There two big differences to me are scale and value. A ccg has rare cards, but they aren’t actually that rare compared to loot boxes. Loot boxes tend to have both lower drop rates and pollute their drops with lots of garbage, even for rare drops. Secondly, physical cards have value, you can sell or trade them, you can buy singles of cards you want. You can use them for things other than the game as well.
As others have said start with 5. The rule of thumb for civ games is to wait for the expansion dlc to release and buy the game on sale. 7 is also a significant departure from the previous games, so it’s probably even more important to wait or outright skip it until they get it more polished.
Also it’s worth looking into endless legend or endless space 2 if you want to try more 4x games.
I haven’t actually played any of the old monster hunters before world, but from what I understand they are far more clunky, and you tend to fight the game almost as much as the monsters.
I’ve tried a few space RTS games, and it’s not my favorite. They tend to be extremely slow paced to simulate the vastness of space. At super low prices it can be worth it to try out, but it’s definitely a different experience to consuming a map with an ork waaaagh.
Gen 1 pokemon. It was awesome to experience, but the formula is just better in later versions.
GoldenEye, I did try it years ago, but going back to one stick for a shooter is really awkward.
Wow, I don’t have the time for an MMO anymore and they are a lot less fun after your first experience.
Oblivion and Morrowind, the changes in Skyrim are almost all improvements, and the mod support is better. You can smoothe out the edges of the older games, but it’s a long process I’m not interested in. I’ll stick with find memories.
It’s been a while since I played but from what I remember build/train/upgrade command each had a second page you had to tab to, so some things took 3 buttons instead of 2. This felt really awkward instead of having dedicated basic/advanced buttons.
If they pull off what they are promising, it could be interesting, but it doesn’t look like that will happen.
At best it did a good job with the quick macro system. It’s a good way to allow players to have better macro without hurting the skill ceiling for pros.