Physics are calculated by the CPU, but a game like MK1 doesn’t have many physics to calculate - almost everything is pre-made animations. Particles are updated by the CPU, but rendered by the GPU.
And yeah, that’s why my point was that it’s not the CPU that is limiting the graphics.
In this particular case, it’s not on the publisher. The switch is an old console, and there’s only so much they can do with the hardware. It’s not a particularly big surprise to anybody familiar with the technology.
Then they should be open about this before and during release.
Why SHOULDN’T we hold consumers to task for their bad decisions?
Because it doesn’t work. One side of the equation spends lots of money to make sure as many consumers as possible make bad decisions, because it makes them even more money. You can’t fix this only by changing the other side.
Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.
What? This whole topic is about the lower quality of MK1 on the switch. How is the CPU involved in the graphics of MK1? You’ll need to share a source that this is the problem.
CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.
Please share a source, or at least a detailed description of what exactly the CPU is too slow for to run MK1 with higher quality. It sure as hell isn’t involved in shader execution, which is where most of the graphical fidelity comes from (if you’re developing a game post 2000).
Company made a product, set a price. Either you find it worth the price or not, but either way what’s the reason to kick up a fuss over an optional good
Now you’re saying it’s on people who pre-order. Can’t we stop pushing this on the consumer and start demanding better from the manufacturers? Why can they sell shitty products, instead of being held to higher standards?
My guy, the complaint is about the price because of the quality. Or, as you are asking, are you saying people didn’t know the price when they bought it?
On a side note, preorders are a scam. If you’re dumb enough to preorder a game in unlimited supply, that’s on you.
I agree that pre-orders are a scam, but it’s shitty to say “you knew what you bought!” when some people literally couldn’t.
No, it is wild speculation. Turning off graphical effects etc. until you get acceptable frame rates isn’t hard and doesn’t take long, definitely not as long as implementing them for the other consoles.
You don’t need to rebuild the game because the CPU is slower.
Company also sold pre-orders for a product, which means people can’t really decide whether the product is exactly what they want until they get it. At which point they complain, because they trusted the company not to sell a sub-par product. What is your issue?
Realistically it’s entirely possible it took more platform specific work to make the switch version viable than anything else.
It’s possible, but that’s wild speculation, and I think pretty unlikely.
It’s not their fault it’s lesser hardware.
It’s their fault for releasing a 70$ game on “lesser hardware” while not spending the time to get it working and looking well-enough. They didn’t have to release it.
That’s how it is once the free money dries up. The profits must rise, no matter the long-term damage this causes - so they try to bleed the existing customer base dry to keep things rising for one or two more quarters. What does it matter to them if all the employees who have worked hard for years will lose their jobs due to their mismanagement?
sure mister gamedev, please continue to tell more on how an engine you clearly worked on, should run…
I can easily compare between what different game companies do. Why are you acting like I need to be a developer on a game to criticise that game?
I dont say that Starfield is a well optimised game and performance will get better with upcoming patches.
Todd could have said so. He didn’t. Why?
But I also don’t think it’s an unoptimized mess, I think it is running reasonable and people really should start review their rig, because modern games will need modern components
I never stated this. I simply said: comparing Starfield and Crysis is deliberately disingenuous, because Crysis was fundamentally meant to break boundaries, which Starfield doesn’t do.
Oh and also other games did not run that well like you maybe remember ;)
Okay, what’s the argument here? Do you think I say for those games “well, you’re not Bethesda, so I’m fine with you not running well”?
Crysis was built by a company specialising in building a high fidelity engine. It was, by all accounts, meant primarily as a tech demo. This is absolutely not the case with Starfield - first, the game doesn’t look nearly good enough for that compared to Crysis, and second it’s built on an engine that simply can’t do a lot of the advanced stuff.
The game could be playable on max settings on many modern computers if it was optimised properly. It isn’t.
That’s kind of the price you have to pay if you use mods. You can either not use mods and experience the full game (if you can beat it), or you can use mods, but shouldn’t go online so you don’t kill other peoples fun.