Same!! Not daily, but at least 30-40 times a year for over a decade! Happy to find another 360 controller user. Those Xbox 360 controllers are fantastic.
Had to stop using them last year. I had the wireless adapter plugged into a windows 10 computer, and its drivers kept failing to be recognized after every restart. After maybe the hundred time, I gave up and bought a $20 USB knockoff which so far, feels the same!
My thinking is that it was hot garbage that was trying to milk the TF2 name to grow their own fanbase. And valve didn’t want to be associated with that.
My guess is that Black Mesa looks great, had passionate people who were really communicating and engaging with Valve/community, didn’t infringe on the Half-Life trademark and it felt like a step forward, which is why it was allowed to continue AND even be brought to market.
This year I was recommended Terra Nil, a “reverse city builder” as the developer Free Lives call it in the store page. From screenshots and what gameplay I did see of it, my mind raced to games like SimCity 3000 and the potential of destroying a run down, or decaying city and returning it to nature....
I absolutely hate DLC that integrates with the main game and gives you OP weapons.
There was one game that the DLC gives you the second best weapon at the start, as a thank you for preordering. But I didn’t preorder, I bought the ultimate edition. So wtf.
Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...
Kinda. Frostpunk, I felt I had to choose between multiple bad choices. Where this is a bit more optimistic.
It’s more RTS-feeling, where you can CHOOSE to go to that route, and just roll with the punches. And it’s so sweet when your choices line up to the danger.
Not everything is important. Not every building needs a person. Not every resource needs to be made. And if you’re angering the forest too much, pull back your wood cutters. Also, don’t open a new area without being ready with ingredients.
It’s a game of delicate balance and keeping your workforce moving, the supplies coming, and fulfilling requests.
These shows are mostly ads. I remember when Candy Crush was popular, and how they were mostly sweeping the awards while also promoting their next thing.
was with this threat looming that Bungie leadership - not Sony, according to Parsons - made the choice to lay off roughly 100 employees last month.
But the cost-cutting at Bungie isn’t limited to just personnel. Multiple current employees confirmed to IGN that the company has implemented numerous other cost-cutting measures recently, including a studio-wide hiring freeze, reduced travel budgets, elimination of holiday bonuses, keeping its annual Bungie Day virtual, delaying its weeklong company “Pentathalon” event to next December, and reducing numerous morale events such as cooking and knitting classes from monthly to quarterly. Bungie is also pausing or fully ending benefits like annual employee compensation adjustments to meet market rates, its new hire lunch program, employee donation matching, its peer recognition program, and gift cards for employees birthdays.
But beyond that, the devs are so freaking attentive. This is one of the few developer teams that truly felt like they were making a game alongside the audience.
Two games keep surfacing more than any other, Starfield, which landed a singular nomination for Best RPG, and Hogwarts Legacy, which got exactly zero nominations acros...
I played the Steam version of the base game, with no DLC. I did not play the Spacer’s Choice “remaster” as it has a reputation for being broken and poorly put together. I played the game to completion on normal difficulty, completing most of the side quests, spending time with all my companions, and trying to get the most...
Reading through this and the other comments made me remember how much I think the New Vegas Team really would do better just working off of Bethesda’s engines. Bethesda tends to do weak storytelling, where Obsidian struggled with a bunch of things in the Outer Worlds.
I would love if they did a “Starfield: New Vegas” and fill in each others weaknesses.
I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...
Around 2010, I remember this game studio sharing a innovative technique of game design where as people failed a boss battle, the game would slowly make the battle easier.
Some companies ran with it. Nintendo gives you extra help if you die multiple times in a level. Where some studios do it more behind the scenes. For example - giving you a bit more ammo. Or slowing the boss down a little more. I can’t remember the game, but they have a feature where a boss can’t one-shot you. And they give you more of that buff the more you die, so it “feels fair”.
And I’ve rated them all below. I’m very glad Steam decided to do a big promotional event around them- it helped point me toward a lot of games I would have never tried/heard of otherwise. Some of the good ones might not be good the entire game, but they were at least good in the demo....
People should have spicy takes. I love when someone goes, “I don’t like Dark Souls because it’s too hard.” Or “Not a fan of gore so Doom isn’t for me”. It tells me more about the writer and seeing their perspective.
There’s enough annoying fanboys out there. If I wanted a tamed review, Ill go read some gaming blog thats too afraid to piss off their advertisers.
Unfortunately also games rotate because of licensing deals. Which is why Microsoft is buying studios, to reduce licensing deals since they “own” the property.
Gamepass really abuses a bunch of “window features” to drm their games. On steam: folders and games, modding is easy, moving saves to GOG/Epic/etc is easy. In gamepass, it’s a nightmare.
If you’re lucky, there are 10-20 step tutorials of how to move save games from steam to gamepass and vice versa.
My local gamedev scene is already extremely cautious of any future development using Unity. This whole play really showed Unity can and will fuck with their users.
Questgiver: “Hello, I don’t know you stranger, and I don’t trust outsiders. Can I help you? Oh, you want a quest? This evil company in Neon does bad shit and I need you to inject this virus and make sure it doesn’t get back to me. Also, the mayor here is evil AF. Don’t say that out loud, he has ears everywhere. I trust you stranger with my life. Have 8000 creds for picking up my mail, and 2000 creds and a unique purple gun for blowing up half of the city.”
Who are the people who keep donating? Like, maybe around the Kickstarter era around 2010-2014 where all you needed was a popular name to get a huge donation. But after 2017, when everyone realized this game is going nowhere… why is there still support?
