I’ve read from a few people who’ve done similar sorts of things that the solution to this problem is to just have everything track everything to begin with. Hunger level, heart rate, mood, everything you can possibly think of to track, and then just have everything else inherit from that global class. A lot of the values will be zero for some objects, but that’s okay, after all a storage crate doesn’t need a mood, both at some point in the future maybe you want to add an emotional box, and your code will definitely handle it now. Otherwise you have to go back in and alter everything every time you make a slight change.
Yes that was the bug. After all it makes sense that cats would clean their paws and get a bit of alcohol in their bodies. Kind of bizarre to think though that the system was sophisticated enough to track grooming behavior but not quantity.
It really goes to show how stupid computers actually are. They just follow your instructions regardless of how insane they may be
I don’t mind EA as a publisher. They can even make decent games, See Star Wars Squadrons, but when the executives get involved in development it all goes to hell.
your method of expressing your opinion and the content of your argument are entirely unconstructive, utterly pointless, and, above all, disrespectful
That could be applied to so many random Twitter complaints. Just generally whiny, and completely lacking in any kind of understanding of how the process, in this case game development, works. Nevertheless they are confident in announcing their opinion to the universe. As if anyone cared
The guy is clearly an idiot. He made this stupid comment and he can’t justify it but rather than admit that it’s a stupid comment and he doesn’t know what he’s talking about, he’s trying to back it up in some bizarre way with this mumbo jumbo non-logic.
Agile just means that you don’t have a project plan, but you see that’s okay because you planned not to have a project plan, and therefore it’s totally fine.
If other games can have poker or other cards games where the characters are gambling and not have that influence their shit
I doubt it though because the game doesn’t have any gambling in it at all. It just uses the imagery of poker, that’s it. I have no more of an idea how to play poker now than they did before spending 900 Brazilian hours on the game.