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ampersandrew, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
@ampersandrew@lemmy.world avatar

I think they’re already running out of people who want to buy the latest PlayStation, and Sony clearly can’t afford to throw hundreds of millions of dollars after this level of graphics anymore, because it’s not resulting in equivalent growth of console sales to make up for it.

ampersandrew, do games w GameSpot staff endure another round of job cuts
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Just checking, but you’re aware this is GameSpot the video game website and not GameStop the brick and mortar retail establishment, right?

ampersandrew, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@ampersandrew@lemmy.world avatar

That’s one way to do it, but I worry less about those things by not supporting them with my time and money.

ampersandrew, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
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ampersandrew, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@ampersandrew@lemmy.world avatar

And it’s worth noting that trusting the game developer isn’t really enough. Far too many of them have been hacked, so who’s to say it’s always your favorite game developer behind the wheel?

ampersandrew, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages
@ampersandrew@lemmy.world avatar

They can prevent you from running cheats that other anti-cheats can’t detect. For instance, they could modify the value in memory so that your calculated hash always succeeds even when it’s modified. This doesn’t stop cheating though; it just means cheaters have to use cheat hardware that exists at a layer that even kernel anti-cheat can’t detect.

ampersandrew, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
@ampersandrew@lemmy.world avatar

I think we’re seeing that that’s no longer true. Minecraft is the best-selling game ever, for instance. If you want to build the photo realistic experience, maybe aim for a smaller scope of video game, like the more linear action games we used to get, because otherwise, the industry ends up in the state it’s in.

ampersandrew, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
@ampersandrew@lemmy.world avatar

Uncharted 2, from Sony Group Corp’s Naughty Dog, was released in 2009 and had a budget of $20 million. The studio’s latest game, The Last of Us: Part 2, cost more than $200 million.

So, uh…why can’t we do that anymore? Even if you account for salary increases and avoiding crunch and such, $40M-$50M for a game as good as Uncharted 2 sounds great!

ampersandrew, do games w Whatever happened to racing games
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There’s also Trail Out.

ampersandrew, (edited ) do games w An Update from PlayStation Studios (Neon Koi and Firewalk Studios are closing)
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Both the development time and the budget have come in at a variety of different numbers with people refuting them, and I’ll bet several of those figures depend on how you count. The range is now somewhere between 4-10 years, and $50-$400M, which is an absurd amount of variance, but even at 4 years and $50M, it’s still probably too long and too much money to spend on a game that you don’t know is going to find a substantial audience.

EDIT: Kotaku is reporting that the acquisition was $200M and did not cover all development costs, which lends credence to that report from Colin Moriarty claiming $200M pre and then $200M post acquisition for the figure of $400M.

ampersandrew, do games w An Update from PlayStation Studios (Neon Koi and Firewalk Studios are closing)
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If it did, it would have just been throwing good money after bad.

ampersandrew, do games w Stories and Mechanics around punishing over-aggression
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There are tons of decisions to make at any given time in a fighting game outside of trying to be on offense. That’s why it’s more of a recent trend to add mechanics to incentivize aggression. And yes, the fact that rushes tend to only terrorize lower levels of play is why it’s more of a gimmick than a feature.

ampersandrew, do games w Stories and Mechanics around punishing over-aggression
@ampersandrew@lemmy.world avatar

To your first bullet point, your own example of StarCraft. Rush strategies are usually so all-in that they win or lose in a couple of minutes. If they’re successfully defended, the defender now has such an advantage that the rusher can’t come back from it.

I actually don’t know of a game that’s ruined by an “aggression meta”. I don’t think I agree that it’s a problem. Neither rushing nor turtling is incentivized in StarCraft. The push and pull that the designers wanted from a given match is the optimal way to play, and you’ll find more success chasing that than either turtling or rushing.

I’m heavily invested in the fighting game scene, and the genre’s been getting more and more “aggression mechanics” for a long time now; some might call them “neutral skips”, skipping the part of the game where the two players try to approach each other. There’s a clear reason for why they do this: it’s way more fun to watch. Street Fighter V often devolved into two players left on their last pixel of health, since you can’t kill with chip damage (for the most part), so it was a boring situation of both players fishing for a last hit as the clock ticks down. Now, whether it’s Street Fighter, Mortal Kombat, or Guilty Gear, you have a meter that you use on offense and defense. Being offensive rewards you with more and allows you to be more offensive, and being defensive will drain it. You can still have that moment from SFV that was supposed to be tense, but now it’s actually tense, because while that player is defending, the resource that prevents a checkmate situation is draining down, and when it’s empty, it’s basically game over.

ampersandrew, do games w Dragon Age: The Veilguard Reviews Are In — Is BioWare’s Back in a Big Way?
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They changed a few key components about what some people were looking for in a Dragon Age game, which Dragon Age 2 did as well.

ampersandrew, do games w Dragon Age: The Veilguard | Review Thread
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It’s weird how all of them are saying the same thing.

“Return to form” is just one of those reviewer-isms like “mixed bag” and “fans of the genre”. You’ve probably seen the words “return to form” in dozens of trailers over the years that put the review quotes in their sizzle reels.

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