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Faydaikin

@Faydaikin@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Faydaikin,
@Faydaikin@beehaw.org avatar

I think they did. As people keep saying the gameplay was fun. It’s everything else that doesn’t work.

Faydaikin,
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Don’t feel bad for them. Firewalk Studios may only have Concord to it’s name, but the Devs are all from Bungie and Activision. That should already ring some alarm bells.

They knew exactly what they were doing. They are the ones that sold the idea of Concord to Sony. For once I doubt Sony had to push for any of the bad decisions.

They didn’t waste $100 mill+ and 8 years development time on a random passion project. This was designed for a single reason, to make money in ridiculous amounts. To squeeze every penny out of kids and their parents.

I can’t feel bad for anyone that worked on something like that when it fails.

Faydaikin,
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That’s not old Blizzard, but new Blizzard.

Old Blizzard is everything before WoW.

Faydaikin, (edited )
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Pcgamer sure is putting a lot of words and intentions onto people.

Edit: I have now read Firewalks wiki and I’m starting to see a picture. Just seeing the words “Sony”, “Bungie” and “Activision” repeated everywhere does kinda give an impression of what the hopes for the game were.

Faydaikin,
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Gearing up for a swing at The Sinking City.

Faydaikin,
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As I understand it, Callisto Protocol was made by some of the OG Deadspace Devs.

And the entire concept revolves around filling the hole left by Deadspace as EA haven’t shown much interest in any new installments.

But overall it came up short as it didn’t seem to add anything particular interesting to the format.

From what I have gathered from various YouTubers, it’s scratches the itch of Deadspace without being satisfying.

There’s just too much nostalgia tied to DS and CPs story isn’t interesting enough.

Faydaikin,
@Faydaikin@beehaw.org avatar

Oh I have no doubt the game is good.

It was just what I understood went wrong with the game.

That it’s a good game on it’s own premise, but when compared to the games it was supposed to be compared with, it just seemed mediocre. It’s just hard competing with an established franchise. Especially one that is as beloved as DS is, not to mention that DS’s own reboot also fell short as the OG games are still as grand as ever.

With exception of the graphics looking a little dated, Deadspace 1 holds up just fine even when compared to newer games. From atmosphere to mechanics, UI and story… It’s all perfectly within parameters for the type of game it is.

I think we’re likely gonna see some of same with the Silent Hill 2 Remake. There’s a lot of marks to hit. Even the old tank controls adds to what makes the game intense and updating the combat system to something less clunky could potentially take away from the game rather than improving it.

Faydaikin,
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That’s a good take.

I never played it myself. Just watched some Letsplays and heard some of the criticism. And ‘Let’splayers’ tend not to be too harsh.

Faydaikin,
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Pillars of Eternity? Are they considered underrated?

The first one did pretty well as far as I remember.

My only personal complaint was that the game was too lineary.

Faydaikin,
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So they aren’t underrated. Just low replayability value.

And if Avowed is part of the series, I’d say the IP’s doing fine. Three installments is pretty good.

Faydaikin,
@Faydaikin@beehaw.org avatar

No no, I just see “Underrated” used a lot about things that really aren’t underrated. It’s become a bit of a pet peeve for me. (Like when someone calls REM an underrated band. Like, they are world renowned. They’re just old and broken up.)

And I’m also pointing out a likely reason for them not being talked about as much as other titles in the same genre. Aside from going through the game with different roles, the first game just doesn’t have a lot of replay value. Not a lot of ‘Choice & Consequence’ or things to discover. There’s your Char and what God you choose to side with in the end. That’s kinda it.

Good games, but not exactly riveting.

Faydaikin,
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More than likely. And a Skyrim horse at that.

Faydaikin,
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Just got into Shantae and The Seven Sirens. Haven’t had a good new side-scroller in quite a while. I’m enjoying it very much so far.

And ofcause, running around on Helldivers 2’s new difficulty being stupid. Getting caught up in that whole debacle (what is life without a bit of drama). Fun, if a bit unpolished.

