discussion. Of course it opens a whole new problem, where they could sell "boosts" to earning virtual currency etc. So that would have to be taken into account with the legislation.

warm, do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

Store credit lets them manipulate you. They can say the minimum top up is $5. Then put the cheapest items at $3. Want two $3 items? You have to deposit at least $10! It goes on and on.

No. Just make it so you add items to a cart and purchase their exact value with real money, no in between, no scummy tactics.

(But if it was up to me, I would ban MTX altogether)

warm, (edited ) do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

They can give items for free instead. Without currency they cant give you 90% of what you need and force you to overpay for extra.

A variable for a value is trivial. It already works perfectly fine in the store!

Sure sales on mobile... (sounds like Apple and Google would get some needed pressure to improve this area) but thats another problem, none of these purchases should be expensive enough to even warrant needing a sale in the first place.

The real reason they want in game currency is not any of these, it's for the deception factor, avoiding refunds, upselling etc

warm, do gaming w Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union

In-game purchases should display the exact cost in the local currency. In-game currency should be completely banned.

warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

If it's free to play, then some cosmetic mtx are fine, the problem is how egregious they have become. They are not designed as a way to support a game, they are designed to suck as much money as they can from you. Which is why I disagree with supporting them at all anymore.

Games should be a one-off purchase, with no extra added bullshit.

warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

No, that's just a raffle. They had mini games during the sales.

warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

They kinda died along side the flash deals. I miss the crazy sales, but I understand why they removed them.

warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

PC is the fastest growing market. Consoles are slumping and I think the return of Steam Machines done right would accelerate the market shift.

warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

I was talking about the people buying the microtransactions. I should have made that clear, I thought it could be deduced, given Valve aren't exactly ruining the game industry by stat tracking 1.7 million users, but I can see how it was confused.

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