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tal, (edited ) do games w I'm bored and desperately search for a proper game
@tal@lemmy.today avatar

Always gonna recommend Project Zomboid.

It does have a sandbox aspect, but much as I want to like the game, I always find myself dropping it and playing Cataclysm: Dark Days Ahead instead, which is a similar “zombie survival” genre game, but has vastly more stuff and game mechanics. The big selling point for Project Zomboid, in my book, is the far gentler learning curve and lower barrier to entry; it’s got an adorable tutorial racoon, and doesn’t hit you with too much at once, but…

  • The combat in Project Zomboid frustrates me. It’s very simple, not a lot going on, but because a zombie infection is incurable, a single mistake in timing can have catastrophic effects, so it requires no errors.

  • The character builds. Project Zomboid has a lot of perks and such. Cataclysm’s got vastly more, plus mutations, bionics, all that stuff.

  • I prefer the Cataclysm turn-based play to the Project Zomboid real-time play. I don’t have to wait in the real world for actions to complete, and I can stop and think about what my next move is.

  • To try to illustrate the game complexity difference, take firearms as an example. Project Zomboid has six handguns, four shotguns, and four rifles. Each has one type of ammunition. There are ten weapon mods, each of which can be placed on some of those weapons. There is a firearms skill.

    Cataclysm has, to look at just one firearm class and caliber category, 41 rifle-class weapons chambered in .223 (and that’s by default, as chambering can be modified). Each of these can take something like six different classes of weapon mods (replacing the stock, sticking things on the barrel, adding secondary weapons like underbarrel grenade launchers or flamethrowers, etc), multiple fire modes. There are 18 sight mods alone, and it’s possible to have multiple sights on a weapon. Recoil is modeled. Firearms can fit in various types of back/ankle/hip holsters, and draw time and encumbrance is a factor; these also have volume and longest-dimension characteristics, so that a large revolver can’t fit in a small holdout holster. For those .223-caliber rifles alone, there are 13 types of ammunition, including handloads, tracer rounds, armor-piercing rounds, etc. There are 63 different calibers of weapons. Energy weapons, flamethrower/incendiary weapons, chemical weapons, explosive projectile weapons, flechette weapons, illumination rounds, EMP weapons. There are multiple-barrel weapons, including some with barrels in different calibers. You can load specialized ammunition in a specified order. Different types of reloading mechanisms (revolver, tube magazine, detachable magazine, belt) are modeled. Some weapons use compatible magazines, and high-capacity and drum magazines exist. Speedloaders for revolvers exist. Weapons can be installed mounted on vehicles (fired manually from a mount position, or with an automated weapons targeting system installed, set up to fire automatically). NPCs (friendly, and hostile) can be armed with them. Bore fouling is modeled. When you fire a weapon without hearing protection, you’re temporarily deafened to some degree. There are multiple stances one can take when firing those weapons. Some of the game’s martial arts forms permit use of firearms. There are firearm melee modifications, like bayonets. There are skills for different types of weapons. The game has all sorts of exotic real-world firearms (e.g. to pick a random one, the American-180, a submachine gun firing .22 rounds with a 180-round pan magazine); the game probably has more real-world firearms than any other video game out there; my current source tree says that there are 555 in total.

And that’s before getting into stuff like sandbox vehicle design and construction (land, water, air, amphibious), power generation and storage, nutrition (weight and its various effects on physical capabilities, body fat, vitamins, calcium intake), artifacts, magic (if you turn on some of the various magic or psionic mods), bionics, mutations, local weather systems, temperature (air and body; you can set up heaters and air conditioners in vehicles), vision in various spectra, monsters tracking scent/vision/noise, fires and building structural failures, brewing, the ability to recruit NPCs and create faction camps, quests, aliens, disease modeling, various types of parasites, fungal infections, various types of poisonings and envenomings, various types of lights, devices with removable batteries, internal-batteries, USB-style (UPS) charging and power that can run off static, vehicle, bionic, or power stations. Solar/wind/gasoline/diesel/jet fuel/nuclear power generation. Multi-fuel engines. Multiple-engine vehicles (or, with appropriate electronic systems, hybrid vehicles that can automatically toggle an ICE engine to charge a battery to run electric motors). Seatbelts and harnesses (and being ejected from vehicles in crashes). Folding, portable vehicles. Bike and motorcycle racks on cars. Stimulants, depressants, alcohol. Acetylene and electrical welding. Tons of types of food to cook (looks 547 recipes currently available). The thing is just huge.

tal, (edited ) do games w I'm bored and desperately search for a proper game
@tal@lemmy.today avatar

I liked ksp2

If you’re saying that you liked the (unfinished, abandoned, poorly-rated) Kerbal Space Program 2, you might play the original, which is better-regarded.

