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tal, do gaming w Thoughts on Space Games, Part 1: Top-5 AAA Games
@tal@lemmy.today avatar

There’s also a few “fleet command” games. These aren’t really “combat flight sims” like the above, because the player isn’t experiencing a flight sim from the ship, but like the “space RTS” genre, the third dimension really alters the dynamics. Maybe they’re somewhat-analogous to a naval fleet combat sim.

The only example of this genre that I’ve played would be Nebulous: Fleet Command, but I understand that there are a few more out there.

tal, (edited ) do gaming w Thoughts on Space Games, Part 1: Top-5 AAA Games
@tal@lemmy.today avatar

One thing that I think that they did right in Freelancer was to cheap out on the not-in-ship content.

X4 put a lot of work into building up an out-of-the-ship environment that lets you walk around space stations, and I just don’t feel that it added a lot of the environment. There are a lot of things that I’d rather have had done relative to X3.

tal, do gaming w Thoughts on Space Games, Part 1: Top-5 AAA Games
@tal@lemmy.today avatar

I like Starfield, but as you point out, unless “space game” means “space-themed”, it’s really not the same genre as some of the other games in here. It has space combat, but it’s little more than a minigame. It’s not trying to be a space combat-oriented game. It does have some zero-gravity first-person-shooting combat sequences, which is kinda nifty, but

Of course, the same apply to Stellaris – it’s a 4x game that’s space-themed.

I haven’t played Mass Effect, but my understanding is that something similar would apply.

For me, the genre has more to do with games being comparable than the theme.

So, if I were gonna compare top games, I think I’d maybe do space 4x games, space combat games (and maybe subdivide those into Newtonian and non-Newtonian physics), and first-person games set in the far future, maybe a few other divisions (e.g. I’d certainly call Kerbal Space Project a good “space-themed game”, though it’s not a combat game). I’ve enjoyed all those sorts of games, but I’d be hard put to compare a game in one genre to the other…it’s like asking “what’s better, a steak or a banana split?”.

Non-Newtonian space combat flight games

This refers to games where you’re flying something that works kind of like an aerodynamic fighter in an atmosphere, but in space. If you turn, your spacecraft moves like flying in a fluid, and your whole spacecraft’s velocity changes.

This was a really big genre in the late-90s and early-2000s, but it saw a major dropoff over time. It was also big in TV series an movies – stuff like Star Trek and Star Wars.

It’s not really a “hard space sim”, but it has a lot of conventions aimed at making it pretty and exciting. Some conventions in the genre:

  • Space looks a lot like the kind of false-color photos that NASA puts out (note that other genres are not immune to this either).
  • Often has “Star Wars lasers”, which are visible, slow, and make sounds going by.
  • Sound transmits through space, so you get explosions and such being audible.
  • Fighters play a major role, and combat typically takes place at extremely close ranges (relative to our best guesses at what real-life space combat would look like), in World-War-2-style dogfights. The job the human has is usually in significant part the same as a WW2 pilot would have in a dogfight, lining up the weapons, maybe managing “ship energy” or some other such system. There are likely missiles, but these are used at close range, and don’t have high-off-boresight targeting. There’s typically some kind of CIWS or flare-countering-infrared-homing-missile analog.
  • Forward-mounted weapons are common, though usually not exclusive.
  • There’s usually some form of “warp drive” to deal with the kind of distances in space in a meaningful amount of time.
  • The pilot is usually in an environment analogous to a 20th-century air-breathing jet fighter: there are glass windows looking out on space, and visual identification of targets plays a real role.
  • Carriers often show up.
  • There are often torpedoes or analogs – hard-hitting weapons that move more-slowly.
  • It’s often the case that there’s some form of energy shield which can readily-regenerate and blocks a certain amount of weapons fire.
  • Tractor beams often show up.
  • Usually issues like utilizing gravity wells or something don’t play a major role in the game.
  • It’s common to have some form of engine sound. Engines often look a lot like rocket engines – like, there’s visible combustion products coming out the back and a roaring sound; sometimes you’ll have ion thruster-looking things.
  • The “space trading” genre is probably a subgenre of this; I don’t know of any “space trading” games that don’t also have space combat as an element.

