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ampersandrew, do games w The "Stop Killing Games" Australian Petition is Live
@ampersandrew@lemmy.world avatar

I think your last paragraph highlights exactly how I figured it would work. If you couldn’t provide the servers when you ran out of money, it would show you weren’t complying with the law when you built it. Remember, online multiplayer games existed for a long time without requiring the use of company servers. The Game Awards’ multiplayer game of the year last year is playable via direct IP connection and LAN. Nightingale requires a connection to official servers and was slammed in reviews for not offering the ability for customers to run them themselves like most of Nightingale’s competitors do.

ampersandrew, do games w Which game series had the worst anniversary celebration?
@ampersandrew@lemmy.world avatar

You paid a subscription for it. It wasn’t free. Just like any other online game, there’s no reason it has to die.

ampersandrew, do games w Embracer Group announces its intention to transform into three standalone publicly listed entities at Nasdaq Stockholm - Embracer Group
@ampersandrew@lemmy.world avatar

Sure, if they didn’t understand what that phrase meant.

ampersandrew, do games w No Rest For The Wicked's first hotfix addresses durability and repair cost complaints
@ampersandrew@lemmy.world avatar

Ah, that’s it. You’re right. In which case, never buy an early access game unless its current state is worth the money right now.

ampersandrew, do games w No Rest For The Wicked's first hotfix addresses durability and repair cost complaints
@ampersandrew@lemmy.world avatar

Both of those terms mean whatever the developer wants them to mean.

ampersandrew, do games w No Rest For The Wicked's first hotfix addresses durability and repair cost complaints
@ampersandrew@lemmy.world avatar

I believe you can get a refund all the way until two weeks after 1.0, so we kind of still do. But also, I can’t think of any game beta that took iterative feedback to core systems the way today’s early access games do. Perhaps because more games are very systems-driven today by comparison.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

You’re looking for an argument that I’m not interested in, and it’s not what this conversation was about. Paradox sure looks like it released some games early, knowing that they were underbaked, because they couldn’t feasibly keep delaying them to give them the time they needed. We can agree to disagree there and go our separate ways.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

I’d say it’s a sign of an unhealthy company, since their reports must be truthful but can present the rosiest picture possible. You don’t have to force this to be some absolutism. The rest of the industry came on hard times simultaneously to these games releasing unfinished, as well as games from their peers doing the same. I don’t think my conclusion is farfetched.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

Correct. We’ve seen tons of layoffs in this industry because their business models weren’t healthy. So they’ll make cuts, or push out games like Cities: Skylines II or Skull and Bones when they’re not ready or will do long-term damage to their brand because they need to take the least bad option, but meanwhile, Take Two and Nintendo can push back marquis products another few quarters because they’ve got a moat of security around themselves. At times, those companies were not, and one day will not be, healthy, but then they sacrificed or will sacrifice something or other in order to survive to be healthy another day.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

You don’t see Take Two shoving GTA6 and Judas out the door for profits now, for instance. Paradox abiding by the same MO to burn good will for multiple games and then getting developers off their books is a move you make when you’re out of better options.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

I’ve never seen one I would call healthy.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

No, hence my conclusions.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

Oh, nothing more than that? Yeah, that’s just a man who hasn’t done his job. If he averaged a page a day, he’d have finished years ago.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

The ways that they play differently are a few numbers tweaks and occasionally a new animation. It’s not the difference between Melee and Brawl or 64 and Melee.

ampersandrew, do games w The Way Forward, an update from the team behind Cities: Skylines
@ampersandrew@lemmy.world avatar

And perhaps that health is because by that point they already started releasing multiple games far too early for a cash injection, one of which ended with them cutting Harebrained Schemes loose. I’m also calling it like it is. I don’t see healthy companies sacrifice their long term fan base and development throughput for short term gains. It smells a whole lot like trying to stop the bleeding. As for assigning The Chinese Room to sequel a beloved RPG, I don’t even know where to start there.

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