On the “factory” side, maybe some colony simulators? Someone else mentioned https://store.steampowered.com/app/294100/RimWorld/. That’s got a bit of DLC, but I think that even the base game has pretty good value for money. https://store.steampowered.com/app/457140/Oxygen_Not_Included/ is another colony sim that focuses more on the building/automation/physics side; I think that you’ll get a lot of hours out of that.

Dwarf Fortress is another colony sim, has a freely-available classic version or a commercial graphical build on Steam. Steep learning curve, but lots of mechanics to explore.

I like https://cataclysmdda.org/, though it has a pretty punishing learning curve. Open-world roguelike. It touches on both the RPG (well, not much by way of plot, but in terms of building a character) and the factory (build buildings, faction camps with NPCs, and vehicles) side. You aren’t going to run out of gameplay complexity to explore any time soon on that. Open source and freely-available, though there’s also a commercial build on Steam.

I have not played https://store.steampowered.com/app/2135150/Elin/, the successor to https://en.wikipedia.org/wiki/Elona_%28video_game%29, but it might be worth a look too if you are looking for a game with both a sandbox aspect and RPG aspect.

tal, do games w I want a law for PC games to be offered in physical versions again
@tal@lemmy.today avatar

I’d love to have and collect DRM free titles that last even after a platform is gone,

en.wikipedia.org/wiki/M-DISC

M-DISC (Millennial Disc) is a write-once optical disc technology introduced in 2009 by Millenniata, Inc.[1] and available as DVD and Blu-ray discs.[2]

M-DISC’s design is intended to provide archival media longevity.[3][4] M-Disc claims that properly stored M-DISC DVD recordings will last up to 1000 years.[5] The M-DISC DVD looks like a standard disc, except it is almost transparent with later DVD and BD-R M-Disks having standard and inkjet printable labels.

Those will outlive you.

You can get an M-DISC-capable burner on Amazon for $35, and M-DISC media for about $3/pop, each of which will store 100GB.

GOG is probably more-suited than Steam for this, since it’s aimed around letting you download the installers, and they make a game being DRM-free a selling point and clearly indicate it in their store.

But you can just install a DRM-free Steam game — there are some games that don’t have any form of DRM on Steam, and don’t tie themselves to Steam running or anything, if you’re worried about Steam dying — and then archive and save the directory off somewhere. Might need a bit more effort if you’re on Linux and trying to save copies of Proton-using games, since there’s also a WINEPREFIX directory that needs to be saved. And then you can stuff that on whatever archival media you want.

I’ve copied https://store.steampowered.com/app/333640/Caves_of_Qud/ to my laptop, which doesn’t have Steam installed, for example. Just requires copying the directory.

Now, that’s not going to work if a game makes use of some kind of DRM, but you specified that you were looking for DRM-free titles, so should be okay on that front.

tal, do games w Useless rant about Witcher 3 romance
@tal@lemmy.today avatar

Fair enough. All that’s contingent on whether you’re up for multiple runs through a game.

tal, do games w Useless rant about Witcher 3 romance
@tal@lemmy.today avatar

So do I go back to end of now or never and change the answer? Do I go back further and leave novigrad when it was in chaos? Even further before the questline began?

If you think that you’d like to play The Witcher 3 more than once, one suggestion:

  • The first pass through a game is the only time that you can play the game without foreknowledge. You can never experience that again. If you’re going to play without guidance from a wiki or anything like that, really sit in the main character’s shoes, I’d do it that time. Just don’t worry that much about getting your ideal outcome, because you can do another run. Maybe it’ll give some interesting variety, have you experience something you wouldn’t normally have done, with foreknowledge of the consequences of decisions.
  • Then in subsequent runs, you’ve already experienced a number of “spoilers” from your prior runs, and you can try to use that knowledge (as well as knowledge from wikis or forums or whatever) to guide the plot to your desired outcome.
tal, do games w Does the 2 hour refund limit on Steam affect game design?
@tal@lemmy.today avatar

The other elephant in the room is if steam refunds are meant as a demo for everything or just to check technical issues like FPS and network connection issues

I’m pretty sure that the refund window isn’t primarily intended to create an ad-hoc demo of games, but to let you return a game that doesn’t function correctly on your system.

