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RightHandOfIkaros, do games w Rainbow Six Siege X: Launch Trailer

The last time I played R6 Siege was when it still had a singleplayer component, literally it just came out. IQ was my main.

I have absolutely zero desire to play it again.

RightHandOfIkaros, (edited ) do games w Being Kyle Katarn - Interview with Jason Court

They werent even trying to hide it either.

Jyn Erso? Seriously? Just keep her real name, Jan Ors. Thats the most “at home” character naming laziness I think I have ever seen.

Thats like calling Kylo Ren “Darth Shmader” lol.

RightHandOfIkaros, do games w Xbox dumped a mountain of trailers on us

Beast of Reincarnation looked really cool. That’s about it though.

RightHandOfIkaros, do games w Microsoft and Asus announce two Xbox Ally handhelds with new Xbox full-screen experience

If I had more disposable income I would probably get one, but the global economy is so garbage right now I can barely afford my basic utilities.

RightHandOfIkaros, do games w Day 323 of posting a Daily Screenshot from the games l've been playing

Galactic Genocide never looked so juicy before…

No seriously, you might want to get on that. End game lag is atrocious with more survivng civs.

RightHandOfIkaros, do games w The new Helldivers 2 "Force of Law" war bond is dropping on June 12th.

“Grand Juror” paid armor an obvious “Judge Dredd at home”

RightHandOfIkaros, do games w Digital Foundry: Yes, It's Faster: Switch 2 Back Compat vs Batman Arkham Knight + the Witcher 3

I bet it’s probably still slower than running Switch games on an emulator.

RightHandOfIkaros, do games w Nintendo warns Switch 2 GameChat users: “Your chat is recorded”

Roger Wilco, lol.

RightHandOfIkaros, do games w "Official" Russian Military game depicting invasion of Ukraine released on Steam as Yunarmy propaganda

Both the developer, Pivotal Games, and global publisher, SCi Games, of Conflict Desert Storm are British. Pivotal Games closed in 2008 and SCi is a shell subsidiary of Square Enix. The publisher for the American release was Gotham Games, a subsidiary of Take Two Interactive, which closed down in 2003.

AFAIK, the Conflict series was not developed or funded by the United States government. To my knowledge, only “America’s Army” is a game directly funded and developed for the US government’s military branch. It also is published by the US Military.

RightHandOfIkaros, do games w What are some good cooperative shooters? Hidden gems?

I take it you’ve never had the displeasure of being dropped into a PlayStation lobby? Lots of TKers and Kickers on PS. I don’t get the same from Steam players.

RightHandOfIkaros, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

It was only an example. As the asset already exists in the game elsewhere, adding that same asset somewhere else in the game should definitely not take even an intern more than a week to implement.

Again, it is understandable in certain circumstances that major content drops take time. But for something as simple as the flashlight attachment example (which again is only a hypothetical example), there is no excuse for something like that to take 6 months or more to implement. Even if they have other priorities, something like that is so menial to implement that it would not take any significant amount of time away from higher priority development. Particularly because, in the example, other guns already have flashlight attachments, it already exists in the game. Unless they programmed the game in the literal worst way imagineable, they likely have a modular weapon system with slots that accept attachments. Very easy to add a new slot and allow it to accept the flashlight attachment, again as an example.

RightHandOfIkaros, do games w Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'

Well in Helldivers 2s case, its not helpful that they picked to use a dead game engine. Autodesk Stingray has been dead for a while.

Also, I might agree except that solo indie devs in their basement can add many basic features in 6 months time, not just one. I get that some features, like new maps, mechanics, or characters take time. But for example, when a game mechanic already exists elsewhere in a game but not in a different part (for example, a flashlight attachment on one gun but not a different gun), there is not a thing in the world that will convince me that would take 6 months to add. And if it would take 6 months to add, that is entirely due to laziness or incompetence.

RightHandOfIkaros, do games w "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books"

Nah, if the next Witcher MC was Dandelion, that would absolutely be the best one.

RightHandOfIkaros, do games w "You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books"

Video games are not the real world. They do not have to follow the rules of the real world. Even if parts or all of the game model the real world, video games are artwork, and artwork invents its own rules. Trying to enforce rules onto art has not worked well in the past, and will likely not work well in the future either.

RightHandOfIkaros, do games w Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day"

I mean, extremely low hanging fruit there…

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