Well, yours is certainly one perspective that I don’t share. I’m sorry his post wasn’t polite enough for you, but I promise he is and will continue to be friends with all of these people afterward; it’s a small industry and only getting smaller.
While several reviews are knocking the game for things that he and I find not only to be non problems but in fact solutions, I found value in him sharing that perspective coupled with a negative review detailing the opposite, which is why I put it here.
Grubb has no ill will toward his colleagues. But there are plenty of them praising games that he and I found disappointing for that sanding down, so I understand frustration when there are reviews knocking down a game for delivering what we feel games “ought to be” doing. You get short snark because it fits better in a character limit. If you want more nuanced opinions of his, they come in podcast form, not written form.
I understand that reviews are subjective. I just found it funny that the characters in the game were shouting the solution to the reviewer’s problems at him for so long that he found it frustrating.
Jeff Grubb’s not-a-review was speaking to exactly the kind of thing that’s important to me in games and why he likes this one so much, which did me a great service, so I’m not sure why you’re shitting on him for spicy takes here, lol.
And also, to be kind of a shit, I think the complaints about being underleveled and not having the right gear, mostly come from games like these being streamlined to the point where they usually have no friction. The obstacles in this game aren’t just tolerable, they’re the main reason I love it.
I definitely read a review where the reviewer was frustrated that he was underleveled and annoyed that his companions kept yelling at him to upgrade his gear, lol. But seriously, this sanding down of any sort of friction is something that has gotten to me with plenty of games in the past decade, so I appreciate someone laying it out plainly.
It’s an original game. Many assets are not original. Many others will be. This is a very normal part of game development. As much as “asset flips” were an issue back when the Steam floodgates opened, people seem to have really misunderstood what the problem actually was.
The thing I’m criticizing is that they make this other kind of server impossible, even though it would be exactly the kind of backup plan you’d want for a situation like this one.
It would help people who wanted to have a functioning video game. Then you could ask your friend (or someone on Discord) what their IP address is and play with them.
I’m not mixing anything up. If they allowed for things like direct IP connections, you could still play Baldur’s Gate 3, online, regardless of this downtime. It wasn’t organically that we arrived here. It’s objectively worse.
consoles are walled gardens that consumers pay to be in
Less and less as time goes on, is my point, for the reasons we’ve discussed. Maybe any one or two of those reasons aren’t doing it on their own, but in the aggregate, it appears consumers are slowly deciding not to put up with the downsides anymore.
Cloud saves that are free on PC, and they don’t block your access to transfer saves without it like consoles do. Playing online on PC is free, and we know exactly how to make it free on consoles, but they’re not interested in doing so. No one can guarantee 100% uptime, which is why it’s a bad deal to make the subscription for that stuff mandatory instead of allowing things like direct IP connections.