Game developers who do want to create a demo can (though I’ll admit that it’s a less-common route than one might expect).

store.steampowered.com/demos/

I usually read review content, maybe watch a YouTube video of someone playing the game if I want to see gameplay.

www.youtube.com/watch?v=KePY3IfxqOQ

tal, do games w Video game genre communities on the Threadiverse
@tal@lemmy.today avatar

Oh, and @PugJesus has kept a flow of material to !fallout, for one other game-specific community that has some activity.

tal, do games w Video game genre communities on the Threadiverse
@tal@lemmy.today avatar

sffa.community/c/sffgaming?dataType=Post&page=0

Sffagaming is for sci-fi games, but I haven’t seen a post in there in a while.

I can’t DNS-resolve sffa.community, either on IPv4 or IPv6. Google’s DNS root can’t see it either:


<span style="color:#323232;">$ host -t a sffa.community 8.8.8.8
</span><span style="color:#323232;">Using domain server:
</span><span style="color:#323232;">Name: 8.8.8.8
</span><span style="color:#323232;">Address: 8.8.8.8#53
</span><span style="color:#323232;">Aliases: 
</span><span style="color:#323232;">
</span><span style="color:#323232;">Host sffa.community not found: 2(SERVFAIL)
</span><span style="color:#323232;">
</span><span style="color:#323232;">$ host -t aaaa sffa.community 8.8.8.8
</span><span style="color:#323232;">Using domain server:
</span><span style="color:#323232;">Name: 8.8.8.8
</span><span style="color:#323232;">Address: 8.8.8.8#53
</span><span style="color:#323232;">Aliases: 
</span><span style="color:#323232;">
</span><span style="color:#323232;">Host sffa.community not found: 2(SERVFAIL)
</span><span style="color:#323232;">
</span><span style="color:#323232;">$
</span>

It clearly existed at one point, because lemmy.world has local copies of some stuff from a year back:

lemmy.world/c/sffgaming@sffa.community?dataType=P…

But I think that the instance is gone now.

EDIT: The last time archive.org’s Wayback Machine was able to successfully index it was September 16, 2024:

web.archive.org/web/…/sffa.community/

tal, do games w Video game genre communities on the Threadiverse
@tal@lemmy.today avatar

Another adjacent community that is seeing no real activity: !arcadesticks

tal, (edited ) do games w Video game genre communities on the Threadiverse
@tal@lemmy.today avatar

!gamemusic

Community for sharing game music.

On that note, !gameart for video game artwork.

Communities for Talos Principle and Resident Evil, but again, they aren’t active.

Yeah, there are a bunch of communities for individual video games, but they’re all pretty dead. I think that !pixeldungeon, where the dev actually shows up, posts, and moderates is probably one of the most alive.

This came up when I originally got on the Threadiverse — I remember suggesting that people post in generic gaming communities, then when the load became too high, move to genre-specific, and then when the load became too high, move to game-specific. Otherwise, the userbase in any one community just isn’t large enough to get much community activity.

tal, do games w What's a cancelled game you really miss?
@tal@lemmy.today avatar

The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan

kagis

puyonexus.com/wiki/Puyo_Puyo_Chronicle

After being defeated, Satan joins the party and promises that the way back home lies at the top of the Color Tower, and all Arle would need to do now is scale it to return home.

Hmm.

I think “Satan as a playable character” might be one of those cultural-issue things that would come up when considering localization.

tal, do games w What's a cancelled game you really miss?
@tal@lemmy.today avatar

Black Isle Studios planned to include a dual-combat system in the game that allowed for the player to choose between real-time (Bethesda Softworks’ Fallout games and Micro Forté and 14° East’s Fallout Tactics) or turn-based combat (Fallout and Fallout 2) but real-time was only included due to Interplay’s demands.

I suppose you’re most-likely aware of them, but if you wanted more turn-based Fallout, have you looked into https://store.steampowered.com/agecheck/app/240760/and https://store.steampowered.com/app/719040/Wasteland_3/?

tal, do games w What is the best Sea based game out there in your opinion?
@tal@lemmy.today avatar

There’s a sequel https://store.steampowered.com/app/848450/Subnautica_Below_Zero/, and apparently https://store.steampowered.com/app/1962700/Subnautica_2/ is in the works and headed for Early Access.

tal, do games w What is the best Sea based game out there in your opinion?
@tal@lemmy.today avatar

If you’re super-into it, have you tried https://store.steampowered.com/app/12470/Port_Royale_2/, which also came out in 2004 and is kind of the same sort of game on the age-of-sail combat side?

tal, do games w What is the best Sea based game out there in your opinion?
@tal@lemmy.today avatar

There’s a lot more ships than the DLC ships. But yes, it’s almost inevitable you will end up buying a couple of them, because the DLCs let you spawn a ship for free every day.

In fairness, I didn’t notice that the game was F2P, no entry fee, so they have to get money from somewhere.

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