@Tattorack@lemmy.world avatar

Tattorack

@Tattorack@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Tattorack,
@Tattorack@lemmy.world avatar

Yes… Because all those games where you play as some American grunt fighting in the middle East is something totally different and not comparable at all.

Tattorack,
@Tattorack@lemmy.world avatar

Texas sharpshooter.

Tattorack,
@Tattorack@lemmy.world avatar

They also had an opening jingle that sounded like stepping through a portal to an exotic dimension.

Tattorack,
@Tattorack@lemmy.world avatar

I’d say games that have set the standard for their genre, and have not been surpassed, would be the only ones that count.

  • Half Life 1 and then again with 2
  • Half Life Alyx
  • Age of Empires II
  • Baldur’s Gate 3
  • Warframe
  • Ratchet and Clank: Going Commando
  • Knights of the Old Republic
  • Fallout: New Vegas
  • Crash Bandicoot: Warped
  • Mario Kart 8 Deluxe
  • The Legend of Zelda: Breath of the Wild, and then again with Tears of the Kingdom
  • Elden Ring
  • Hollow Knight
  • Dirt Rally
  • The World Ends With You (the original NDS version)
Tattorack,
@Tattorack@lemmy.world avatar

I’m OK with not being a “real fan”.

Tattorack,
@Tattorack@lemmy.world avatar

Don’t forget about that one time Epic gave away an indie game for free… On the week it launched… Without consulting the devs.

Tattorack,
@Tattorack@lemmy.world avatar

And there isn’t even a game yet.

X4 is more game than Star Citizen. Elite Dangerous is more game than Star Citizen. Both these games are still getting updates that expand and build upon their mechanics. But the time Star Citizen becomes 1.0, these other games will have already surpassed it.

Hell, graphically Star Citizen used to be cutting edge… Like nearly 10 years ago. Now it just looks kinda “normal”.

Tattorack,
@Tattorack@lemmy.world avatar

Weird huh? Before this article I really couldn’t tell. But I think they might be on to something…

Tattorack,
@Tattorack@lemmy.world avatar

The best thing about Marathon is the shortfilm. Watch that. Then ignore the game.

Tattorack,
@Tattorack@lemmy.world avatar

Sure but… I’m subscribed to Humble Monthly. So instead of getting a CD with a magazine containing a bunch of demos, I get a bunch of keys for full games. A lot of them pretty neat indies.

For gaming news… Well, on Lemmy there’s this guy.

Tattorack, (edited )
@Tattorack@lemmy.world avatar

Yeah, the problem might not be review bombing, but rather lack of advertising.

Until now I’ve honestly never heard of No Rest for the Wicked. I didn’t even know Moon Studios was busy on anything after Ori 2.

Tattorack,
@Tattorack@lemmy.world avatar

Sounds like an endorsement for custom firmwares.

Tattorack,
@Tattorack@lemmy.world avatar

That’s not the only issue it has. They could’ve made procedural generation work, with having a combination of hand crafted and procedural environments. But it doesn’t seem like they have the skill to pull it off.

Issues this game has, and probably one of the major reasons why it’s so dead feeling, is how the world doesn’t react to you.

Tell me, what happens in Skyrim or Oblivion if you walk around town with your sword drawn?

What happens if you start randomly casting spells where the guards can see you?

What if you managed to get a certain artefact, wear a certain kind of armour, or work on upgrading a certain skill tree?

See what I mean? See what’s missing?

The dead, empty, open world tiles only compounds this. And how everything feels even more limiting because of how the game is strictly chopped up with loading screens.

Tattorack,
@Tattorack@lemmy.world avatar

Yes, but that shouldn’t be the norm, or an expectation, of the developer. “Oh, we don’t need to worry about the game, the fans will just mod it and it’ll bring us lots of money!”

Tattorack,
@Tattorack@lemmy.world avatar

I second No Man’s Sky.

But if you want something a lot more serious, a proper simulator, but also requires time to learn (for when you get bored of the simplicity of No Man’s Sky), maybe give X4 a shot.

Tattorack,
@Tattorack@lemmy.world avatar

Pretty sure that’s illegal in most parts of Europe. Checking the article it says that the policy has only been updated in the UK and the US.

Sucks to be a country without adequate consumer protection, I guess.

Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit (www.videogameschronicle.com) angielski

With the implementation of Patch v0.5.5 this week, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player’s team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide....

Tattorack,
@Tattorack@lemmy.world avatar

The last Nintendo console I bought was the Nintendo DS lite. The last Nintendo product I bought was Age of Empires DS The Age of Kings.

As you can probably tell, that was a rather long time ago. Since getting my first TTDS flash card I’ve more or less exclusively pirated Nintendo things. I’ll just continue doing that.

News like this isn’t giving me any remorse.

