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tal, do gaming w Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes
@tal@lemmy.today avatar

I’m also interested to know whether you think Paradox should make another Sims-style life sim, after nuking Life By You

I’d personally like a “The Sims”-like game.

But while I like the sandbox aspect of that series, I was never that into the actual gameplay.

Being able to make your own structures and interact with them is neat. I like games like that a lot. Dwarf Fortress. Rimworld. Cataclysm: Dark Days Ahead.

But the actual gameplay in The Sims in that sandbox world doesn’t really excite me all that much. There’s not a lot of strategy or planning or mechanics to explore the interactions of. Watching your Sims do their thing is neat, and I’d enjoy having that go on while I play a game.

I can imagine a world where I have a lot of control over structures, with NPCs that are sophisticated to an unprecedented degree.

But I don’t have specific ideas as to how to gamify it well. I just know that The Sims hasn’t gotten there.

If what one wants is Sim Dollhouse, I guess it’s okay. I know one woman who really liked one entry in the series, bought a computer just to play it. I guess it’s a neat tool for letting people sorta role-play a life. There may be a solid market for that. But for myself, I’d like to have more mechanics to analyze and play around with. Think Kerbal Space Program or something.

I did like Sim City a fair bit.

tal, do games w What happened to the turn based RPG and RTS genres?
@tal@lemmy.today avatar

Turn-based RPGs I can understand, but “RTS” is “real-time strategy” – it’s intrinsically not turn-based.

You can get turn-based strategy games, but they aren’t RTSes.

It depends on what you’re looking for. There are more hard-warsim oriented games at Matrix Games, though a number of those are also available on Steam these days.

Steam has a “Turn-based Strategy” tag:

store.steampowered.com/search/?sort_by=Reviews_DE…

tal, do games w PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off
@tal@lemmy.today avatar

Yeah, same. If I were going to get a handheld console, it’s pretty much exactly what I’d want, but…I really don’t need another portable computing device.

tal, do gaming w Lost Records: Bloom & Rage First Look Accolade Trailer
@tal@lemmy.today avatar

Oddly-enough, it doesn’t on lemmy.today’s Web UI, but it looks fine on beehaw.org’s Web UI. Not sure if there’s some sort of problem with propagating updates, or if it just takes a while, but I reckon that you’ve done the right thing if it looks fine now on the instance hosting the community.

Thanks!

tal, do gaming w Looking for a Tales-like RPG without active combat
@tal@lemmy.today avatar

Tales-like

I’ve been kind of out of the RPG loop for a while, probably not the best person to suggest, and haven’t played the series, but I’m thinking that if you could expand a bit on that, it might help provide suggestions…I mean, not clear to me what you’re looking for that’s specific to that relative to other RPGs. Similar setting? A long-running RPG series with many entries? The combat system (absent the real-time aspect)?

You mention “depth of story”, so maybe something with a similar level of storytelling?

tal, do gaming w Lost Records: Bloom & Rage First Look Accolade Trailer
@tal@lemmy.today avatar

&

OP, you might want to manually clean that up.

I wish that the Lemmy Web UI “suggest title” code would do one of:

  • Translate HTML entities to their Unicode equivalent, which is what the Web UI actually wants in that field
  • Change the Lemmy Web UI’s title field to support HTML entities.

I have to manually clean up titles myself on a not-irregular basis, usually because of various dash-like characters, like em- or en-dashes, or typographic quotes.

tal, (edited ) do gaming w Hit deck-builder Balatro is now available for mobile [VGC]
@tal@lemmy.today avatar

I’d kind of like to see a Balatro HD DLC option.

I don’t have a problem with low-resolution artwork; I think that it’s often an effective way to reduce asset costs. But when a game makes it big, as Balatro has, I’d generally like to have the option to get a higher-resolution version of it. For some games, say, Noita, that’s hard, as the resolution is tightly tied to the gameplay. But for Balatro, the art consists in significant part of about 150 jokers. That’s not all that much material to upscale.