I think that the genre is in significant part a mix of American cultural elements from the WW2-to-maybe-post-Vietnam era. A lot of the stuff is analogous to carrier combat plus having futuristic-themed forms of weapons common in air-to-air combat in the 20th century.

Those are all conventions developed over time by Hollywood and comic books and video games to make games work and appealing. Some of them work pretty-differently from reality (or what our best guesses are as to likely future space combat). But they’re pretty fun (at least, in my opinion).

I miss this genre, myself – there are a relatively-few games that have come out recently, and personally, I think that it’s people missing games in the genre that drove Star Citizen’s funding. I think that one reason that it was such a big deal in the late-90s was the confluence of cultural elements and the fact that space can be relatively-cheap to render, compared to atmospheric combat flight sims; you don’t need a lot of texture memory to make things look good, and hardware was often kinda limited then.

Newtonian space combat flight sim

This is a bit more of a catch-all, but it generally eschews some or all of the above (particularly the “flying through space is like flying through fluid”) and focuses more on the “hard sim” side.

4x space game

This is a strategy genre; space isn’t really critical other than in that there are many isolated, habitable worlds to conquer.

Master of Orion and similar fall into this genre.

Space RTS

Not a lot of entrants here, but I think that Homeworld permitting for the use of a third dimension does meaningfully change the RTS genre.

Space sim

I’m not aware of a lot of games in this genre, but I can’t really fit Kerbal Space Project into another category, and it’s undeniably a space game.

Space-themed games

I’m kind of using this as a catch-all, but there are games in many genres that are set in the future and have space as a theme, but play pretty much analogously to games set in a present-day theme. Maybe there’s a bit of stuff that they pull in that wouldn’t happen in a present-day setting (e.g. Starfield’s zero-g FPS combat), but you could basically reskin most of the game and have it play the same way in a present- or past-setting.

tal, do gaming w Why Dave & Buster’s Is Transforming Its Arcades Into Casinos
@tal@lemmy.today avatar

I mean, there’s probably still some niche, but the niche can get pretty small.

Movie theaters kinda did this before the arcades did. Used to be that it wasn’t normal to be able to watch movies at home, but once that happened, the space for movie theaters got a lot smaller.

en.wikipedia.org/wiki/Movie_theater

New forms of competition

One reason for the decline in ticket sales in the 2000s is that “home-entertainment options [are] improving all the time— whether streamed movies and television, video games, or mobile apps—and studios releasing fewer movies”, which means that “people are less likely to head to their local multiplex”. This decline is not something that is recent. It has been observed since the 1950s when television became widespread among working-class homes. As the years went on, home media became more popular, and the decline continued. This decline continues until this day. A Pew Media survey from 2006 found that the relationship between movies watched at home versus at the movie theater was in a five to one ratio and 75% of respondents said their preferred way of watching a movie was at home, versus 21% who said they preferred to go to a theater. In 2014, it was reported that the practice of releasing a film in theaters and via on-demand streaming on the same day (for selected films) and the rise in popularity of the Netflix streaming service has led to concerns in the movie theater industry. Another source of competition is television, which has “…stolen a lot of cinema’s best tricks – like good production values and top tier actors – and brought them into people’s living rooms”. Since the 2010s, one of the increasing sources of competition for movie theaters is the increasing ownership by people of home theater systems which can display high-resolution Blu-ray disks of movies on large, widescreen flat-screen TVs, with 5.1 surround sound and a powerful subwoofer for low-pitched sounds.

Drive-in movie theaters got hit even earlier:

en.wikipedia.org/wiki/Drive-in_theater

Decline (1970s–1990s)

Several factors contributed to the decline of the drive-in movie industry. Beginning in the late 1960s, drive-in attendance began to decline as the result of improvements and changes to home entertainment, from color television and cable TV to VCRs and video rental in the early 1980s. Additionally, the 1970s energy crisis led to the widespread adoption of daylight saving time (which caused drive-in movies to start an hour later) and lower use of automobiles, making it increasingly difficult for drive-ins to remain profitable.

