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tal, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
@tal@lemmy.today avatar

It has one of the harshest learning curves out there, but yeah, it’s very replayable and has pretty extensive game mechanics.

tal, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
@tal@lemmy.today avatar

Hmm. That’s a thought. I guess that that’d mesh with them also all being multiplayer.

tal, (edited ) do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
@tal@lemmy.today avatar

I get free reducing the barrier-to-entry, but I kinda look at games in terms of “how much is the ratio of the cost to how many hours of fun gameplay that I get?”

I mean, I have some games that I briefly try, dislike, and never play again. Those are pretty expensive, almost regardless of the purchase price.

But the thing is, if it’s a game that you play a lot, the purchase price becomes almost irrelevant in cost-per-hour of gameplay. I’ve played Cataclysm: Dark Days Ahead — well, okay, you can download that for free, but I also bought it on Steam to throw the developers some money — and Caves of Qud a ton. The price on them is basically a rounding error. And the same is probably true for the top few games in my game library.

You could charge me probably $2000 for Cataclysm: Dark Days Ahead, and it’d still be cheaper per hour of gameplay than nearly all games that I’ve played, because I’ve spent so many hours in the thing.

If people are playing these like crazy, you’d think that the same would hold for them. That the cost for a game that you play like crazy for many years just…doesn’t matter all that much, because the difference in hours played between games is so huge that it overwhelms the difference in price.

tal, (edited ) do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
@tal@lemmy.today avatar

Realmz was out about the same time as Spiderweb Software’s games (Exile series, later re-released as Avernum series). Both were popular RPGs for the Macintosh (though I believe both had Windows releases as well).

While I did play and enjoy Realmz back in the day, I personally preferred the Spiderweb Software games. More complicated interaction with the world, and I preferred the writing. Less-pretty, though the Avernum re-release was isometric and had new graphics. Have you ever tried them?

I don’t know if I can recommend them in 2025, but if you’re still enjoying Realmz, I figure that the Spiderweb Software stuff might also be something of interest.

EDIT: The current Steam sale, which runs for another two days, appears to have a bundle of all of their games on sale for 60% off. I didn’t personally enjoy the Geneforge series as much as the Exile/Avernum series, and the Avadon series is considerably simpler, and didn’t really grab me. But a lot of the games are also on sale individually, so…shrugs

EDIT2: It looks like Realmz has not seen a Steam release; thought I’d check to see if it was on Steam too.

tal, do games w PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
@tal@lemmy.today avatar

7.1% of the total hours spent were on Counter-Strike: Global Offensive / Counter-Strike 2
6.4% were in League of Legends
6.2% were in Roblox
5.8% were in Dota 2
5.4% were in Fortnite

That is a lot of people playing free-to-play competitive multiplayer games.

tal, do games w Chrono Trigger Is Timeless
@tal@lemmy.today avatar

IIRC, the steam release is based on a mobile port, and it’s bad. Maybe they fixed it since release, but I dunno.

I think I remember seeing an article or post somewhere comparing all the versions of Chrono Trigger.

kagis

This might have been it:

geektogeekmedia.com/…/best-version-of-chrono-trig…

tal, (edited ) do games w Chrono Trigger Is Timeless
@tal@lemmy.today avatar

I’d kind of like to see someone review retro games on a “equal standing” with current games. That is, sure, they’re using old technology, sure, but see how they stand up to current games in terms of what you pay and the time investment in playing them.

While I remember having fun with Chrono Trigger, I don’t know if, in 2025, I’d recommend it or any older RPG to someone who has never played them. By the standards of its time, it wasn’t very grindy, but speaking broadly, older RPGs have a lot of repetitive combat.

On the other hand, a lot of, say, older shmups are, I think, still competitive. I don’t feel like the genre has changed as much (though I’ll concede that I haven’t spent a lot of time on modern shmups). So I’d probably be more-inclined to recommend an older shmup, even though I’d say that Chrono Trigger was probably, in its time, a better Super Nintendo game than any Super Nintendo shmup.

EDIT: For an extreme example, I think I first played Tetris on a Game Boy around 1990. I think that that’s probably still about on-par with the 2018 Tetris Effect: Connected with a VR headset. The thirty intervening years haven’t really seen that much change in the fundamentals of falling-block games.

tal, do games w BALATRO WIP for the C64 (aka 8-bit Balatro)
@tal@lemmy.today avatar

So, to expand on that, at least in US law (and I’d assume elsewhere), if you let people use your trademark for other products and don’t legally challenge it, the trademark can become genericized, which means that you lose the exclusive right to use it.

en.wikipedia.org/wiki/Generic_trademark

I don’t know if that was the concern here, but generally, it’s true that there’s an obligation on trademark holders to actively defend their trademarks or lose them.

tal, do games w BALATRO WIP for the C64 (aka 8-bit Balatro)
@tal@lemmy.today avatar

Hey everyone,

Unfortunately, I have to take down this project. The team at Playstack reached out to me in a very polite and professional manner, requesting its removal, and I fully respect their wishes.

tal, do gaming w need retro game recommendations
@tal@lemmy.today avatar

Those are all mature systems, and I’d say that rankings for games on old systems are reasonably consensus at this point. You can just search for “best system whatever games” and get lists, look for games in genres you like; I’ve had luck doing that in the past, as that avoids a lot of the chaff.

