Why are people going for Bazzite for desktops? I’ve got it on a mini PC, and it’s great for the living room and travel, but even then the updater still keeps trying to apply an update from April 28th over and over again. Is it a good choice for desktop too? I’m on Kubuntu now but will probably shop around for a new distro with my next PC.
And the games that really demand the high-end hardware tend to be pretty rare in the grand scheme of things, not to mention less likely to be as good as the low spec games. I always joke with my friends that I might buy a killer new PC in the next year or so, but my most-played game will still be a 2D game from 2012 that absolutely doesn’t need it.
I think more and more people have done the math on what your break-even is with a PC up front compared to noncompetitive digital console storefronts, needless forced obsolescence, and subscription fees.
While SNK devotes most of its efforts toward its King of Fighters series, the Fatal Fury series has remained dormant for 25 years. With the former series already featuring many of Fatal Fury‘s characters, it’s hard to imagine why players familiar with SNK’s niche titles would make the switch.
I’m sorry, but this is terrible analysis. You may as well say no one would play Street Fighter because those characters are in Marvel Vs. Capcom.
The single player offering is weak. The author and I agree that has an impact on sales. The graphics aren’t bad, but the presentation doesn’t really floor you like some other recent fighting games do. SNK has had a rough go of it with the netcode in their games, and people were burned by the non-functional matchmaking in KOFXV for over a year; beta 1 for CotW made it look like history would repeat itself. Ronaldo doesn’t help, but what would have helped is if, like Street Fighter and Tekken, it could have scored a 90 on review aggregators and been called a can’t-miss game, but to do that, they’d have to address the above.
It’s weird, because even though I support the idea of modding as you the customer doing what you want with the product you bought, I also usually refuse to do it for a first playthrough, because I want to evaluate the thing that the developer actually delivered when I have an opinion on it. So even if some mod out there removes the tedium, I want to see what the game is like, start to finish, with the tedium included.
I typically do use my Steam Deck as a Steam Deck and not a GOG Deck, but every time I’m on the go, forgot to explicitly put my Steam Deck in offline mode, and get hit with a license that needs to be reauthenticated, I wish I’d stuck to GOG instead…or that GOG offered the game I’m playing at all. Also, BioShock Infinite is fantastic, and whenever you hear about it now, it tends to be from people who really want you to know that they didn’t like it.
Lately I’ve been playing the first Kingdom Come: Deliverance still, and this one is via GOG. I got to a point where I can do some side quests, so the main story is taking a back seat for a little while. I am enjoying the story and characters, but I do wish they’d made different choices in things like the combat and some of the “realism”-related tedium.
I just beat the base game of Borderlands: The Pre-Sequel last night, before moving on to its DLC in my attempt to play through this entire series ahead of Borderlands 4. There are some good levels and bosses, and I liked how my class that I selected works, but the writing is just atrocious. It definitely tried to be funny but rarely had anything that could even be classified as a punchline, as though they’d never actually heard a joke before but heard about jokes.
And then my wife and I are still playing through Blue Prince. We’re making good progress, but I do find myself agreeing with the criticism that the RNG is bringing down the experience. I think if you could draft from 5 rooms at a time instead of 3, it would do wonders for the experience.
Supporting it can be extra work; hosting the old versions costs the platform holder more money. It’s not automatic, but I really want them to figure it out. USF4 definitely required a ton of work for their edition select, but what I’m asking for is much closer to the boot menu of StarCraft/Brood War rather than picking the exact balance patch from a list of dozens, lol.
I’m quickly arriving at the desire to at least have these games lock in at the end of a season. They typically don’t make big changes during a season anyway. For as much as people were tired of buying Super, Ultra, Arcade, and Revelator releases of a game they already have, surely in the DLC era we can just treat them as expansion packs and still go back and play the old versions if we want to. However, due to skins and such, there’s an incentive for them to not keep the old version around. I really liked Guilty Gear Strive season 1 and didn’t care much for season 2. I would have loved to keep playing season 1 instead at the time, but it was gone. A lot of Dragon Ball FighterZ fans are mourning the game that they loved that isn’t accessible anymore.
There’s a correlation to how many reviews a thing gets in a given marketplace compared to how many of it were sold. This was a mostly unscientific number shared among devs once the user privacy settings changed for Steam and we could no longer count on SteamSpy for copies sold metrics. At one point years ago, the multiple passed around was as high as 77. Here’s a slightly more scientific accounting of it.
Not only that, but using the typical back of the napkin math based on the number of reviews (you can usually multiply the number of reviews by 55 to find the number of copies sold, and I omitted the reviews they’ve gotten in the past 48 hours that they asked for), they’ve brought in over $30M for their unfinished game.