teawrecks

@teawrecks@sopuli.xyz

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

teawrecks,

If you don’t like something, that’s fine. They made the product they want, they’re free to do that, and you’re free to not like it.

Just know that art has always driven social discussion, and it’s always been met with heavy social opposition, just usually in the form of outright censorship. So historically artists had to be subtle in order to be critical without being censored. In order to see more edgy stuff you had to go to small, barely funded art house shows.

But then the internet happened, and suddenly artists weren’t beholden to a small number of elite entertainment corporations. Art containing more openly progressive ideas can now be shared directly with the masses, the masses are now preferring progressive ideals more than ever before, and naturally corporations making entertainment products now have a financial incentive to cater to that demographic (often called “virtue signaling”). Today you see a mix of corporate pandering and actual art, even within the development teams of a mainstream product like Dragon Age or Disney. Some messaging feels honest, others feel ham fisted because it’s pride month.

But the censorship of the pre-internet days existed for a reason. A lot of people feel uncomfortable seeing things that challenge their status quo. People tend to seek comfort, and they just want their entertainment to leave them be. But now that corporate censors are less of a barrier, and now that progressive ideals are proliferating, the people themselves are backlashing. They say things like, “it’s way too much woke agenda, I’m tired of it. I want to watch a show without having the story be about woke issues.” I think that’s also normal.

I think the backlash is two fold: On the one hand, real art challenges the viewer, which can be exhausting when you just want to be entertained before you get a few hours of sleep and go back to work in the morning. But on the other hand, you do have what offen feels like a disengenuous layer of progressive pandering coming from corporations that you never saw before. And no one likes being pandered to, let alone not being pandered to.

I think this corporate pandering towards progressive ideals is new, the terms we use to describe everything are definitely new, but the tendency for art to expose people to progressive ideals and the tendency for the masses to be conservative and resist change are as old as humanity. And I view the two as a social evolutionary yin and yang, keeping each other in check.

teawrecks,

The vast majority of the game is optional so that you can get to the final boss and see an ending. I remember getting the normal ending and thinking “really? That fight was trivial”. Turns out the minimal play-through is tuned for a low skill level. The “true” ending is another story though.

teawrecks,

Idk, I know I’m in the minority, but the stuff I don’t experience in a game is just as important as the stuff I do experience.

As someone who played WoW as a kid, the world always felt bigger and more memorable because there was stuff I wasn’t geared/skilled/determined/lucky/whatever enough to see. Then during WotLK they made a concerted effort to ensure everyone could see all the content. Suddenly the world felt small. Less like a world and more like a series of checkboxes that you tick off and say “done, onto the next game”.

I really appreciate when the creators say “not everyone will see everything, and that’s ok, that’s how we intended it”. Elden Ring is really good about this. I’m about to finish my first playthrough, I know ive missed a lot of stuff, but that’s OK, my playthrough was uniquely mine.

teawrecks,

Aka the Nirvana Fallacy. Aka “Don’t let perfect be the enemy of the good”

ryujin470, do gaming angielski

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  • teawrecks,

    All of the ethical reasons listed by the top post are true, but the real answer is that the epic game launcher is severely lacking in its featureset compared to steam, and people don’t want to be forced to buy games through a different storefront from where the rest of their library lives.

    Also Tim Sweeney tweeted this, which technically isn’t wrong as long as you accept that the US govt is also owned by private corporation and interests.

    teawrecks,

    “Linear” is not a word I would use to describe it, hah. I’m pretty sure you can go back to the start, make different choices, and play another 70+ hours of content you’ve never seen. Which is even more insane.

    teawrecks,

    What do you mean legally distinct? You know that’s Sam Lake, writer and creative director at Remedy, and face model for Max Payne 1/2, both also developed by Remedy?

    teawrecks,

    Heh, does Astrobot count?

    teawrecks,

    Ah, I guess I didn’t know they didn’t have the rights anymore. Tbh I played through AW2 and didn’t connect that Casey was a reference to Max Payne lol.

