I did think that was going to be the original idea. To encourage you to actually explore your environment and to actually go outside the city.
Doing that would require some fairly robust and sophisticated trading mechanics though so I actually could get a sand type even if I didn’t live near a desert, in exchange they could have a grass type that I had captured on open morland in Northern England.
It would have been cool if they’ve managed to get the market density required to pull it off
There’s lots of actual stuff in interplanetary space that you can pull on for inspiration on how to make an interesting game.
You can have counters with shady trader types that are only in the vast gulf between the systems, there could be rogue planets with billion year old abandoned cities to explore filled with automated defences for you to fight and interesting loot at the end. Distant ancient asteroids that contain the seeds of the first life in the universe that when you interact with temporarily give you status change that you can only get from asteroids and temporarily gives you super strength or something, allowing you to complete missions in a way you otherwise would not necessarily have done.
The way these kind of side quests are supposed to work is the player is plodding along trying to get from point A to point B and on the way they get sidetracked by this side quest (the clue is in the name Bethesda). Maybe it changes their priorities or how they’re going to tackle and upcoming mission. Side quests are not supposed to be independent standalone things, they’re supposed to integrate with the main story. They’re not supposed to be something you find easily there’s supposed to be something you come across on your own as you’re exploring the environment, but you can only do that if the developers bothered to provided environment for you to explore. If they just teleport you to your destination then there’s no opportunity for this kind of emergent gameplay.
Loads of stuff you can put between the star systems.
It’s because they keep buying random companies. Then weirdly there’s those random companies don’t make them any money, and so the obvious illusion is to buy some more random companies.
Yeah but Rockstar won’t using that they were using just standard animations so it’s fine that they’ve come up with around animation system cuz they use their own engine.
I cannot see how they can reasonably copyright the idea of having characters remember you which is basically all the nemesis system is. There are many ways to implement it that wouldn’t violate patent, of course it’s in WBs interest to not nose that one around too much
No we’re just criticising the fact that one side is apparently angels even though they’re murdering civilians and the other side are terrible even though they’re doing the same murdering of civilians.
It’s a bit like developing a microwave meal and it turns out that it only really cooks in 2 minutes if you have an ultra powerful microwave then putting out a press release that says I know it says it’ll cook in 2 minutes on the packaging but unless you have a really powerful microwave add a few minutes to it.
The responsibility is still on the players to have reasonable expectations of the game depending on the hardware that they have.
Also it’s 100% my fault for pre-ordering the damn thing, I don’t know why I did that. But that’s on me because if I really wanted to I could have refunded it.
Except that they know how, anti-cheating software works at least a day theoretical level, they know how their software works, they know the thing that their software does is something that cheating software does again at a theoretical level. Just on first principles alone it should have been possible for them to work this out without having to have any expert knowledge or have the game in their testing suite.
That’s all forgetting that apparently not a single person in the software department, the management department or the QA department (assuming they have one) apparently knows anything about games development. Really?