Mainly following the advent of cable television and video cassette recorder (VCR), then with the arrival of DVD and streaming systems, families were able to enjoy movies in the comfort of their homes. The new entertainment technology increased the options and the movie watching experience.

And, they apparently did a similar-to-D&B’s, more-adult-oriented shift to try to mitigate losses:

While exploitation films had been a drive-in staple since the 1950s, helped by relatively limited oversight compared to downtown theaters, by the 1970s, several venues switched from showing family-friendly fare to R-rated and X-rated films as a way to offset declining patronage and revenue, while other venues that still catered to families, began to show R-rated or pornographic movies in late-night time slots to bring in extra income.[citation needed] This allowed censored materials to be viewed by a wider audience, including those for whom viewing was still illegal in some states, and it was also reliant upon varying local ordinances controlling such material. It also required a relatively remote location away from the heavier populated areas of towns and cities.

tal, (edited ) do gaming w Why Dave & Buster’s Is Transforming Its Arcades Into Casinos
@tal@lemmy.today avatar

They should probably be more wary of the likelier—and grimmer—alternative: becoming something closer to most of the other casinos in America, where no parent would ever dream of throwing their kid’s birthday party.

I haven’t been to a Dave & Busters in ages, but I’d guess that their existing business model may not be in great shape. What did they offer? A restaurant with an attached arcade aimed at adults.

Generally, arcades have not done terribly well. There used to be a lot of video arcades all over out there in the 1980s. Video game hardware has gotten a lot cheaper, and a lot of people just have it at home now.

Last I looked (which was not recent), the kid-oriented Chuck-E-Cheese and the adult-oriented Dave & Busters tried to compensate with hardware that had a high hardware cost and couldn’t readily economically be brought home, like light guns, enclosures that enhance immersion (e.g simulated motorcycle seats to ride on on motorcycle games). But for at least some of that, VR setups are probably a partial competitor, and they’re a lot more available.

Many of the setups are aimed at letting multiple people play games together, but wide availability of broadband and VoIP and good headsets has made it easier to play games remotely. That won’t replace all of the experience of playing against someone else in person, but it is a partial substitute.

They sell alcohol, but young adults – who l’d guess are most likely to frequent a D&B – in the US are drinking less than they did in the past.

They focus on people who stay at their premises, but there’s apparently been a big shift in consumer use of restaurants towards takeout:

www.theatlantic.com/ideas/archive/2024/…/677675/

According to the NRA, on-premises traffic hasn’t returned to its pre-pandemic highs. But drive-through and delivery orders have grown so much that together they now account for a higher share of customer traffic than on-premises dining, for the first time ever. Meanwhile, the only parts of the day with growing foot traffic are the morning and late night, when customers are likely to be on the go.

Like, they may not be able to keep doing what they had been doing.

tal, do gaming w Am I the only person that feels that retro games are better?
@tal@lemmy.today avatar

I’d say that in my experience, retro games or games with a retro design philosophy tend to be more enjoyable and replayable.

I don’t like chiptune music, where music is designed to sound like it’s being played on an old console’s frequency synthesizer.

I think that there are some good arguments for low-resolution pixel art in terms of reducing asset cost while still having a playable game – the brain is good at filling details in. But I don’t think that that applies to music, that there are good cost trade-offs.

And while I don’t have a problem with low-resolution pixel art graphics, I do have to say that for some of the successful games that I’ve played with it, I’d really like to be able to buy an HD graphics pack. I’m kind of surprised by how infrequently it is that I’ve seen game devs do that. Cave Story did it. I’d like to see some games like Caves of Qud have HD DLC.

tal, do gaming w ESA says members won’t support any plan for libraries to preserve games online
@tal@lemmy.today avatar

It’s still circular. The ESA doesn’t run the Library of Congress. They can argue that the LoC shouldn’t do that, but they don’t have decision-making authority in that.

tal, do gaming w Why are there two different genres both called ARPG?
@tal@lemmy.today avatar

I’m just curious why a new designation hasn’t sprouted up for one or the other to make things less confusing.