EDIT: And specifically for Balatro, I think that it’s worth pointing out that there’s a whole industry of artists who make (very high resolution) playing cards for print.

kagis

Okay, here’s my first hit:

playingcarddecks.com/…/10-top-playing-card-design…

These guys don’t hyperlink to the designers, but going down the list and digging up a link for each playing card design company or artist:

  1. Midnight Cards
  2. Encarded Playing Cards
  3. Seasons Playing Cards
  4. Elettra Deganello
  5. Black Ink Branded Playing Cards
  6. Stockholm17
  7. Oath Playing Cards
  8. Kings & Crooks
  9. Thirdway Industries
  10. Kings Wild Project

That’s a large variety of competently-done, high-resolution artwork.

Now, granted – Balatro doesn’t use a standard deck; it’s not a drop-in approach using existing decks, the way it might be with a typical solitaire game.

But it seems kinda nutty to me that there are artists out creating decks, but only selling them in small volume, and also video games that sell in large volume but don’t have much by way of card artwork options.

tal, (edited ) do gaming w What are the scariest games you've played?
@tal@lemmy.today avatar

I don’t much like scary games myself, but here’s someone asking /r/HorrorGaming what their scariest games are:

old.reddit.com/…/in_your_opinion_what_are_the_sca…

EDIT: And yet somehow, despite not liking scary games, I’ve wound up owning some of these, like Darkwood, the Amnesia games, Clive Barker’s Undying – which I wouldn’t call that scary – Doom 3, Lone Survivor, Outlast, and Subnautica.

I’ve also played Clock Tower, which was on there.

tal, do gaming w Shmup suggestions
@tal@lemmy.today avatar

Do you have any examples of shumups that you like and any you dislike? That might help give a better idea of what you like.

I mean, if you just want “good shmups”, it’s easy to go to Steam, search for games with the “Shoot 'em Up” tag, and sort by user reviews.

But if you’re looking for something in particular, a list like that might help.

tal, (edited ) do gaming w Looking for a gamepad spec aggregation site
@tal@lemmy.today avatar

I recall someone who build some automated system to measure input latency on gamepads, who gathered data for a bunch over different interfaces, which is a subset of that. They had some sort of automated testing system, moved the controls automatically with a microcontroller-driven system.

looks

Neither of them are what I’m remembering, but it looks like multiple people have built input latency databases.

rpubs.com/misteraddons/inputlatency

gamepadla.com

The second looks close to what you might want. Each controller has a page with a fair amount of information.

EDIT: I don’t think that this is what I was thinking of either, but looks like another microcontroller-based system to measure input latency:

github.com/maziac/lagmeter

EDIT2: Also not what I was thinking of, but yet another input latency measurement project:

epub.uni-regensburg.de/…/ExtendedAbstractLatencyC…

EDIT3: Also not what I was thinking of, but another:

github.com/finger563/esp-usb-latency-test

tal, do gaming w Five Questions About Gaming’s Future With a Video Game Analyst [Remap]
@tal@lemmy.today avatar

Everyone left out there that ever thought they might give gaming a shot did so during the lockdown, and they either stuck with it, or they realized it wasn’t a forever hobby for them

looks dubious

That seems like an overly-strong statement.

There’s a point where the whole world has access to video games. And we’re getting closer to that time. There are certainly limits on growth approaching. But I don’t think that we’re to those limits yet.

For mobile phones in sub-Saharan Africa:

www.gsma.com/…/sub-saharan-africa/

unique mobile subscribers in 2023, indicating a 43% penetration rate

That’s not even smartphones. And even smartphones can only run certain types of video games. There’s a lot of the world that still is constrained by limited development.

tal, do gaming w Deadlock: How to select or level skill on controller?
@tal@lemmy.today avatar

released for public testing

I mean, it’s not publicly-available either; it’s just available to a select group of testers.

I haven’t been following the game’s development. But my guess is that the devs are going to prioritize targeting the machines that they’re using to do development of the thing. They won’t be using a Deck to develop the thing. This probably won’t be the only tradeoff made, either – I’d guess that performance optimizations aimed at the Deck or other lower-end machines might be something that would be further down on the list. I’d guess that any kind of tutorial or whatever probably won’t go in until late in the development – not that that’s not important to bring new users up to speed, but it’s just not something that the devs need to work on it. Probably not an issue for this game, which looks like it’s multiplayer, but I’d guess that breaking save or progress compatibility is something that they’d be fine with. That’s frustrating for a player, but it can make development a lot easier.

