I’d be up for it! Though I hope they do some more grotesque bosses. They were the coolest parts of the first one, and the second one was a lot more tame for the bigger bosses.
I know what you mean. I love JK Simmons voice, and he’s a great VA. But if I compare his role as Omni-Man in Invincible to Ketheric Thorm in Baldur’s Gate 3, I definitely enjoy Omni-Man more, even though Ketheric is modelled after his real face.
It depends a lot on the source picture, but it’s definitely not a general problem inherent to AI upscaling. Otherwise there wouldn’t be so many positive examples of ESRGAN.
Monopolies aren’t defined by the availability of alternatives. It’s based on the market share captured by a single entity. We’d need to see statistics to determine if it’s a total monopoly, but I’m not aware of many other hosting platforms for game wikis. Maybe fextralife?
The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.
Yes, which is why the CPU isn’t the problem. It’s the GPU.
It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.
Please share a source for this. A game like MK1 doesn’t need a lot of CPU power, because there just isn’t anything complicated happening. It’s all GPU that’s missing.