Each game has their own little quirks and focuses. From what I remember sc3000 is best to start in a corner. You only get half the pollution from buildings on the edge, which is pretty big in the early game. You also get easier access to trade partners which is a good source of income later. Public transportation is also important, and very expensive, so you need to aggressively maintain a strong budget surplus to keep expanding.
There’s also some magic numbers to know as you get more familiar with the game. Airports, farms, ports, and subways all have sizes you need to keep in mind when planning.
It probably will. Given the modest spec bump and the high even for Nintendo hostility to switch emulation, it’s probably trivial to support switch 2 as well.
The problem is a second launcher or library is a pain in the ass for a user. I already avoid GoG unless it’s massively cheaper, and there’s the no drm benefits there. I’m not even interested in free games on epic.
Most the article makes no sense, but the Mac stuff is really weird. This 18 year old YouTube video is still accurate about the Mac part. youtu.be/2B-ekl_cEWk?si=xWJ43QEO48O9t2oY
It’s a new game. Unfortunately I think we are now in an era where we can expect new games to run like shit on release, and be improved over the first year.
You can be almost everything in Morrowind, just like Skyrim. If anything Skyrim actually locks a chosen play style in more due to talents. There’s a few more exclusive guilds in Morrowind, but they aren’t major for the most part. Just because you have spent the time to learn how to avoid the rough edges doesn’t mean they aren’t there.
The fact you have to start your comment with multiple don’t do X things proves my point. As a story it’s great, but as a game it’s got a lot of problems.
The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn’t regenerate, so being a mage was annoying at early levels until you had sufficient potion access.
There’s also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.
There’s never been much content blocking in elder scrolls. You could always master every skill even in Morrowind. Morrowind had a few exclusive guilds, but even Skyrim had a couple. Role playing in Skyrim is self imposed.