As Gaben put it in the recent valve doc, moving the story forward wasn’t a good enough reason to put out a new Half Life. The series has always been about pushing technological innovations, and they just felt stumped on how HL3 was going to do that.
People like to claim valve doesn’t do anything anymore, but I legitimately feel like PC gaming is the best deal for gaming right now, handily beating out console and mobile, and that is in large part due to valve.
Their flat internal structure hasn’t been perfect, but on the bright side it didn’t result in them pumping out what the gaming industry would have viewed in retrospect as yet another obligatory entry in an FPS series. Valve’s intention was to let smart people solve hard problems in the gaming space, and IMO they have always done that, it just so far hasn’t resulted in a HL3.
Feels like most shooter games these days are super fast paced, COD style games with 0.5 second reload times and Olympic sprinter running speeds. What are some games that have weightier gameplay mechanics and don’t make you feel like a superhuman?
Not sure if this is what you’re looking for, but Hunt: Showdown is a pvpve experience set in a fictionalized horror-themed 1900s old west.
The guns have few shots and are very slow to reload. Often your best strategy is to move very slowly and deliberately, looking closely for any movement from other players, taking care not to make any errant noises. Every single sound you make, including right clicking to aim down sights, is audible to your opponent if they’re close enough. One good shot is enough to down someone.
The result is a unique experience that can hit both extremes: agonizingly slow build up of anticipation, or a fast paced chase through the woods to cut off an escape.
Ah yes, the ol’ ‘ostracize the core fanbase to gain a more ephemeral one’ strategy. A popular choice these days, unfortunately.
Yeah, I put dozens of hours into Hunt with some friends. We would only be able to play every few months. So every time we logged in, they had made new mechanic changes, some of which made the game less of what we liked. I always appreciated that there were no respawns. If you killed someone, they were out, period. If I die, then i wasn’t careful enough.
And then one day we come back to play, and kill someone, only to have them pop back to life behind us. I felt like the gameplay I enjoyed had been betrayed.
Video games’ influence on popular culture has never been more prevalent. Their effect is visible and audible in today’s music, across the world of TV and cinema, and on the catwalk. Even your favourite language-learning and fitness apps feature progression systems and rewards popularised by games. To reflect the medium’s...
Yeah, the rest are like “ok sure, but maybe not in that order”. But BG3 and KCD2 are like 90% recency bias. Great games, but probably on par with Witcher 3 or the RDR games.
But they didn’t do any research here, they didn’t have a panel of judges, they just put it up to a vote of the internet. By “influential” they really meant a popularity contest.
To be fair, the video game industry is relatively young, and the games that built it to what it is today did come out during the years that correspond with millennial youthhood. If we made a list of most influential films today, a lot of them would be from the 40s and 50s, but that wouldn’t be because a bunch of Silent Gens showed up to vote.
Do you believe that the film industry didn’t start until the 40s and 50s? Of course not. The first “films” came out around 1900, but the technology was still improving, and the industry was still figuring itself out. It wasn’t until the 20s that both had progressed enough for real “traditional” films could be made.
Similarly, the gaming industry collapsed and rebounded twice before the 90s because it wasn’t getting off the ground. The tech wasn’t there yet. So yes, if you look at a timeline of the gaming industry, it was objectively in its infancy until “like the late 90s”. The same way the dotcom bubble came and went a decade before the vast majority of people even realized the internet had anything to offer them. I get that maybe you were in a nerdy little bubble of early adopters, but I’m talking about the world outside that bubble.
Note that revenue in ~1975 and ~1990 are basically the same. Industry revenue was mostly sideways for 20 years.
Then the 90s came. People shifted from arcades to handhelds, mobile, PC, the internet.
The number of games published per year increased significantly.
And an explosion of objectively “influential titles” were published in this era. Many of which are featured in Bafta’s list. (Though obviously Rogue should be on there).
To celebrate the enduring influence of video games in the arts and in our wider culture, we’re asking players from around the world to help us decide the Most Influential Video Game of All Time....
I blame the consolidation of sports titles under a limited number of developers and publishers. But maybe I just feel this way because sports games aren’t my thing.
If you never consider more than one possible tactic, then by definition you’re not solving a puzzle, you’re just executing a fixed series of instructions.
You give Hades as an example of a game where you’re doing the same thing every run, but on the contrary the game is specifically designed so that no two runs are alike. It’s trying its best to force you to change tactics each run, that’s the point.
World of Warcraft still exists in 2024. The game’s 10th expansion was released in August, and while it doesn’t command quite the same influence as it did during its early-millennium prime, millions of players still step through its portal every day. But the dynamic I’m describing—the complex social contract, the...
