I’m pretty sure PlayStation requires games with certain types of multiplayer to authenticate with them as part of the agreement to publish on the platform so that’s restrictive.
It sounds like that requirement is just a bad deal for the consumer. And they charge you for it. And they can’t guarantee uptime.
You used to be able to type in an IP address whether or not the official server is running. Sometimes you still can, but seeing as Baldur’s Gate 3 has LAN and direct IP connection on PC but not on PlayStation, it sure seems like Sony is asking them to specifically remove the feature if they wanted it in the first place.
Then beyond that, you’ve got a mismatch behind what your money is actually for. It used to be for paying for their servers, but you often don’t even connect to Sony’s servers anymore. Plenty of games behind that same paywall have their own servers, like Call of Duty for instance, but Call of Duty’s multiplayer is behind the same paywall as Helldivers 2, which is running servers on Sony’s dime. And beyond that…the reason multiplayer is free on PC is because your purchases are funding them. The majority of game sales on consoles are now digital, just like Steam, and that is a trend that’s accelerating. Meanwhile, the subscription fee compared to free online on PC is probably one of a multitude of reasons that people are leaving consoles for PC.
I’ll bet that number is significantly higher than zero, but as per reporting some months ago, much like with Redfall, Rocksteady saw a significant exodus during Suicide Squad, since the studio was tasked with building a game they did not want to make.
It is not completely struck down, as Ross points out on his channel. There is still value in signing if you live in the UK, especially as they once again did not understand the petition.
I miss when Rainbow Six was Rainbow Six. The first version of this game felt like Rainbow Six with a few oddities to it, like healing someone by throwing a syringe at them. Now it’s some wacky version of GI Joe.
They do a lot of support work, but now and then they get out a project of their own. Rumbleverse was well regarded by its audience, but it was also like the 90th battle royale to come out, and it never stood a chance.
It was a competitive mainstay for years. Like with MvC2, they could probably charge for this one game what they’re going to charge for the whole collection, and people would pay it.
What’s the multiplayer situation like for these games? They don’t list LAN in the features for the first game, but there’s mention of it in the Steam forums, and I’m not sure if it was removed or something. Presumably no split screen?
According to Circana, the physical market has halved in the past three years, and potential US tariffs on Mexico aren’t going to help the physical game market. The longer it takes Sony to release a PS6, the less likely it is that it will have a disc drive.