Pretty much. It’s not something most of my circle of casual gamers know about. Even the hardcore gamers don’t watch live and usually catch a recording of something specific.
This is going to sound weird but Japanese companies seem to have a lot of problems with multiplayer. Im thinking of fighting games and Nintendo. Which is weird because Korea is big on MMOs and strong networking so I dunno.
There was a indie dev, the Spiderweb games guy, who refused to use Steam for years and he sold his games on his website. I think it was from like 2008 all the way to 2022. Refused to give Valve a cut.
Then he finally released it on Steam and he wrote a blog post how his niche games sold extremely well and regrets leaving so much money on the table for years.
I played this a few years ago on GamePass and disliked it. But that was before I understood how survival games worked thanks to Valheim, Raft and Grounded.
It says Valve “forces” game publishers to sign up to so-called price parity obligations, preventing titles being sold at cheaper prices on rival platforms.
Ms Shotbolt says this has enabled Steam to charge an “excessive commission of up to 30%”, making UK consumers pay too much for purchasing PC games and add-on content.
This is actually the norm on a lot of platforms unfortunately. Apple. Google Play. Not at all unique to Valve.
Since it’s easier for me to read vs watch a video I got a summary from AI.
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The video appears to be about a critical review of a role-playing game (RPG) called “The Time of Troubles” developed by the Russian government. The reviewer criticizes the game’s story, historical inaccuracies, and glitches.
Here are some details gleaned from the video description:
The game is set during the “Time of Troubles” in Russian history, a period of political and social unrest in the early 17th century. The reviewer criticizes the game’s portrayal of the era, claiming historical inaccuracies. The video mentions issues like bugs and glitches that the reviewer encountered while playing the game. The reviewer criticizes the game’s design choices, such as making a high-level class available early in the game.
You might enjoy CRPG Addict’s blog posts about his adventure in Wizardry for DOS.
I beat it through emulation and save scumming, but his playthrough was a lot more tactical, and now Im starting to understand I’m not support to just hit the attack button over and over again!