I think gamers as a whole, though specifically those in niche communities, need to take a long and hard look at themselves. We should celebrate the volunteers that create wonderful content for us, generally with no financial gain. Instead, commonly, there are communities that criticize and tear down every little thing they can...
I recently put a dozen hours into Witcher 3 while using my steam deck on a couple long flights. I’m pretty sure it synced correctly when I finally got home and connected to wifi. Maybe it didn’t work at one time, but I’d be surprised if it still doesn’t.
So, I have a not so unique problem. I want to build a PC with decent power and good Linux support but local parts are hard to get and importing is a mess....
I feel like the end goal has always been the incentive for me. I learned to build a PC because, if I wanted to play the games I wanted, there wasn’t another option. I still do always enjoy the process of putting it all together, but I’m always ready to have it all working, booted, and put to use (if not just so I can be relieved that I don’t need to RMA anything, hah).
If the end goal isn’t something that interests you, then maybe it’s just not worth doing it.
Honestly, it’s just a matter of knowing this list:
CPU
RAM
motherboard
GPU
hard drive
case
power supply
And roughly how they should fit together.
But every time I build a PC I have to figure out what the latest versions of these parts are, make sure they’re compatible, and when I get the parts they might have some unique form factor I have to figure out on the fly. Just going to PC Part Picker and picking out each part is 90% of the way there. After that it’s just a matter of getting them, sticking them together, crossing your fingers that it powers on, and installing an OS. If/when it doesn’t power on, THAT’S when you start learning…
But I would say building a PC is not a fraction as difficult as say, knowing how to work on a car.
I can’t fault them for not making such a niche product at a large enough scale to make them readily available and cheap. I know we’ve become accustomed to that from other larger companies, but for a small company, that’s either very risky or just not an option. So they just design cool stuff, make just enough so that they know they can safely sell them all and thus make a predictable ROI, and move onto the next cool thing. No pressure for growth or satisfying every potential customer. Sounds like the dream.
I was looking forward to cities 2. When I heard it had crippling performance issues, I decided to wait. Still haven’t gotten back around to it. There are just too many other games that already work for me to put up with broken new releases.
It’s worth noting that the “scary” parts of the Outer Wilds DLC (are very mild, and) are not mandatory. That is to say, for the most part, if you find solving a part of the game too stressful, try approaching it differently.
I loved the base game and DLC. Should be the top of any backlog IMO.
I highly recommend skipping straight to witcher 3 unless you really love the series and want to consume everything it has. Still, 3 + the dlc has a lot.
TBH my favorite part of W3 was all the side quests. The writing and dialogue are intriguing and give you more of a flavor for the dark fantasy of the world.
[alt text: a photo of a statue of Mario in the process of sliding down a flagpole, as he commonly does at the end of Mario levels. The statue is placed in the video game section of a a supermarket. In front of the statue, there are multiple human hands holding up wads of US dollar bills towards Mario.]
It’s because the devs just aren’t testing their Linux build. If they at least had a steam deck and made sure it ran there, the community would figure everything else out on their own.
narrator told me there’s a star—which might be a stone, which is also a goddess. A goddess of destruction, even! She’s bad, but she was shattered, and some people have pieces of her, which could be good—but maybe only if you’re bad?
If you don’t like something, that’s fine. They made the product they want, they’re free to do that, and you’re free to not like it.
Just know that art has always driven social discussion, and it’s always been met with heavy social opposition, just usually in the form of outright censorship. So historically artists had to be subtle in order to be critical without being censored. In order to see more edgy stuff you had to go to small, barely funded art house shows.
But then the internet happened, and suddenly artists weren’t beholden to a small number of elite entertainment corporations. Art containing more openly progressive ideas can now be shared directly with the masses, the masses are now preferring progressive ideals more than ever before, and naturally corporations making entertainment products now have a financial incentive to cater to that demographic (often called “virtue signaling”). Today you see a mix of corporate pandering and actual art, even within the development teams of a mainstream product like Dragon Age or Disney. Some messaging feels honest, others feel ham fisted because it’s pride month.
But the censorship of the pre-internet days existed for a reason. A lot of people feel uncomfortable seeing things that challenge their status quo. People tend to seek comfort, and they just want their entertainment to leave them be. But now that corporate censors are less of a barrier, and now that progressive ideals are proliferating, the people themselves are backlashing. They say things like, “it’s way too much woke agenda, I’m tired of it. I want to watch a show without having the story be about woke issues.” I think that’s also normal.
I think the backlash is two fold: On the one hand, real art challenges the viewer, which can be exhausting when you just want to be entertained before you get a few hours of sleep and go back to work in the morning. But on the other hand, you do have what offen feels like a disengenuous layer of progressive pandering coming from corporations that you never saw before. And no one likes being pandered to, let alone not being pandered to.