Tattorack,
@Tattorack@lemmy.world avatar

The courts ruled it isn’t plagerism. So… You’re looking pretty stupid here.

The patents in question have nothing to do with creature designs. And neither would patent law be covering the design of creatures. That would be copyright law.

Tattorack,
@Tattorack@lemmy.world avatar

You really are that stupid, huh?

OK, let’s do a little exercise; how many of their creature designs have been changed since launch?

Tattorack,
@Tattorack@lemmy.world avatar

I’m still using the latest version of Yuzu (the version shortly before the takedown). How does Torzu compare to that? And is it possible to add Torzu to Emudeck?

Tattorack,
@Tattorack@lemmy.world avatar

I already signed last year. I sent it around all my friends here in Europe and they too signed. And then they sent it around their friends… I really don’t know what else to do.

Tattorack,
@Tattorack@lemmy.world avatar

That’s really not how inflation works. We’d somehow need negative inflation, which probably only exists in the nightmares of economists.

Tattorack,
@Tattorack@lemmy.world avatar

My question is when workers in game studios start to make unions. It’s a massive industry and the people actually making the games are constantly fucked over.

Tattorack,
@Tattorack@lemmy.world avatar

Yes, but there are also European developers. Such as Ubisoft, which previously had major issues with harassment, and probably still does. If they have a union, it certainly isn’t a powerful one.

Oblivion remake is... really making it apparent how outdated Bethesda is in its approach to making games angielski

I know there’s great love for Oblivion (I never played it when it was new), and of course Skyrim is the gold standard for new fans (I played the shit out of that and it was my first entry into the elder scrolls back when it came out 14 years ago…) but I really feel like this shadow drop of a half assed remake is just priming...

Tattorack,
@Tattorack@lemmy.world avatar

Lower expectations…?

Bethesda Game Studios has been on the decades-long trend of watering down all their proper RPG elements. Morrowind is significantly more jank in combat and movement than Oblicion. Oblivion significantly more jank than Skyrim.

However, Skyrim is over simplified compared to Oblivion in all of its RPG mechanics, and has removed a number of gameplay features that were previously present (e.g. Spell crafting). In turn Oblivion is itself more mechanically shallow than Morrowind, significantly lacking in such things as speech options.

The Oblivion Remaster is so more a reminder of something we’ll never get anymore; an open world RPG that isn’t as weighed down as Morrowind and not as over-simplified as Skyrim (though honestly complex NPC interactions need to come back from Morrowind).

TES VI will likely have better combat than Skyrim, but still incredibly dated compared to other games, and mechanics that can barely be called “RPG” anymore.

Tattorack,
@Tattorack@lemmy.world avatar

Yes. You could already do that in the OG Oblivion. The regions of Tamriel were already mapped out.

In Skyrim you also have the chance to spot the Imperial capital. It exists as a low poly model in-game.

Tattorack,
@Tattorack@lemmy.world avatar

That’s Unreal Engine 5 for you. Expect anything made with UE5 to be this way.

Tattorack,
@Tattorack@lemmy.world avatar

You’ll expect it to always suck because you’re the consumer. UE has, since UE4, put itself in the position of being the number 1 go-to engine everyone thinks about when doing amazing visuals as easily and cheaply as possible. Even indie devs instantly think about Unreal when thinking about good looking graphics.

So yes, I blame the engine for making itself a cheap, lazy way of making great looking graphics, because it’s even effecting how GPU’s are being developed.

Tattorack,
@Tattorack@lemmy.world avatar

I expect a good company to know and work with good tools, not cheap ones.

Then you’re incredibly naive and haven’t paid attention to the gaming industry these days.

Tattorack,
@Tattorack@lemmy.world avatar

Yeah, I’m very confused. Maybe his favourite mod got banned or something?

Tattorack,
@Tattorack@lemmy.world avatar

Can’t run the game because Unreal Engine runs like crap on Arc GPUs… Or in this case, not at all. :/

I’ll have to wait till MESA 25.1 drops later next month to see if it fixes my issues.

Besides that, from the few gameplay videos I’ve seen; I don’t like the Argonians. From the reveal video the developers said they’re using the same lip-sync animations for all races/species, and it’s very easy to tell that the large, blunt faces Argonians have in the remaster are a design decision for this. It still doesn’t look right either because the teeth inside their mouths are animated with the lips.

Other than the Argonians, however, the game looks great. Just wish I could play it. This was my first Bethesda game, and the first open world game of its kind I played.