Doesn’t mean that those don’t matter, just that they won’t be top of the priority list to get working. What they’re gonna prioritize is stuff that unblocks other things that they need.

I worked on a product in the past that had a more “customer-friendly” interface and a command line interface. When a feature gets implemented, the first thing that a dev puts in is the CLI support – it’s low-effort, and it’s all that the dev needs to get the internal feature into a testable state for the internal people. The more-customer-friendly stuff, documentation, etc all happens later in the development cycle. Doesn’t mean that we didn’t care about getting that out, just that we didn’t need it to unblock other parts of the the development process. Sometimes we’d give access to development builds to customers who specifically urgently needed a feature early-on and were willing to accept the drawbacks of using stuff that just isn’t done, but they’re inevitably gonna be getting something that’s only half-baked.

I mean, if it bugs you, I’d just wait. Like, they aren’t gonna be trying to provide an ideal customer experience at this point in the development cycle. They’re just gonna want to be using it as a testbed to see what works. It’s gonna inevitably be a subpar experience in various ways for users. The folks who are using the thing at this point are volunteering to do unpaid testing work in exchange for getting to play the thing very early and maybe doing so at a point where they can still alter the gameplay substantially. There are some people who really enjoy that, but depends on the person. It’s not really my cup of tea. I dunno about you, but I’ve got a Steam games backlog that goes on forever; it’s not like I’ve got a lack of finished games to get through.

tal, do gaming w Deadlock: How to select or level skill on controller?
@tal@lemmy.today avatar

released

I mean, it’s not released.

store.steampowered.com/app/1422450/Deadlock/

About This Game

EARLY DEVELOPMENT BUILD

Deadlock is still in early development stages with lots of temporary art and experimental gameplay.

LIMITED ACCESS

Access to Deadlock is currently limited to friend invites via our playtesters.

It’s not even Early Access.

Like, if you want to play it at this point, you’re gonna get something that isn’t done. It’s hopefully playable, but…shrugs

tal, do gaming w Deadlock: How to select or level skill on controller?
@tal@lemmy.today avatar

I haven’t played it, but it sounds like the situation may be in flux:

oneesports.gg/…/does-deadlock-have-controller-sup…

At the time of writing, the action game is in closed beta, and it doesn’t offer native controller support. However, it does have an option that players can use to play the game with a controller.

With that in mind, the game is likely to feature controller support when it releases on PC, as it is expected to be Steam Deck compatible.

However, you must keep in mind that since the game is still in early development, it doesn’t offer any key binding or customization feature.

Additionally, even with a controller on default settings, some key actions in the game may not be mapped, so you might encounter limitations during gameplay.

In the near term, if a keyboard can do what you want, if you can dig up macro software for your platform that can look for specific gamepad combinations and send keystrokes as a result, I imagine that you could make it work that way.

tal, do gaming w Wireless mouse with silent switches recommendation
@tal@lemmy.today avatar

I don’t use any myself, but my first search turns up a couple options:

Or if you know better place to ask (other than /r/…), I’d be glad.

This is on Reddit, but it has people talking about just buying new mouse switches for arbitrary mice and resoldering them.

old.reddit.com/r/…/silent_mouse_switches/

I’m not familiar with this, but it sounds like it’s practical to just take a mouse, buy new mouse switches, swap them out, as long as you can solder. So if you’ve got another mouse that does what you want – and it sounds like you like the Logitech G305 – you can probably just modify it, if you’re willing to put in the effort. I’d read up on this further before going that route.

This post specifically deals with replacing the switches on a Logitech G305 to make it silent:

old.reddit.com/…/how_to_make_a_g305_silent_this_w…

Additionally, it looks like silent mice are a thing, so you’ve probably got a number of options out there if you want off-the-shelf.

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