but by nature MMOs are extremely static in terms of the world, NPCs etc because they have to be there for every PC at every stage of their story. To me that always makes them feel less alive despite a bunch of PCs scurrying around.
well the reality is we do not have longer refund periods. so in the current state of affairs, yes, it is an argument for people to give up. Trying for 2 hours is at least one step better than not buying the game at all.
So your argument against playing for longer than an hour and getting good is playing less than two hours and refunding? You need to play the game for a few hours to understand the combat systems and the way that enemies react.
and your argument to enjoy a game is to force yourself to play it longer than the return period is, therefore eliminating any chance of a refund?
if you’re trying to convince people to buy an xbox instead of a playstation, yeah. And keep current xboxers within the ecosystem. post-purchase affirmation is a big component of advertising too.
In practice, this is a total conversion for Fallout 2, reshaping the isometric classic with new characters, quests, story missions, weapons, and items based on what the Fallout community has learned about Van Buren over the years.
Those are racing games, not Taxi games. Of course racing games are a perfect fit for online PvP. But you’re not racing against other players while driving a taxi fare.