We don’t know how their NPCs are built though. The pathing seems to be the same for every NPC that moves, so I bet its baked in somewhere up the inheritance tree. They already use ocular occlusion to take down some of the clutter out of view. The fact is the city probably pushes the limits of the engine in its current state.
Baldur's Gate 3 Act Three massively hits CPU performance - but why? (www.eurogamer.net) angielski
John Carmack returns to QuakeCon for first time in a decade: ‘I’m so happy I’m now welcome’ (www.videogameschronicle.com) angielski