You could go to Moby games and start using Ctrl+F for the names found on the other Moby games page. That’s what I did. I found like 7 or 8 in common before I stopped. That’s enough on its own for a fun reunion on the set of the TV adaptation of the thing you built 15 years ago.
He’s on Outer Worlds 2 as “Studio Design Director”, as in duties that apply to the entire studio, a studio that works on multiple projects at any given time. He was game director on Pentiment while Outer Worlds 2 was being built. I’m sure he did plenty of actual work on Outer Worlds 2 the same way that my boss helps solve problems I’m having, even though they’re also working with other teams on other projects. He probably also got started on his next main project right after Pentiment wrapped, all while helping out on Avowed, Outer Worlds 2, and Grounded 2.
its pretty much just Sawyer, out of names people might actually know
I knew very few of these people’s names before looking at the credits just now, but I’m not sure what that has to do with anything. There are names on there that you probably didn’t know that worked on both projects.
I don’t think Sawyer was “demoted”. I think he’s just on other projects. Pentiment’s entire development probably fit within Outer Worlds 2’s timeline. I don’t think Bethesda said, “invite everyone who worked on New Vegas” expecting there to be no change in staff in 15 years, but there are still plenty of people from that old project there.
Thanks! But I really do mean it when I say I haven’t come across defenders of 3 over New Vegas, so this was definitely all a new perspective for me, lol. I also think there are a lot of people asking for a new Fallout game that haven’t tried 1 and 2, and I’d love to point more people that way when the topic comes up, or at least to the Wasteland games as a close enough proximity.
A casual look down the MobyGames lists on New Vegas and Outer Worlds 2 still shows a lot of overlap, so probably. It would be weird to invite people who didn’t work on New Vegas to see the realization of a thing they didn’t work on.
I’ve been on gaming forums for a long time, and I honestly can’t recall a single time I saw anything resembling an actual debate that people might like 3 more than New Vegas. I have seen debates of 3 vs. 4 and New Vegas vs. 1/2, but I’ve never come across a debate between people who’ve played more or less the entire series and preferred Bethesda’s games. Maybe that’s you, but this would be the first time.
Just about any game is someone’s favorite, but that doesn’t mean there’s a lot of debate. Fallout 4 and 76 appear to have reached an audience much larger than the rest of the series’ usual standards for copies sold, so the sense I get is that if you’re calling one of those your favorites, you most likely haven’t seen most of the rest of the series. I think 3 and 4 get a lot of criticism that may go too far, but the long and short of it is that the consensus is that Bethesda’s entries are not among the strongest in the series.
“I think fans debate what their favourite one is, which is understandable,” Howard says. “I think it’s great that you can have a lot of factions and the fans say, ‘Oh, I like one or two or three or four, or Vegas or 76’ now, and so I think that’s really healthy for a franchise where people can say which one is their favourite.”
I’m sure Todd’s head canon is that there’s more of a debate than there actually is.
No Avowed or Outer Worlds 2 either, which are high on my personal list. And before someone wants to tell me they were divisive, they both reviewed far better than the likes of To a T or Lost Records.
They did a lot of extra work on it without charging for it, and it’s been a long time since they put out a hit. California salaries and real estate are expensive.
I would ordinarily put my top-level thoughts in the “Body” part of the link submission, but I’ve found that a lot of people here only read that box without reading the article, so I’ll put them in a comment here.
“Your company is only as strong as your last game,” says Celia Schilling, marketing director at Yacht Club.
This is true when you’re a single project studio.
By 2024, Yacht Club finally acknowledged that the two-team structure wasn’t working. It laid off some employees to cut expenses and paused development on the Shovel Knight sequel so everyone could work on Mina the Hollower, with Velasco taking over as director. What was once considered a less ambitious side project is now the company’s largest game ever.
My read on this is that the the two-team structure wasn’t the problem, but scope creep was, not to mention the bad fit for initial project direction that they acknowledged elsewhere in the article. I’m quite sure Mina the Hollower will hit their sales target of 200k copies. Hopefully they scale back up responsibly after that.