There is for one of them: you mentioned it.

en.wikipedia.org/wiki/Soulslike

A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high levels of difficulty and emphasis on environmental storytelling, typically in a dark fantasy setting. It had its origin in Demon’s Souls and the Dark Souls series by FromSoftware, the themes and mechanics of which directly inspired several other games. Soulslike games developed by FromSoftware themselves have been specifically referred to as Soulsborne games, a portmanteau of Souls and Bloodborne.

tal, do gaming w ESA says members won’t support any plan for libraries to preserve games online
@tal@lemmy.today avatar

I mean, okay. But it’s not really the ESA’s responsibility to archive art and cultural works for posterity. They’re going to care about whether it’s going to affect their bottom line and if the answer is “yes”, then they probably aren’t going to support it. Why ask them?

There was a point in time in the US when a work was only protected by copyright if one deposited such a work with the Library of Congress. That might be excessive, but it could theoretically be done with video games. Maybe only ones that sell more than N copies.

en.wikipedia.org/wiki/Legal_deposit

Legal deposit is a legal requirement that a person or group submit copies of their publications to a repository, usually a library. The number of copies required varies from country to country. Typically, the national library is the primary repository of these copies. In some countries there is also a legal deposit requirement placed on the government, and it is required to send copies of documents to publicly accessible libraries.

tal, do gaming w Roku’s New HDMI Tech Could Show Ads When You Pause Your Game
@tal@lemmy.today avatar

Ads have funded a lot of content in the past. I don’t mean just in the Internet era, but in the TV era and the radio era and the newspaper era. We’re talking centuries.

Unless you’re gonna get people to pay for your content, which can create difficulties, attaching it to ads can be a way to pay for that content.

Now, all that being said, that isn’t to say that one needs to want to choose ads or needs to want to choose ads in all contexts or can want unlimited ads. I’d generally rather pay for something up front. Let’s say that it takes $10 to produce a piece of content. For ads to make sense, it has to make the average user ultimately spend at least $10 more on some advertised product than they otherwise would have, or it wouldn’t make sense for the advertiser to give the content creator $10. I’d just as soon spend $10 on the content directly instead and not watch the ads. Ultimately, the average user has to pay at least as much under an ad regime as if they just paid for the content up front, and doesn’t have to deal with the overhead of me staring at ads.

But for that to work, the content provider has to be able to actually get people to pay for whatever content they’re putting out. If it gets pirated, or people disproportionately weight the cost of that up-front payment, or people are worried about the security of their transaction, or what-have-you, then the content provider is gonna fall back to being paid in ads.

tal, do gaming w Roku’s New HDMI Tech Could Show Ads When You Pause Your Game
@tal@lemmy.today avatar

This particular idea probbaly has technical limitations.

A device can only monitor and analyze and modify what a user is viewing if it’s being used as a pass-through device in a daisy chain of devices.

As long as there is any device out there that can take multiple video signals from different inputs, let the user choose which they want to use, they can just not daisy-chain them, have them connected in parallel to different inputs. And even if one could try to get manufacturers colluding on creating a world where daisy-chaining is the only option, they have no incentive to do so on this point – in doing this, they’re trying to steal eyeball time from each other.

Now, that being said, I suppose that device manufacturers may not care, if 95% of users are going to just daisy-chain their devices. If it’s only a few privacy nuts out there who are constantly keeping on top of the latest shennanigans and figuring out how to avoid them, if the Roku manual says “daisy chain” and most users just follow the pictures there…shrugs

tal, do gaming w Roku’s New HDMI Tech Could Show Ads When You Pause Your Game
@tal@lemmy.today avatar

Cars have cell radios now and transfer data about you using those.

