What’s the matter? I thought they were super confident this was going to do really well. Are they getting cold feet and deciding to make changes for fear of bad reception when they don’t quite have enough time, leading to forced overtime?
EDIT: Wait. All of this was for a DEMO? How bad was the game that they needed to work 60 hours a week mandatory overtime just to finish a demo of the game??
I have seen up to 80% file size reduction in some cases compressing to CHD format with chdman. Most of the time its about a 50% reduction, in some cases a little less like Metal Gear Solid 3. Is there a better format?
I do find it perplexing that other companies can also release a game like this, fix it, and then everyone basically forgets and treats the developers like buddies again (like CDPR did with Witcher and Cyberpunk, or Obsidian with KotOR2, or Hello Games with No Man’s Sky).
Bethesdas original release of Skyrim was exactly the same, and then they fixed it. Same.with Fallout 76, Elder Scrolls Online, etc. The difference is that it just seems like people really love to hate on Bethesda more than other studios when they don’t really do anything that different.
I mean, The Witcher 3 on Switch had a lot of bugs that “shouldn’t have been there” because the game was already in a good state on other platforms. But that isn’t how game development works because porting to a different console isn’t as simple as clicking one button, especially not for something like the Witcher that runs in a proprietary game engine. Shipping with bugs is bad, but Bethesda isn’t any better or worse than other beloved studios. They do seem to be publicly hated more than other studios, though.
Its a Nintendo game with a well known name. Of course some people are going to call it a 10/10 game of the year, even if it doesn’t deserve it.
People said that Zelda BotW was a 10/10, and then Tears came out and made all of those people look like idiots. BotW was really more like what I said it was, a 6/10.