I personally probably have gone back and played Super Metroid the most on the SNES, but depends on what one likes. If you like RPGs from that era, different set of games.

For this ranking of SNES games, as an example:

www.ign.com/lists/top-100-snes-games/92

  1. The Legend of Zelda: A Link to the Past
  2. Chrono Trigger
  3. Super Metroid
  4. Final Fantasy VI
  5. Super Mario World

I’d say that probably those games are going to cluster near the top of any list of SNES games.

tal, do gaming w need retro game recommendations
@tal@lemmy.today avatar

If he means “4th gen and GBA”, that’d work.

en.wikipedia.org/…/Fourth_generation_of_video_gam…

That has it as Genesis and SNES era.

tal, do games w Xbox Sales Hit Rock Bottom After Historic 2024 Decline
@tal@lemmy.today avatar

I didn’t hate it, but it just wasn’t Fallout: New Vegas, and I walked away a little disappointed after hoping for a new Fallout-like game.

Some of the major elements from Fallout just weren’t there:

  • Fallout provided neat perks/traits that substantially-impacted how one played; that’s a signature part of the series. The great bulk of the perks in The Outer Worlds were things like small percentage increases. They didn’t have a significant impact on how the game played out.
  • The weapons didn’t “feel” very different other than across classes, with the exception of the “science weapons”, so there wasn’t a lot of variety in gunplay over the course of a game.
  • While the world was open in that one could technically always backtrack, there wasn’t much reason to do so.
  • Most of the content was in “cities”. Yeah, sure, there was wilderness, and maybe that added a sense of scale, but it was mostly just filler between cities. If you’re wandering around in Fallout: New Vegas or Fallout 4, there was interesting content all over to just stumble into. One only really got that in cities.
  • Not a lot by way of meaningful, world-affecting decisions. Okay, you can also criticize Fallout 4 on these grounds, but if you were hoping for a Fallout: New Vegas

There were some things that I did like. In particular:

  • It was pretty stable and bug-free. The Fallout series has had entrants from a number of teams, but one consistent element has been a lot of bugs at release.
tal, (edited ) do gaming w The Sims re-release shows what’s wrong with big publishers and single-player games
@tal@lemmy.today avatar

Yeah, I was going to say, of all the things one might complain about…a lack of cloud saves and achievements?

I get “needs more testing before re-release”, but come on.

tal, do games w What are your favorite board games? I'm looking for games that are satisfying and lead to a sense of accomplishment or fulfillment or connection.
@tal@lemmy.today avatar

I really don’t like Monopoly. It’s very widespread in the US, I’d guess one of the top three games, but it has a lot of technical failings as a board game.

I think that it’s actually a really good example of why popular American board games are not that fantastic. Europe has a stronger board game tradition, stuff like Settlers of Catan. I really didn’t appreciate how bad things were until I spent a while poking at European games.

  • Monopoly has a hard-to-predict game time. One thing that a lot of European games that I’ve looked at do is to have a fairly-predictable amount of time a game will last. That makes it much easier to plan fitting a game into a schedule.
  • Monopoly eliminates some players from the game early. They then have nothing to do while the rest of the players continue to play.
  • Monopoly tends to wind up in a situation where a losing player will know well in advance that they’re going to lose. Yeah, they can concede, but it’s not a lot of fun to play the thing out.
  • There’s a limited amount by way of strategy and it’s not very sophisticated. There aren’t a lot of variable paths that one weighs against each other. When it’s not your turn, there’s not much you can be planning or doing, just watching the person whose turn it is play. This gets more annoying the more players are in the game.
  • It has a high RNG dependence.
  • Most of the actual tasks you spend time doing aren’t very interesting. Linley Henzell, who wrote the roguelike Crawl, has a famous quote, something like “everything you do in a game should be an interesting decision, and if it isn’t interesting, it should be removed from the game”. I think that that is a very true element of game design. The banker counting out money to players or players paying rent or whatever is just drudge work – they aren’t making interesting decisions.

The game was originally designed by a Georgist as an educational game to argue for a land value tax. It wasn’t principally to entertain.

I really wish that a new, better game would replace Monopoly in the US as the big non-ancient (checkers, chess) board game.

tal, (edited ) do games w Dwarf Fortress - Adventure Mode is Out Now!
@tal@lemmy.today avatar

Ironvest.com (nee blur.com, nee abine.com) also provides a “masked card” service (which can be independently useful, as it can have a bogus name and address, useful if you don’t want someone harvesting that). Used to be with cash payments that vendors couldn’t build that kind of database. That being said, they charge an annual fee for their service, and your bank may provide free temporary numbers. And not every vendor will accept their masked cards (or those prepaid cards from stores), I assume because those vendors want to link them to your identity. There are legit reasons for vendors to want to do that, like to reduce fraud, but if you don’t want your name in vendor databases, it’s a way to avoid it.

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