Faydaikin,
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I don’t get why sequels now have to come at the cost of the originals death.

Faydaikin,
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I think you’re right on all three accounts.

It does, however, become very finite solution in the scenario that the new game flops. It’s having two baskets, putting all your eggs in one and burning the other. So now their entire income is dependent on that one metaphorical basket carrying the weight.

Faydaikin,
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It’s not incorrect though. It is all Microsofts. The IPs, the staff… everything.

Faydaikin,
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Don’t overestimate what unions do. MS is still perfectly in their right to close down the studio and fire all it’s staff, if they had a mind to.

It’s just a matter of doing it properly. Severance Pay, Pensions and such. Which I honestly don’t think Microsoft cares too much about.

I mean, if they can avoid paying it, they would. But they do actually have a legitimate business side. And severance pay for the entire Blizzard staff would likely still cost them less than what they had to pay Kotick to get rid of him.

Faydaikin,
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I dunno, I haven’t been able to get Subnautica to work for some reason. It’s likely due to the games own spaghetti code barely being functional on the intended OS’s as is…

But it’s a bummer nontheless.

Same goes for XCOM.

Faydaikin,
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Satisfactory is such a great game. I love screwing around in that world.

Nuclear stage breaks my brain though.

Faydaikin,
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Given that the only console games I play are old Nintendo platformers, I’m gonna have to go with the NES Controller.

Trying to play Megaman 2 with analog sticks is an exercise in anger management. XD

Faydaikin,
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Pretty sure I saw an animated short of a Game Grumps bit about this.

Faydaikin,
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Tell me you mean that you have played 1 & 2, just not on the steam deck.

Anything otherwise would be a shame.

Faydaikin,
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I mean, “playing nice with others” is kind of a new thing for Sony.

They’ve leaned in hard on the Exclusivity concept up until now.

Faydaikin, (edited )
@Faydaikin@beehaw.org avatar

Just started up ‘Oxenfree: Lost Signals’.

Loved the first game. Let’s see if the sequel can match it. 😊

Faydaikin,
@Faydaikin@beehaw.org avatar

Well, just finished it.

And although it didn’t match the first game, it’s still a nice chill game in the same vain as the first. Same feeling and all that.

As suspected, it’s tough to attempt a continuation of the first story. They dipped a bit much into a few themes that really didn’t seem to fit very well and there’s a distinct lack of interaction with other NPCs. There’s a few random characters you talk to over the radio, but not anything that has any impact on anything.

So it’s a fine enough game if you just want a bit more of the Oxenfree flavor, but don’t expect too much from it.

Faydaikin,
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I think MS expressed interest in the idea. But I doubt even they saw it as an actual possibility.

Faydaikin,
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Overall, a cruel and short-sighted move from Microsoft

That depends on who and how many they decide to merge into other developer teams and who is let go.

I mean, I doubt most MS higher-ups would know talent if you threw it at them. But whenever there’s big acquisitions, there’s gonna be some house cleaning. So who gets to stay (if they want to) is likely down to last things they have produced.

Redfalls team is done for sure. But Tango Works I don’t know… I can imagine overseas based companies are a more tricky beast to handle. So that’s probably down to some cost/benefit analysis if they go or stay.

Faydaikin,
@Faydaikin@beehaw.org avatar

Agreed. It’s sadly often the demands of the higher-ups reflects poorly on the guys who has to implement it.

I don’t know any of the Creative Directors on Redfall (or who else might have poked their head in with bright ideas).

Faydaikin,
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From what I just skimmed on Twitter, it sounds like the Tango Team is already working on making a new studio.

So they had a bit of a heads-up at least, it would seem.

Faydaikin,
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Booted up old Killing Floor again during the whole Helldivers debacle.

Smaller in scale but similar in concept.

Faydaikin,
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I gotta go with the NES. It’s the only console I ever owned, so…

When they released the mini-nes I snagged that little fucker up so fast.