Why are people are still buying digital ships and bankrolling them?
Are they in a abusive relationship? Are they okay?
While a large chunk of game developers are in America, it’s still a small fraction compared to worldwide.
A video game strike would probably slow down a few triple AAA projects. But rather than 10,000 games being released in a year, it might be 9,000 games.
I’m not anti-union or strikes. I just believe that if say Ubisoft America strikes, nothing will really change perception-wise as indie devs will fill in the blank, and Ubisoft shifts to Canada/Europe branches.
Against The Storm v1.1 update is out, improving early game variety and bringing a lot of QoL features (store.steampowered.com) angielski
In short:...
This is what 11 years of usage to to a mouse. RIP my baby, hello baby's brother (I bought it somewhere 2014 after I fell in love with the first one) (lemmy.world)
I don't know if I have the strength to do it (lemmy.world) angielski
Valve issues DMCA takedown for "Team Fortress: Source 2" angielski
Link: nitter.net/TeamFortressS2/…/1745157814295617767...
Cult of the Lamb: Sins of the Flesh - Release Date Trailer (www.youtube.com) angielski
Coming for free on January 16.
I got to play Terra Nil, and here is my two cents on it (lemmy.world) angielski
This year I was recommended Terra Nil, a “reverse city builder” as the developer Free Lives call it in the store page. From screenshots and what gameplay I did see of it, my mind raced to games like SimCity 3000 and the potential of destroying a run down, or decaying city and returning it to nature....
Removed from sale: Peter Molyneux's Godus and Godus Wars, never finished (www.rockpapershotgun.com) angielski
Peter Molyneux drama is delicious.
Jackasses (lemmy.world) angielski
God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski
Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...
This fan-made HD PC port of Zelda: Link's Awakening is so cool I can't believe Nintendo hasn't taken it down yet (www.pcgamer.com) angielski
Superb survival city-builder Against the Storm is finally finished and released (www.pcgamer.com) angielski
The Game Awards 2023 fell short of honoring its own industry (www.destructoid.com) angielski
Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover - IGN (www.ign.com) angielski
Against the Storm Review - An Ambient Roguelite City Builder (techraptor.net) angielski
The Legend of Zelda: Ocarina Of Time 25th Anniversary | All Things Nintendo Podcast (www.gameinformer.com) angielski
Portal: Revolution - Trailer - YouTube (youtu.be)
Get ready for shitty games from WB next year that are full of always-on and battlepass
This is from earlier this month. But it didn’t really hit until seeing more Suicide Squad details....
PlayStation Portal Is Out Today, But Fans Are Having a Hard Time Finding One - IGN (www.ign.com) angielski
PlayStation Portal is out but trying to find one is about as arduous as trying to buy a PS5 in late 2020.
Starfield's new PC patch delivers the game we should have had at launch - Eurogamer (www.eurogamer.net) angielski
On Starfield And Hogwarts Legacy’s Single TGA Nomination Between Them (www.forbes.com) angielski
Two games keep surfacing more than any other, Starfield, which landed a singular nomination for Best RPG, and Hogwarts Legacy, which got exactly zero nominations acros...
Valve says it is committed to the Steam Deck, has a "road map" (www.axios.com)
Worst fear confirmed: You can't launch Modern Warfare 3 without first launching Modern Warfare 2 (www.pcgamer.com) angielski
Here's what a random person on the internet thought of The Outer Worlds (lemmy.world) angielski
I played the Steam version of the base game, with no DLC. I did not play the Spacer’s Choice “remaster” as it has a reputation for being broken and poorly put together. I played the game to completion on normal difficulty, completing most of the side quests, spending time with all my companions, and trying to get the most...
Upcoming James Bond game Project 007 is being described as "the ultimate spycraft fantasy" (www.gamesradar.com) angielski
Report: Bungie CEO blames layoffs on waning interest in Destiny 2 (www.gamedeveloper.com) angielski
Would you prefer if games had a separate difficulty setting for boss fights? angielski
I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...
I tried over 20 Steam Next demos so that you don't have to! angielski
And I’ve rated them all below. I’m very glad Steam decided to do a big promotional event around them- it helped point me toward a lot of games I would have never tried/heard of otherwise. Some of the good ones might not be good the entire game, but they were at least good in the demo....
What game did you find in a bargain bin that turned out to be awesome? For me it was Z by Bitmap Brothers which I got at Zellers for $0.47 angielski
If you’re thinking of buying Z now - the modern remake is a careless trash port FYI
Activision Blizzard do not have plans to put Modern Warfare III or Diablo IV into Game Pass this year but once the deal closes they expect to start working with Xbox and add the games to Games Pass (twitter.com) angielski
Activision Blizzard Shares Xbox Game Pass Plans, Leaves Door Open for Diablo IV on Game Pass in 2024 (www.ign.com) angielski
Unity CEO John Riccitiello Steps Down After Pricing Blowup (www.wired.com) angielski
Cyberpunk's storytelling makes Starfield seem ancient (www.eurogamer.net) angielski
Diablo IV Coming to Steam on October 17 (news.blizzard.com) angielski
$600 Million And A Decade Later, Where Is Star Citizen (exputer.com) angielski
As the WGA writers' strike looks set to end, a massive video game strike could be just around the corner (www.vg247.com) angielski
Cyberpunk 2077's Ukrainian localisation takes the piss out of Russia's war (www.rockpapershotgun.com) angielski
Reworked skill trees and new minigames aside, Cyberpunk 2077's 2.0 update includes a Ukrainian localisation of the game…