Exactly it needs to be an open standard or there’s no point. Someone pointed out the other day that Epic has a much better chance of creating a metaverse by leveraging fortnite user created content. Still isn’t ideal, but it’s better than anything Facebook is offering, and at least has something that a future standard to build on.
He’s done a mind-numbly large amount of brainless things. That money is in selling VR headsets and yet they haven’t done anything to make VR content interesting to the general populace.
They would have to strive to be less shit than Microsoft.
Right now meta have a proprietary display technology. They need in some way to transition that to a standard, and they’ve done absolutely nothing in that area to move towards that goal. They have absolutely no idea how to move VR into the mainstream. Everything they do is all about making more money in the short term but they have no long-term strategy.
Where is the equivalent of HTML? Where is their standard for producing VR and AR content? They need to display the content, they don’t need to own it.
They want to create “The Metaverse” and yet they don’t get that in order to do that it needs to be open source and public access. Now they are trying to create a closed source VR internet, and it won’t work.
Sounds like he is very in touch, because that is one of the ways how U.S. culture is spreading throughout the world currently.
With the absolutely stonking caveat that the US government didn’t mandate that, it just happened naturally over time. Over decades and decades. Particularly helped by the US speaking English. In a lot of parts of the world English is a good second language.
But the only people who speak Russian is Russia. No one has Russian is their second language outside of a few Baltic states and even then often it’s a tertiary language, not a true second language. This is a huge limiter on their ability to spread culture.
Every time I see an original Xbox I’m always amazed because in my memory it was a lot smaller. I used to carry that thing to and from school I have no idea how I managed that.
Porting games to run on ARM is apparently a pain so a lot of devs aren’t doing it. Instead they just use some kind of translation program so that ARM can understand x86 instructions rather than recoding the game to support it directly. Resulting in inferior performance but at least it does sort of work which is better than it was before.
I would not be surprised at all if Steam did something very similar.