Eh, it’s so easy to hop between streaming services that I don’t have the same hangup there. You subscribe for a month, watch what you want to watch, cancel, and then go to the next one. You can always resubscribe later. When you buy a game on a given storefront, you’re stuck with their feature set forever.
Despite the best efforts of major publishers including Activision, Electronic Arts, Rockstar, Bethesda, and others, not to mention the far better deal offered to developers by Epic, Steam is more dominant than ever—and in the end, they all came crawlin’ back.
They’re all crawling back because they did not give it their best effort. They just wanted the full 100% of the sale revenue without doing the hard parts. To be fair to EA, for the first few years, it looked like they were actually going to try.
That new one is a solid metroidvania. It would have been better if they shrunk the map a bit or introduced meaningful upgrades more frequently, but it was still very good.
All of the big publishers from 20 years ago doubled down on a couple of key franchises that make the most money and appeal to the widest demographic, rather than the old strategy of having a diverse portfolio across most genres.
But that’s not the cycle chronicled in this article. These are old games released onto subscription services in their original versions, more or less, give or take some resolution.