It’s true it does cost to keep things running. But like you say there are ways around this to push server costs onto players, or simply allow offline play with online features disabled.
I think if there were legislation in place then design decisions would adapt. If it were costly to just shut a game down abruptly, there would be player hosted options in place from the start and ideally less spurious “always online” requirements woven into the fabric of every game.
This feels borderline criminal. Yeah it’s 11 years old, but if someone told you that an early access game stays in early access a decade, that means you need to buy it again on release, would you?
Doom and Doom II get a ‘definitive’ rerelease that’s packed with upgrades (www.theverge.com) angielski
4K, 120 FPS, and more
Borderlands is failing already. (www.eurogamer.net)
New Crazy Taxi title will be an open-world, massively multiplayer AAA game, according to Sega (automaton-media.com) angielski
GTA: Vice City Remastered (lemmy.world) angielski
UK petition of "Require videogame publishers to keep games they have sold in a working state" just got thrown back to the Government angielski
I just received this email saying that the response “did not respond directly to the request of the petition”...
7 Days to Die is finally leaving early access, but console players will have to buy the 1.0 version again (www.eurogamer.net)