It definitely does, and I’ll second the recommendation, but at least one set of puzzles only really requires the the notepad because they didn’t give you sufficient software tools in game, not because it couldn’t be done well in game.
I think sometimes they’re just slow, so you may have clicked into the thread before it found out you needed a notification. I’m not an expert though. It’s just a guess based on personal experience.
Speaking for myself, if it’s Epic only, it means I have no assurances as a customer that they’re going to keep letting me play the game on Linux. If I bought Alan Wake II, I’m doing so knowing that they don’t support my operating system and could break compatibility with Wine with any random update. If that happens on Steam, I can reasonably expect a refund if it was previously Verified, and because of the verification system, they also have an incentive not to break compatibility. So if I play Alan Wake II some day, it’ll be because it was a free giveaway on Epic, because I’m not paying for that.
It wasn’t the second they finished the game. It was after working on DLC for months, which was after a 6 year development cycle. That’s not the same as telling Hasbro to fuck off. That’s having the luxury of a war chest that means they can afford to do the less lucrative thing and make whatever is going to keep their talent happiest.
The potential for this project to sink their whole company would come from them being extremely reckless with the ample cash flow they’ve got right now, which this interview says they’re not, and hopefully they mean it. I don’t get the sense they’re trying to build an Immortals of Aveum or a Callisto Protocol.
Critical Role could always licence another official D&D game with Hasbro…but my Insight check’s telling me that they might try and spin up something out of Daggerheart.
Eh, I hope not. I’m not really liking what I see in Daggerheart’s hope/fear system and how it interferes with initiative, especially. Plus it reminds me of that subplot from Donnie Darko.
It’s already a game that uses cards, after all, and I can very easily see its systems making for a solid turn-based tactics game. Or maybe they’re not gonna start small, and just barrel full steam ahead into an ambitious CRPG
I’ll bet you can make a small CRPG for the cost of what their merch store brings in in a year, akin to the Kickstarter era from a decade ago, and that’s if they want to be cautious with their spending. Given the layoffs of the past two years, they’ve likely had their pick of any talent they wanted to hire to realize whatever it is they’re building.
After this, they might. But it will be nice to have one of these games that focuses on the exploration and puzzle-solving stuff without resorting to body counts measured in the hundreds.
If you already purchased it a long time ago, and you can still get that copy working, then cool. But having a DRM-free copy designed to work with modern systems is very appealing. Buying DRM-free shows them where customers want to purchase their games. There are plenty of decades-old games worth more than $7.50 each.