Faydaikin,
@Faydaikin@beehaw.org avatar

Sounds awesome.

If you’re interested in suggestions, I’d love to hear a remastered version of Dungeon Keepers Track 5.

I think it’s called “The Dungeon Keeper” or “It’s Construction Time” (dependent on game version).

Addendum: Decent 2 - “Crawl” is a sweet tune as well.

Faydaikin, (edited )
@Faydaikin@beehaw.org avatar

There is an expiration date for IP. But I have little idea what type it goes under.

I just assume the reason old, barely functional games get the odd 1.3kb update every once in a blue moon is to “refresh” that expiration date.

Faydaikin,
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I too would like more on-point classifications.

Like, we got 3 big classifications ARPG, CRPG and JRPG. And I guess that’s nice. But a bit of subclassification would go a long way, imo.

Now if only publishers would use these labels. But to them everything is just an RPG, because that’s an umbella everything fits under.

Faydaikin,
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In that case, why bother to label them at all?

Let every purchase be a gamble.

I’m just saying thank the gods for Screenshots, ‘Let’s Players’. because labeling everything as just “RPG” is the same as just labeling every type of meat as just “Meat” and graphics cards as just “Graphics Card” in closed packaging with only the companies names to differentiate.

I like specifications on the products I might be buying.

Faydaikin,
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From the few snippets I’ve seen, they have downright been killing aid workers. It’s so fucked.

Faydaikin,
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If history has taught us anything, it’s that just giving guns to people is a terrible idea.

Faydaikin,
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Diplomacy is usually the way to go.

I realize that this is a foreign concept for Americans, but yes. The stopping of trade or even the threat of such, is a powerful tool indeed. And there is so many options within that concept that doesn’t involve arming every man, woman and child to the teeth and just letting them go at each other until something is resolved.

Because looking at the countries that encourage such, we see that things just tend to get even more complicated. More complicated and more violent.

Game designer created a Playdate game to pop the question to the love of his life (beehaw.org) angielski

Game designer Aaron (Pikaaroon) today showcased how he built a game to propose to his partner. Having previously worked on Sea of Thieves and Warcraft III: Reforged, he’s no stranger to creating colossal playable experiences. For this incredibly important moment in his life, though, he chose to work with the Playdate. Which I...

Faydaikin,
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Not the most flattering examples they pulled up of games he’s worked on.

One was a failed overhaul and the other got criticized for not having anything to do when it came out.

Faydaikin,
@Faydaikin@beehaw.org avatar

Without having seen the series I’m guessing yours is probably the most accurate descriptor I’ve seen so far.

Whenever it comes to fandoms like this, the camps are always so divided in extremes. And neither camp is usually correct.

I mean, I saw Twisted Metal season 1 and it was not good by means an “actual reviewer” would stand by. But was it enjoyable? Sure. (Probably more so if I was high while watching it.) Will it be remembered? Not by a long shot.

The Fallout TV Show is likely better than TM, but I doubt it will remembered alongside Breaking Bad, The Sopranos or even Futurama for that matter.

Faydaikin,
@Faydaikin@beehaw.org avatar

not so bad that Fallout fans won’t stick with it for butchering the IP.

Todd already beat them to the punch on that account.

The only way to go is up

Faydaikin,
@Faydaikin@beehaw.org avatar

Are you Todd Howard?

Faydaikin,
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Oxygen Not Included. I really like this game eventhough I’ll probably never beat it.

Faydaikin,
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Disregarding established lore is a Bethesda specialty. Shouldn’t come as a surprise if the show does it as well.

Faydaikin,
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The ending of the TM season 1 was literally the annoncement of the tournament. XD

Faydaikin,
@Faydaikin@beehaw.org avatar

Todd isn’t busy fixing anything. Let’s be honest.

There’s enough diehard Bethesda fans that will buy anything he shits out. Even F76 has a playerbase now.

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