    they're a powerful tool (beehaw.org) angielski

    [alt text: text that says, “when your friend is in an argument online and asks you for memes”. Below the text is a screenshot from The Elder Scrolls 5: Skyrim, where the shopkeeper Ulfberth War-Bear is looking at the player character and saying, “Looking to protect yourself, or deal some damage?”]

    teawrecks,

    People don’t argue as hard if you convince them not to take you seriously.

    the secret recipe (beehaw.org) angielski

    [alt text: a semi-surreal meme image on a plain white background. Two characters from Dark Souls are saying, “My lord, we have absolutely ESSENTIAL lore information for the player. Should we make a cutscrene for it?”. They are looking at Hidetaka Miyazaki, who has the From Software logo emblazoned over him, and he is...

    teawrecks,

    “Essential lore” is an oxymoron in these games

    teawrecks,

    You’re thinking of “redundant”.

    teawrecks,

    As someone still playing through vanilla Elden Ring, none of that means anything to me. And if my first 80h are any indication, I’ll finish the game and still have no idea.

    teawrecks,

    The way I see it, if it’s a rule of film to “show, don’t tell”, then it should be a rule of games to “engage, don’t show and tell”.

    teawrecks,

    Agreed. As I understand it, $50k-$100k is on the high end for a TV show to use a clip from a very well known song in an episode. Some band I’ve never heard of being paid $22k for their song to be played in the background of a game might be a little on the low end, so it’s totally reasonable for the band to counter, but it’s also totally reasonable for Rockstar to turn down a 10x counter. Publicly crying about it seems childish. The game is gonna happen with or without your song.

    Moneyless Harvest Moon-type game?

    I have such a love/hate relationship with Stardew Valley, slightly less so with My Time At Portia (the developers seem to have at least considered wrist strain in the button layout and mechanics). I long for a moneyless, classless game in this genre where the incentives are community thriving, trust, pleasure, and all the other...

    teawrecks,

    the incentives are community thriving, trust, pleasure, and all the other aspects that make life worth worth living outside of capitalism

    I think technically Frostpunk is this, but it’s probably not what you mean.

    teawrecks,

    Not quite the same, but in WoW, you couldn’t talk to the opposing faction. So sometimes people would make characters like this just to hang out in the other faction’s zones and communicate using only emotes. Good times…

    Just finished Alan Wake 2 angielski

    I just finished Alan Wake 2 and the 3 episodes of the DLCs. Alan Wake 2 is a literal masterpiece in my opinion, the gameplay was similar to its first game but refined, the story dark, mood, mysterious and weird. I also loved the references to the other games. Like Ahti. The ending of Alan Wake 2 made me wonder and sad (I won’t...

    teawrecks,

    Totally agree that the first one’s gameplay doesn’t hold up. The second is a HUGE step up. Night and day difference.

    teawrecks,

    No such thing as “girl games” and “boy games”. Just ones they like and ones they don’t.

    teawrecks,

    Hah, sorry everyone jumped down your throat on the choice of words. Stardew Valley would be good for anyone old enough to read who would enjoy taking care of their own farm and building a relationship with villagers. I would call the graphics “cute”, but not gratuitously so (which might be preferred). Cooking Mama is another one that has a good reputation on non-mobile platforms, and it looks like they made an Android version. (Haven’t played the Android version, hopefully it’s not full of micro transactions).

    If she has a Switch, I would say Animal Crossing.

    teawrecks,

    I mean, apparently not. They could have had even more sales once the mod released, but I guess they don’t like money.

    SteamOS could see a general distribution release, work with other handheld gaming PCs soon (www.techspot.com) angielski

    One of the Steam Deck’s primary advantages over more powerful handheld gaming PCs is its operating system, which is designed to mimic a game console interface within a Linux PC environment. Valve has long planned to bring the OS to other devices, but a recent Steam Deck software update includes the first mention of a rival...

    teawrecks,

    The Steam Link tried and succeeded at this. My guess is only technical people understood its use-case at the time. For hardware to do well on a large scale it needs to be standalone. You turn it on and immediately see the benefit of it. Can’t be dependent on the customer’s other hardware.

    teawrecks,

    Sounds like NakeyJakey’s take from 5y ago. Hoping they take some lessons for GTA6.

