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echodot, do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs

It’s charged on ever reinstall, not only on the first.

echodot, do piracy w Can they even track pirated installs ?

What do you bet they have an actually figured that part out yet and were just hoping no one would ask, and then that they’d magically be able to come up with something.

echodot, (edited ) do piracy w Can they even track pirated installs ?

Oh it’s our fault for being confused is it, ok.

What a jackass.

Oh and look at that they are 100% going to increase the price on you down the line.

echodot, do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

They have a deal with the gamedev studio, not the platform owner.

They don’t even have that because they’re trying to back date this shit, and you’re very much not allowed to do that. Otherwise what’s the point in even having contracts?

echodot, do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

Oh, so is this the result of some negotiation with them, or are they just saying random shit again?

echodot, do games w Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report

These guys are cartoonishly evil. But also completely lacking in any actual common sense.

They literally never seem to think more than one step ahead, it’s pathetic. Sure they might gain some money by screwing everybody over short-term, but long-term they’re going to lose millions when everyone abandons their game/platform for something else. Look at Blizzard, classic example, they’ve screwed themselves over by trying to screw the customer over, they would have made more money if they just kept Overwatch one going.

echodot, do games w Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report

It’ll be interesting to see how many games are made in unity. I suspect quite a lot will be actually because developers haven’t had time to learn anything new yet it’s been about 5 minutes. No doing that may screw them over long term so maybe they won’t.

echodot, do games w Unity will quietly waive controversial fees if developers switch to its ad monetisation service - report

Can Godot compare to unity in terms of features? I admit the last time I looked at it was probably over 2 years ago but it was very bare bones and could only do 2D graphics. Since the project I was developing at the time was a 3D game I kind of ignored it after that.

echodot, do gaming w Was Unity lying yesterday or are they lying today?

There is still a lot of questions. How many components can I change and it still be the same computer and not a new computer? If I replace one component every two months after about a year I’ll have a new computer I’ve kind of ship of Theseused may way to a new rig. At what point would I have to buy a new licence?

If I don’t ever have to buy a new licence in that scenario why do I have to buy a new licence if I buy a new computer outright, it’s functionally the same difference.

echodot, do gaming w Was Unity lying yesterday or are they lying today?

I’m not sure why they hired him.

“Hey we’re looking for a new captain, why don’t we go for the guy who repeatedly sails into rocks? He’ll be good.”

echodot, do gaming w Was Unity lying yesterday or are they lying today?

Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.

echodot, do games w I wonder why Godot and Unreal are getting so much interest today

That’s exactly what they’re trying to do because their CEO is a nut job crazy man who’s grasp of business economics is embarrassing even when compared to my cats.

echodot, do games w Starfield’s Planets Are Covered In Thousands Of Dead Creatures

Well yeah. It isn’t an indy title so you would expect them to do something.

echodot, do games w Starfield’s Planets Are Covered In Thousands Of Dead Creatures

The game probably can’t load the levels fast enough to allow ground vehicles. As it is it takes time to load the landing animation.

echodot, do games w Starfield’s Planets Are Covered In Thousands Of Dead Creatures

There are random YouTubers who have designed more sophisticated ecologies with functional feedback loops.

The problem is though is that random chance will eventually result in some species going extinct, so either you have to spawn new ones in to replace them, and so have a check for loss of population, or just allow that to happen. The current implementation though is entry level first year student developer sophisticated.

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