No. No it does not. Piracy is legally copyright infringement, not theft. Stealing requires that the thief deprive the original owner access to the stolen thing. Piracy is not stealing because there is no deprivation of access.
If I made a copy of your car, but you still had access to your car and could drive it like normal, I didn’t steal your car.
Look, I am still using a GTX 1080 Ti (GOATED GPU btw, best dollar per performance value probably ever) because GPUs are too expensive. $700 USD for a low-mid tier card, or $1000+ for a card that should (and usually does) give good lasting value. I don’t see where anyone is buying a PC for less than $500 and it has better performance than a PS5, but I suppose it is possible this is a result of Price Discrimination, since I am in California.
NVidia is showing what PlayStation will look like when it feels there is actually zero competition. Xbox, so long as its hardware exists, is a constant threat to PlayStation keeping a lot of things in check. Once Xbox completely disappears, PlayStation will have no competition. Then Sony can set the prices however they want and nobody can do anything about it except pay up, or don’t.
Sound to me like a you problem, because I absolutely am getting 120 fps on Ultra settings in 1080p Ultrawide. Maybe you built your PC wrong or you got a faulty PCIE slot on your motherboard, or your installation of your GPU is a little… forceful… I don’t know. But games like Cyberpunk 2077 definitely hit that on Ultra without RayTracing.
Definitely don’t recommend Enderal. OP mentioned they didn’t want a game with difficulty spikes, and Enderal is pretty notorious for difficulty spiking. Playing Enderal on Normal difficulty is like playing Skyrim on Hard.
It might be okay on its own, but it’s not what OP is looking for.
I mean, level design wasn’t really Dragon Age’s problem, so I don’t even know why this guy feels the need to talk at all. Trying to defend the others that were actually part of the problem just makes him looks stupid.
Well I have a GTX 1080 Ti and I can get 120fps raster graphics (without RayTracing, usually maxed out settings in games released nefore 2020) in 1080p ultrawide. Maybe something is wrong with your 4090, or the games you play are unoptimized or something.
I don’t doubt that the Switch 2 can actually output 120fps at 4k in some games, because if it couldn’t that would be a losing lawsuit for false advertisement. But since Nintendo never really said how it achieves that, I am guessing it uses DLSS to render the actual game at a sub-1080p resolution and upscales it to do so. They said 120fps 4k, but they never said without artifacting or reduced image quality.
I have Valkie 64, and I say save your money. Last I played it, it was VERY rough, unpolished, and felt unfinished. It didn’t properly replicate N64 graphics, looking more like an emulator from 2005 with the internal resolution cracked way up and only basic bilinear texture filtering. The controls are clunky, and I don’t mean like in an N64 game way, I mean they just feel bad.
Even for $5 USD or whatever, I say its not worth it. I was disappointed because the trailer seemed to make it look like an attempt to recapture the magic of Ocarina of Time, but it doesn’t do that at all. Like, not even close.