I would imagine that as long as it can generate enough of a return for it to make financial sense, manufacturers of other devices might start doing so at some point.

tal, do gaming w What are some games you find yourself frequently coming back to?
@tal@lemmy.today avatar

Don’t Starve ticks pretty much all the boxes for a game that I should like…but I just don’t.

I like a number of action roguelikes, like The Binding of Isaac.

I like the open-world nature.

But the game just doesn’t do it for me. I dunno. I guess that a lot of the gameplay is clicking on things to gather them, which I am not that blown away by. I don’t feel like I change things up much based on what the world throws at me, which I think is an important aspect for a roguelite/roguelike to have. Cataclysm: Dark Days Ahead does a better job of this, The Binding of Isaac a much better. I think that the low-sanity graphical artifacts might build mood, but are obnoxious.

The aesthetic just doesn’t really do it for me.

tal, (edited ) do gaming w What are some games you find yourself frequently coming back to?
@tal@lemmy.today avatar

Cataclysm: Dark Days Ahead, Dwarf Fortress. Highly-replayable, open-world and they keep being developed, so when you come back, there’s new stuff.

Skyrim, Fallout 4. Same idea, but the modders have added a lot of content.

Some of the city-builders, like Tropico 5. I play for a while, get tired, uninstall, but tend to come back, because the game is replayable.

Chase the Sun and Nova Drift are action games that I have spent some time away from and then come back and played. Nova Drift has seen regular development.

Pinball sims. I think that one can only play so much pinball, but I find myself thinking “I’d like to play a pinball game” down the line and reinstall.

I think that most of the games have some common characteristics:

  • Didn’t live-or-die based on their technology or graphics, because they’re invariably obsolete by the time I’ve come back.
  • Need to be highly-replayable. I’ve played games with story, like Fallout: New Vegas but I don’t really go back to play them for the story (though I’ll concede that specifically Fallout: New Vegas does have multiple paths to explore). They can’t be appealing because of a surprising or tense plot or a plot twist.
  • Often see continued development or modding, so there’s some reason to go back and see what’s there (though pinball would be a notable exception…you don’t go back for new content).
tal, (edited ) do gaming w Need android game recommendations
@tal@lemmy.today avatar

[continued from parent comment]

If you really want a timesink and have a keyboard and you don’t mind online play except insofar as you don’t want some commercial company trying to data-mine your activity, there are a bunch of MUDs out there; these are run by volunteers who wanted to create and run their own worlds, and they’re always looking for more players. These are text-based, usually-but-not-always fantasy games. It looks like there are Android clients. I can’t specifically recommend any of the clients, as I haven’t tried them. Many combat-oriented MUDs allow one to configure a character to essentially fight on its own, so if your concern is being constrained to needing to be glued to a screen in a multi-user world, it does provide some ability to get up and leave.

old.reddit.com/r/MUD/

www.topmudsites.com

I’m going to place the big caveat there that I haven’t played these in ages, and I don’t know if the gameplay has advanced much over the years – they tend to be grindy. But they are free, and there’s a lot of stuff out there, if you’re looking to spend time exploring. MUD clients tend to have features to help alleviate latency, like having a local buffer for editing the current line one is typing, but I don’t know how annoying a cell link with poor reception might be. They don’t send all that much data, but it is a real-time world, not turn-based. And they aren’t gonna impose ads on you, or have software that runs on your system, or data-mine you, or try to figure out how to sell you anything; they’re games where the people who make them just like playing them enough to set them up for their own enjoyment.

Battle for Wesnoth is a good turn-based hex wargame with a number of campaigns…think, oh, the kinds of games in the “Tactics” genre, if you’re familiar with those. However…it was designed for the PC. It’s definitely playable on Android, but the UI clearly wasn’t designed for Android; it benefits from some kind of pointing device. If you’re willing to haul a pointing device of some sort with you, I’d recommend it without reservation. Free, open-source, available on F-Droid.

en.wikipedia.org/wiki/The_Battle_for_Wesnoth

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