    To be fair, it’s not easy to make a big open world that feels immersive and competes with linear games in terms of fidelity (art, rendering, sound, music, etc), even if you know exactly where the player will go and what they’ll do. Trying to then account for every possible permutation of game state and player action is an exponential explosion of work. Without some kind of AI figuring out a believable way for the game to respond in any given situation, your only practical option is to make some assumptions, pick a small set of “golden paths” and polish those.

    R* devs work their asses off to an ethically questionable degree as it is, I don’t think it’s fair to imply they’re not making the best possible experience at that scale with the technology available.

    teawrecks,

    Man, I really wanted to like this game, I love the setting, art, music, and overall aesthetics, but I’m having trouble finding the fun.

    When I first heard about it, I was hoping it was basically a linear road down the coast, with a story to experience along the way (kinda like the boat/car sections of HL2). But then it turned out to be a repetitive grind. There are some mechanics I think are novel and add a lot of fun (ex. the Quirks system), but 90% of what I was doing in the game felt unfun and pointless so I could eventually return to the garage and do it all again.

    teawrecks,

    I’m fine with stressful, high risk gameplay, it’s when the game asks me to spend a bunch of time doing something I don’t find fun that it loses me.

    Subnautica in particular did this to me. All my friends who like Outer Wilds told me to play Subnautica. I loved the exploration and story, but I didn’t care at all about building a fancy base that I would never see again after finishing the game. There was a particular point where I was bottlenecked on finding a single resource type that was located in one single place in a giant ocean, which turned out to be a place I felt I was being told not to go yet (trying to avoid spoilers). I thought i was being dense, just not learning what the game was trying to teach me, so I ended up having to look it up, only to realize the game did an absolutely piss poor job of directing me toward the resource. My entire experience was soured by that.

    It was after that that I decided single player survival crafters are not my thing. I like them as a multiplayer experience, because you can amortize busy work across multiple people, and socialize as you do it, but by myself I’d rather do anything else. I get it if someone finds it relaxing to do that kind of thing, but it’s not for me.

    teawrecks,

    They had the same or fewer employees when they were making games, though.

    teawrecks,

    We haven’t really seen high quality art that uses AI as part of the creative process yet, but this could be similar to the animation studios of the 90s who refused to use computers. They’re all out of business now.

    The reality is, generative AI is a really powerful tool, so they will be at a disadvantage going forward if they don’t use it.

    teawrecks,

    The copyright issue is tangential. You don’t have to train a model using unethically sourced artwork, just like you don’t have to build a structure using slave labor. Nintendo has the resources to legally protect themselves one way or another if they actually wanted to use generative AI.

    teawrecks,

    Honestly, 80% of everything is crap, and 80% of businesses fail, and that’s nobody’s fault. It would be even worse if they tried to ship a turd they knew wouldn’t satisfy players.

    I understand if you’re sad that the game didn’t turn out and you don’t get to play it, but I’m just proud of them for taking the risk to begin with, and I’m sorry it didn’t turn out how anyone would have liked. Sometimes thems the brakes.

    teawrecks,

    If your claim is that randos on the internet don’t send death threats at the drop of a hat, you must be new here. We all know gd well everyone involved recieved death threats.

    teawrecks,

    Man, I’m glad it’s so easy to not give a single shit about this game.

    teawrecks,

    Nice, I just played that a couple weeks ago. Had some friends over and we played it through in one sitting.

    teawrecks,

    Horizon: Forbidden West

    I think the combat in this series is my favorite of any action RPG. The various weapons, damage types and abilities give you a wide range of options, and the ability to knock pieces off the enemies makes your attacks feel meaningful. They’re not just a health pool to widdle down.

