I can’t even play JC4 because JC3 was just so good. Why the hell did they change the formula in 4? The missions are boring as hell in 4. They kept the “fight these guys,” “open these doors,” “release these prisoner” missions, but I have yet to be tasked with destroying, well, anything. 😮💨
The only thing in 4 I liked more than 3 was that the rocket things you can stick on stuff can be used multiple times and don’t automatically explode, so you can use them to fly a car without fear of blowing up.
My thoughts exactly. Sure it was good; but influencial? I am trying to remember what, if anything, it even did that was novel for the time, let alone what’s been replicated from it that would show some influence it had.
Also: Baldur’s Gate 3 is so new, it’s hard to say it’s had any influence at all yet. I’m not even sure Larian has influenced much in the industry, and they have made a lot of public statements about the state of the industry since BG3 blew up.
I don’t know how, I don’t know why… But no other game, even those inspired by and basically copying GTA, feels as good to move around in. Whether you’re on foot or in a vehicle, the GTA series just has this nice feel to it that I have only seen come close to being replicated with the very first Saint’s Row. And even it wasn’t as tight.
You can copy everything else, it seems, from the giant detailed cities, to the format of missions and the gunplay; but the driving always feels garbo compared to GTA.
This got me thinking about Computer Gaming World and how, even if they came back, it probably wouldn’t be the same since they likely would not have any of the same reviewers, editors, etc.
Used to love CGW. One of the few review publications I’ve ever read that actually managed to be objective and not just be based on subjective feelings. Like, I remember one for an RTS and the review author opened by stating they are not personally a fan of RTS games and yet still gave the game a fair (and high scoring) review for its presentation, systems, lack of interfering bugs, etc.
Even without RTX scenery can look damn near real. But the moment there is a human in the scene, the uncanny valley fucks everything up. I don’t even get it because animals can look perfect and not trigger the uncanny valley effect, but humans always do. RTX won’t ever fix that.
BF bullets actually originates from your eyes. You’d think after 9 or 10 BF games they’d have made the bullets originate from the gun just to get rid of perceived “head glitching.” Even if it’s not truly head glitching, you can still shoot a motherfucker who can’t even see more than 2 pixels of of your head peeking over a low obstacle, let alone hit you.
Dark Souls: Prepare to Die Edition is basically worthless if you have Dark Souls: Remastered.
60fps, better graphics, better performance, QOL enhancements, and even better multiplayer features (up to 6 total players instead of 4, just like DS3).
Probably true of most remasters/remakes, outside of speed running. I do know that PTDE is still a popular version to speedrun due to certain glitches that aren’t present in Remastered.