The trouble is I could make it truly excellent game and then I could either release it on mobile and make very little money or I could release it on Steam and make a lot of money so what am I going to do?
Sure I could release it on both platforms but then I’m committing to supporting another platform that probably won’t net me that much profit. It’s the same economics that means that developers tend not to release games for Mac.
Isn’t it just Deep Rock Galactic - that’s it no : or something because I’m sure they’ve made a bunch of sequels that are all slightly different genres and every one of those is always had a subtitle, but I think the original one didn’t have a subtitle
It’s virtually impossible to make money selling mobile games because your average player expects the game itself to be free, and then expect some kind of premium currency.
If you try to charge an actual reasonable price for a game like $15 no one would buy it. But they’ll happily spend $170 on premium currency over the course of a year.
Against those kinds of economic metrics originality and high quality gameplay stands no chance of survival.
That is the most ridiculous straw man argument I’ve never heard
You live in a country you are invested in a country which is why leaving it is so difficult. You’re talking about just not buying a console, it’s the difference between altering a way of life that is being fine up until now versus not getting engaged in one in the first place.
It’s just software at this point so hopefully Apple can update it. And hopefully other manufacturers will come up with similar products because I don’t want Apple controlling in the market. Otherwise there won’t be a market.
I don’t know of any popular games that have it anymore. It’s not something I’d actually expect to exist in a game anymore.
I think it used to be a feature in games back when computers were expensive, but these days that’s not so much the case and if I want to with my partner, well she has her own computer.
It’s not like only nerds have computers now. Basically everyone comes with at least a laptop.
I’m still not sold on the whole spatial computing taking off anyway. I don’t actually see what problem it solves. If you look at the Apple headset (I forget when it’s actually called) It does not really use the virtual nature very much. It’s all about putting 2D displays in the air it’s not really making use of the fact that it’s an artificial interface.
People don’t want the fiddling on of that. I just want to be able to install the patch and then it be there.
That’s why lunches are a thing there’s no other reason to have them.
You might enjoy the technical solution but 99% of people don’t care. I never understand why people seem to think that the 1% of the most experienced people are the standard when they are anything but. Most gamers build their own PCs, they don’t want to have to understand about file systems and formats and compiling. They just wanted to work and then they want to play their game.
Yeah but then people go completely ballistic when games require you to install their own launches I don’t think Steam would necessarily be able to handle the myriad of different formats that would be needed to make that work. So either you have custom lunches or you don’t have particularly efficient patches.
Nintendo doesn’t even make particularly good Pokémon games anymore so it’s extra weird that somebody would defend them.
My friend made a Pokémon game in high school and it was better than anything that was available at the time from Nintendo. Mostly because the game was actually balanced and you didn’t necessarily win every match.