Tattorack,
@Tattorack@lemmy.world avatar

Only with Unreal Engine games, it seems. That includes Direct X 12 implementations in Unreal Engine 4 games:

  • The Ascent runs at 2 fps on the main menu, where it basically just renders one dude standing on a roof with a completely red background. It’ll also freeze.
  • Outer Worlds Spacer’s Choice Edition also runs at 2 - 5 fps in menus, has low framerate in-game, and crashes every 5 to 10 minutes.
  • I have Conan Exiles. Not DX12, but still UE4. Should probably give that a try and see how it goes…
  • Oblivion Remastered refuses to launch. Says my system doesn’t support DX12.
  • Nightingale also refuses to launch. Same error.
  • A couple of indie games still in development switched from UE4 to UE5 and now crash immediately after trying to launch.

Works just fine on everything else. My card is the Arc A770:

  • Can get a reasonably stable 40 fps with ultra settings (including ray tracing) in Cyberpunk 2077.
  • Helldivers 2 is great. Had to use launch commands to force DX11 at first, but after a few numbered updates to MESA that’s no longer a problem.
  • Baldur’s Gate 3 is great. Avoid the option to launch the game with Vulkan, though. It is really badly implemented and causes very obvious graphical glitches all the time.
  • I get a stable 50 fps on KCD 1 on ultra. Though I have only played it for three hours recently (started a new game).
  • Very smooth in Sins of a Solar Empire 2, except for truly massive fights (thanks to the large VRAM size my card actually does a better job at rendering large battles than some of my friends with more powerful cards).

For none game related stuff:

  • Great performance in Blender 3D, though it’s finnacky to set up and I think I still didn’t do it right (can’t get One API to work), but despite that it still performs fast in cycles.
Tattorack,
@Tattorack@lemmy.world avatar

Little tip for transcoding:

Friend of mine in the Netherlands has a server at home with Jellyfin. He bought the weakest A series ARC card (forgot the exact model number), because he found out all the ARC cards use the exact same hardware for transcoding. Meaning there’d not be any performance difference between the lowest end card and the highest end card.

Check that info yourself, of course, but me and my group of friends have been using his Jellyfin for watch-parties and it’s been going great.

Tattorack,
@Tattorack@lemmy.world avatar

WHO’S THERE!?

Come out of the shadows, you creep!

Where did you go!?

Hmm… Must’ve been the wind…

Proceeds to calmly walk back to idle with an arrow stuck through the face.

Tattorack,
@Tattorack@lemmy.world avatar

Careful! If your card doesn’t support DX12 you’ll not even be able to launch it. UE5 in Oblivion Remastered does not have a DX11 fallback and will refuse to launch.

Tattorack,
@Tattorack@lemmy.world avatar

It’s normal for a Bethesda game to have every town’s NPC be a named character with routines. So to do that in Oblivion would require programming a whole bunch of additional named NPCs that don’t exist in the original game.

Perhaps a crowd system could’ve been implemented… But… I can’t think of any Bethesda Game Studios game that ever used crowd systems.

Tattorack,
@Tattorack@lemmy.world avatar

Hopefully the same mod can be updated to fix it in Oblivion Remastered.

Tattorack,
@Tattorack@lemmy.world avatar

Oooh modders will find a way. Nexus has already been slowly populating with smaller, simpler mods. It’s only a matter of time before more complex mods come around.

Tattorack,
@Tattorack@lemmy.world avatar

People like that are incredibly shallow. I’m probably going to get shit for this, but it also exists on both sides.

Example; Kingdom Come Deliverence 2:

Before the game’s launch it was getting pasted by certain people for “repeating the same mistakes as the first one” in regards to diversity.

Then it turned out the game has one gay romance option, and I think one briefly encountered North African merchant. Now it’s getting pasted by other types of people for being “woke.”

Goes to show that such loud-mouths get greatly effected by the smallest kinds of tokenism. So if course just changing the text in a menu is going to be such a big deal!

Tattorack,
@Tattorack@lemmy.world avatar

Can’t play the game. Just like Nightengale before it, it seems like Intel Arc cards still have issues supporting DX12 on Linux.

Game won’t launch because it complains DX12 is unsupported.

Tattorack,
@Tattorack@lemmy.world avatar

Yes, that’s why you’d make it a remaster; to fix all of those things.

Tattorack,
@Tattorack@lemmy.world avatar

Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.

Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.

Tattorack,
@Tattorack@lemmy.world avatar

Unless I’m mistaken, this game should basically be Conan Exiles but Dune (hopefully with improvements over Conan Exiles).

If this is indeed correct, then it should be possible to play the game offline single player, or set up your own server to play with your friends.

Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version (www.gamesradar.com) angielski

Full title: Ubisoft says you “cannot complain” it shut down The Crew because you never actually owned it, and you weren’t “deceived” by the lack of an offline version “to access a decade-old, discontinued video game”...

Tattorack,
@Tattorack@lemmy.world avatar

I’m tired of all the pixel art indie card games.

Tattorack,
@Tattorack@lemmy.world avatar

Crash Nitro Kart. Still stuck in exclusivity hell. Also salty Toys For Bob got canned for no good reasons.

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