    The 2nd game didn’t originally pull me in, but I just witnessed a story beat 10-15h in that has me intrigued.

    teawrecks,

    Pretty sure basically all PC games in the last 20 years are candidates, it’s just a matter of time. I was surprised how many big titles from the mid 2000s are no longer playable, and you know DRM hasn’t gotten less dependent on remote servers since then.

    It’s really the only argument for buying physical console games, but even then you’re rarely intended to play the version of the game that ships on the disk/cart.

    teawrecks,

    How much bandwidth will this use per hour of play? This sounds like a data cap destroyer.

    teawrecks,

    I agree that it’s all original code and art, I would even say that he’s well within his right to post his clone since there doesn’t seem to be any copyright-able IP he could be infringing on.

    But I wholly disagree with the notion that “if the game was copied that quickly there wasn’t much substance there to begin with”. There are limitless examples of world changing inventions that were trivial to build, but no one had thought to do it, and the same goes for art. The difficulty of making something isn’t what makes it genius, in fact it’s usually the simplicity of a genius idea that makes people go “damn, why didn’t I think of that, it’s so genius!”

    It sounds like this guy accomplished little more than burning the few bridges he had, and dragging his own name through the mud. Just…not a smart move.

    teawrecks, (edited )

    A lot of stationary: paper clips, staples, pencils, sticky notes

    A lot of toys: yoyo, slinky, hula hoop, Play-Doh, crayons

    Packaging: cardboard box, plastic bottles, plastic bottles with the lid on the bottom, aluminum cans

    You use inventions all the time that you could probably just build from home now that you know what they are. But there’s nothing that says you/we are already aware of every simple invention. Just think about all the simple, yet revolutionary ideas no one has thought of yet…and if you can do that, you’ll be a billionaire.

    teawrecks,

    Ok.

    teawrecks,

    Yeah, back when the game came out, I made a point to buy it on GOG so that they would get all the money for their game. I have only regretted that decision since.

    As everyone knows, the game was an unfinished mess at launch, so after ~20h of play I put it down to wait for them to finish it. In the meantime, I have switched all my gaming to Linux, but GOG (the platform that prides itself on open access to gaming) still doesn’t support Linux, so I have to jump through hoops to get the game running (vs just clicking Play if I had a steam copy). Which was a main reason I didn’t double down on my GOG purchase and buy the expansion. Now that the game is in better shape, as soon as I can reliably play my GOG copy on Linux I want to go back and play my save. But now they’re threatening to delete it? Just…wild.

    I don’t like how dependent PC gaming is on valve, but…for the time being I’m grateful that they seem to pretty consistently just make a good gaming experience for the players.

    teawrecks,

    “Duuuude, I’m big on shrooms fr”

    “😲💡”

    teawrecks,

    Exactly. You don’t inherit debt, because you can’t inherit stuff the person was only borrowing.

    teawrecks,

    Add it to the list of ethical circumstances for piracy.

    In fact, for the titles I cared about, I would contact the studio/publisher themselves, explain the situation, send a death cert and a steam account, and see if they would allow a transfer or grant a new key. If not…they’re part of the problem.

    teawrecks,

    I’m curious what recent games you’ve been able to purchase physical copies of that ran without updating or validating using the internet. I didn’t know any publishers still did that, at least not on PC.

    teawrecks,

    Aw damn, I’m glad you knew better, that’s downright predatory and should be illegal. You know there are people out there now paying their parents’ credit card bills, thinking that that’s just how things are. I hope that when those people find out, they are entitled to getting every penny back with interest.

    teawrecks,

    Yeah, but I would say trying to contact is the right thing to do here before pirating.

    teawrecks,

    Sorry, you can’t propose an analogy and expect others to think about it for themselves, but then when presented with a nearly identical analogy, expect others to spend time explaining it to you.

    teawrecks,

    No no, keep going, you’re so right. It sounds like you agree that demonstrating competency before being granted a driver’s license is useful? And you agree that revoking these licenses when they have demonstrated that they are a risk to public safety is also working out for us?

    teawrecks,

    It also acts like $16 billion is both not enough, and a cartoonishly large amount. Meanwhile, Activision blizzard was just purchased by msft for $69 billion.

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