I think this corporate pandering towards progressive ideals is new, the terms we use to describe everything are definitely new, but the tendency for art to expose people to progressive ideals and the tendency for the masses to be conservative and resist change are as old as humanity. And I view the two as a social evolutionary yin and yang, keeping each other in check.
The vast majority of the game is optional so that you can get to the final boss and see an ending. I remember getting the normal ending and thinking “really? That fight was trivial”. Turns out the minimal play-through is tuned for a low skill level. The “true” ending is another story though.
Idk, I know I’m in the minority, but the stuff I don’t experience in a game is just as important as the stuff I do experience.
As someone who played WoW as a kid, the world always felt bigger and more memorable because there was stuff I wasn’t geared/skilled/determined/lucky/whatever enough to see. Then during WotLK they made a concerted effort to ensure everyone could see all the content. Suddenly the world felt small. Less like a world and more like a series of checkboxes that you tick off and say “done, onto the next game”.
I really appreciate when the creators say “not everyone will see everything, and that’s ok, that’s how we intended it”. Elden Ring is really good about this. I’m about to finish my first playthrough, I know ive missed a lot of stuff, but that’s OK, my playthrough was uniquely mine.
All of the ethical reasons listed by the top post are true, but the real answer is that the epic game launcher is severely lacking in its featureset compared to steam, and people don’t want to be forced to buy games through a different storefront from where the rest of their library lives.
Also Tim Sweeney tweeted this, which technically isn’t wrong as long as you accept that the US govt is also owned by private corporation and interests.
“Linear” is not a word I would use to describe it, hah. I’m pretty sure you can go back to the start, make different choices, and play another 70+ hours of content you’ve never seen. Which is even more insane.
What do you mean legally distinct? You know that’s Sam Lake, writer and creative director at Remedy, and face model for Max Payne 1/2, both also developed by Remedy?
Ah, I guess I didn’t know they didn’t have the rights anymore. Tbh I played through AW2 and didn’t connect that Casey was a reference to Max Payne lol.
[alt text: text that says, “when your friend is in an argument online and asks you for memes”. Below the text is a screenshot from The Elder Scrolls 5: Skyrim, where the shopkeeper Ulfberth War-Bear is looking at the player character and saying, “Looking to protect yourself, or deal some damage?”]
[alt text: a semi-surreal meme image on a plain white background. Two characters from Dark Souls are saying, “My lord, we have absolutely ESSENTIAL lore information for the player. Should we make a cutscrene for it?”. They are looking at Hidetaka Miyazaki, who has the From Software logo emblazoned over him, and he is...
As someone still playing through vanilla Elden Ring, none of that means anything to me. And if my first 80h are any indication, I’ll finish the game and still have no idea.
Agreed. As I understand it, $50k-$100k is on the high end for a TV show to use a clip from a very well known song in an episode. Some band I’ve never heard of being paid $22k for their song to be played in the background of a game might be a little on the low end, so it’s totally reasonable for the band to counter, but it’s also totally reasonable for Rockstar to turn down a 10x counter. Publicly crying about it seems childish. The game is gonna happen with or without your song.
I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...
Not quite the same, but in WoW, you couldn’t talk to the opposing faction. So sometimes people would make characters like this just to hang out in the other faction’s zones and communicate using only emotes. Good times…
I just finished Alan Wake 2 and the 3 episodes of the DLCs. Alan Wake 2 is a literal masterpiece in my opinion, the gameplay was similar to its first game but refined, the story dark, mood, mysterious and weird. I also loved the references to the other games. Like Ahti. The ending of Alan Wake 2 made me wonder and sad (I won’t...
Hah, sorry everyone jumped down your throat on the choice of words. Stardew Valley would be good for anyone old enough to read who would enjoy taking care of their own farm and building a relationship with villagers. I would call the graphics “cute”, but not gratuitously so (which might be preferred). Cooking Mama is another one that has a good reputation on non-mobile platforms, and it looks like they made an Android version. (Haven’t played the Android version, hopefully it’s not full of micro transactions).
Half-Life 3 is reportedly playable in its entirety and could be announced this year (www.engadget.com) angielski
What's a good slow paced shooter game?
Feels like most shooter games these days are super fast paced, COD style games with 0.5 second reload times and Olympic sprinter running speeds. What are some games that have weightier gameplay mechanics and don’t make you feel like a superhuman?
The most influential video game of all time - Bafta (www.bafta.org) angielski
Video games’ influence on popular culture has never been more prevalent. Their effect is visible and audible in today’s music, across the world of TV and cinema, and on the catwalk. Even your favourite language-learning and fitness apps feature progression systems and rewards popularised by games. To reflect the medium’s...
The most influential video game of all time - BAFTA (www.bafta.org) angielski
To celebrate the enduring influence of video games in the arts and in our wider culture, we’re asking players from around the world to help us decide the Most Influential Video Game of All Time....
