Crunch is only necessary if something has already gone pretty seriously wrong, either it was feature creep or the time scales were unrealistic, or you pull a Bethesda and try to build a game that’s way outside the scope of your own ancient game engine.
Also not being able to jump over things you think you should be able to jump over because it’s a few pixels too tall. So you just run up against it and stop.
Also the trees are rigid so if you run into a tree it’s like a brick wall it doesn’t brush out of the way or snap like it obviously should when you’re charging at it.
I think it’s one of those games it’s absolutely designed for an HDR display and I just don’t have one so it kind of looks murky. It’s a good game but I wouldn’t say the graphics are particularly phenomenal, although the explosions look good.
It was a bit of a slow burner on release so I’m not surprised you didn’t hear about it. People had access to the beta years before the official release, so when it came out essentially nothing really changed and there wasn’t this big announcement.
From watching other people play it, it seems like all you really do is drive from point a to point b while weird things happen. And occasionally random things break on your car.
The EU has already told Apple they have to allow side loading of apps. Probably won’t help anyone in the United States but maybe you can get California on it, as they seem to like copying EU law.
I love how you’re so confident about this despite clearly knowing nothing about programming.
It is not possible for an app to be a threat to the entire app store because all of the code is sandboxed. Please either read up on app development or shut up
The problem developers have is why should they bother with all of the effort of trying to get their game working on the switch when they can just twiddle with it a little bit to make it work on the Steam Deck?