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ryathal, do games w Game prices are too low, says Capcom exec

Brick and mortar stores are closer to a 50% cut, so 30% is actually a better deal.

ryathal, do games w Game prices are too low, says Capcom exec

As a dollar amount, more. As a percentage of the total market for hardware or developers, significantly less.

ryathal, do games w Game prices are too low, says Capcom exec

The ability to patch games has been a huge improvement, but it has also caused most games to release in state that is worse than older games ever were. Maybe after 6 months to anyear a modern game is at a comparable level of finish to older games, but only if it sold well. Lots of games don’t get the patching they need.

ryathal, do games w Game prices are too low, says Capcom exec

You also have to ignore economies of scale. Nintendo was a huge consumer of chips globally just for gaming. That market is now mature, and gaming isn’t as big of a piece as it used to be. There’s also way more games being sold now, call of duty gets more day one sales than most n64 games ever sold, which made disc’s super cheap. Now you have digital distribution which is practically free, and companies are getting more of a games price than ever before and it’s still not enough.

ryathal, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Developers care about steamworks, making cloud saves, multi-player, matchmaking, voice chat, anti cheat, drm, microtransactions, user authentication, and more significantly easier than doing it yourself, it’s also basically free to use where many alternatives only support some features for significant fees.

ryathal, do gaming w What is the most terrifying RTS game unit to be up against?

Something in 40k universe probably. Tyranid or demon units would probably be my top choice for worst. Necrons are literal terminators too.

ryathal, do games w What are some great open source games?

Not all are open source, but a fair chunk are. All games on the list are free or one time payments.

nobsgames.stavros.io/android/

ryathal, do games w BioWare vet says Mass Effect and Dragon Age got "too homogenous," wishes Dragon Age had been more "Neverwinter-like"

ME2 vastly expanded the universe of mass effect from the very bare bones level of the first game. It makes the reapers into more than vague robot threat that kills the universe every so often. It established other races as more than basic caricatures. You can keep the basic narrative intact without it, but you lose the sense of payoff in 3 without seeing krogan as a dying race, geth as a sentient race that deserves equality, and the truly desperate nature of the nomadic quarians.

3 was pretty good until the final ending that was clearly rushed in establishing the full reasoning behind each choice. Yes it had multi-player tacked on, but it was clearly a rushed effort and cutting it wouldn’t have fixed the story. The multi-player is also the best coop gameplay I’ve ever played and nothing has came close to the feel. You’re problems with 3 and other Bioware releases seem directly related to the broad direction EA was forcing everyone down.

ryathal, (edited ) do games w Over 50% of all steam games have never made over $1000

Adding minimal requirements isn’t going to block any indie game the average gamer has heard of. In fact blocking asset flip games may actually help devs get more exposure in the new release lists. Heck just banning people that upload only asset flip garbage would probably be a big help.

ryathal, do games w Over 50% of all steam games have never made over $1000

Then find a way to purchase or otherwise create 2 out of every 10 assets you do use. You likely need some level of customization to make your idea a reality.

ryathal, do games w Over 50% of all steam games have never made over $1000

A minimal level would be analyzing assets used and if more than say 90% are known free assets then block a game.

ryathal, do games w Over 50% of all steam games have never made over $1000

The content discovery on steam is being built up by massive community effort. It’s maybe difficult to find the most egregious asset flips, but it’s trivial to find tons of rpg maker games or similar, especially with the discovery queue.

ryathal, do games w Over 50% of all steam games have never made over $1000

Seriously steam really needs to add a quality gate, the amount of garbage they have in the store is absurd and eventually it’s not going to be worth the tiny fee they make from these games.

ryathal, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

Similar for me. I get maybe 2 hours on a good day that I can actually play games. I’m not wasting that grinding levels or hunting down 200 feathers. I also don’t like games that spoonfeed advancement way to slowly in the beginning, I don’t want to spend 15 hours in a game just to get to the point where the combat system is actually fleshed out fully.

ryathal, do games w Diablo 4 GM confirms “annual expansions” for the game

Those people left the company. Frostgiant studios is made of most the leads from blizzard that made starcraft and warcraft.

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