Is Rocket League a sports game? angielski
I blame the consolidation of sports titles under a limited number of developers and publishers. But maybe I just feel this way because sports games aren’t my thing.
Me, having neither somehow angielski
The beatings will continue until the skill improves angielski
Silent but Deadly: I met some of my closest friends through multiplayer games. Then a strange happening turned everyone (literally) speechless. (slate.com) angielski
World of Warcraft still exists in 2024. The game’s 10th expansion was released in August, and while it doesn’t command quite the same influence as it did during its early-millennium prime, millions of players still step through its portal every day. But the dynamic I’m describing—the complex social contract, the...
Popular Female Skyrim Modder Has Abandoned Her Work Due to Daily Harrassment (www.gamesradar.com)
I think gamers as a whole, though specifically those in niche communities, need to take a long and hard look at themselves. We should celebrate the volunteers that create wonderful content for us, generally with no financial gain. Instead, commonly, there are communities that criticize and tear down every little thing they can...
malicious backdoor found in widely used game mod by Low Level [YouTube] (youtu.be) angielski
Invidious, an alternative YouTube client in the browser without using YouTube directly (more private): inv.nadeko.net/watch?v=VH_8arwuRz8...
SteamDeck TOP Played list. angielski
SteamDeck TOP Played list....
Games that restore faith in the industry?
I have been in quality the a gaming slump for a while, for various reasons....
need helpbuiltding a PC, not sure where to ask
So, I have a not so unique problem. I want to build a PC with decent power and good Linux support but local parts are hard to get and importing is a mess....
Analogue’s 4K Nintendo 64 launches next year for $249 (www.theverge.com) angielski
Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes (www.rockpapershotgun.com)
Which unplayed game in your library are you most looking forward to playing eventually? angielski
when Nintendo finally runs out of ideas (beehaw.org) angielski
[alt text: a photo of a statue of Mario in the process of sliding down a flagpole, as he commonly does at the end of Mario levels. The statue is placed in the video game section of a a supermarket. In front of the statue, there are multiple human hands holding up wads of US dollar bills towards Mario.]
Proton is the Future of PC gaming. But how does it work? [Gardiner Bryant, YouTube] (youtu.be) angielski
YouTube video: youtu.be/uScsmjvdwyo...
'None of this makes any sense': Amazon's latest MMO import is a localization disaster (www.pcgamer.com) angielski
I really don’t care about MMOs, especially not Korean MMOs, but this is a very entertaining read.
Godot fork- Redot emerges after recent events within the Godot project. (github.com) angielski
EDIT context from know your meme of all places Apologies :D :...
Dragon Age Creator Slams "Woke" Criticism: "You're an Idiot" (comicbook.com) angielski
Let's discuss: Hollow Knight (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
Warhammer 40,000: Space Marine 2 is a Russian game by Saber Interactive. Should gamers care if they care about Ukraine? (en.ain.ua) angielski
In 2023, Baldur's Gate 3 became the first game to win Game of the Year awards on all of the five major game awards (The Game Awards, Golden Joystick, DICE Awards, Game Developers Choice Awards and BAFTA Awards) (fedia.io) angielski
Take a look at Wikipedia page of GOTY awards.
What are the best video games full of references to other media? (fedia.io) angielski
I know that World of Warcraft has several of them. What others?
they're a powerful tool (beehaw.org) angielski
[alt text: text that says, “when your friend is in an argument online and asks you for memes”. Below the text is a screenshot from The Elder Scrolls 5: Skyrim, where the shopkeeper Ulfberth War-Bear is looking at the player character and saying, “Looking to protect yourself, or deal some damage?”]
the secret recipe (beehaw.org) angielski
[alt text: a semi-surreal meme image on a plain white background. Two characters from Dark Souls are saying, “My lord, we have absolutely ESSENTIAL lore information for the player. Should we make a cutscrene for it?”. They are looking at Hidetaka Miyazaki, who has the From Software logo emblazoned over him, and he is...
Heaven 17 claims it turned down GTA 6 soundtrack offer over pay offer: ‘Go f*** yourself’ [VGC] (www.videogameschronicle.com) angielski
Moneyless Harvest Moon-type game?
I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...
I typically avoid online games but this is why I'm fine with it in Elden Ring
Just finished Alan Wake 2 angielski
I just finished Alan Wake 2 and the 3 episodes of the DLCs. Alan Wake 2 is a literal masterpiece in my opinion, the gameplay was similar to its first game but refined, the story dark, mood, mysterious and weird. I also loved the references to the other games. Like Ahti. The ending of Alan Wake 2 made me wonder and sad (I won’t...
Android games for girls? angielski
Hi, I have a primary school girl who wants her share of gaming on the family android tablet....