What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...
Atrio: The Dark Wild - has you control a clone with a limited life span. When you die and resume from a new clone, the old clone corpse is lying around and you can harvest it for parts necessary to continue the story.
Sifu - when you “die” your character ages and gets stronger before trying again.
Karateka - plays a lot like a regular game with lives, but it’s not the same life. Every time you have to resume from a new life, it’s a different person attempting to get to the end.
Shadow of Mordor - when you are killed by an orc, you resurrect from a spirit. The orc, however, gets high-fives from all his mates and gets promoted, plus some new skills. Next time you see him he will call you out.
Hades - the entire story is based around you repeatedly failing and dying.
Super Meat Boy - well basically you die and restart, but when you finally beat the level, you get an instant replay with all your failed attempts simultaneously playing on top of it. The effect is more glorious the more you struggled to beat the level.
I love that game. I think it’s the only game that presents dissociation and “functional depression” if that is even a phrase. There is a feeling of an unreliable narrator, but not to the extent of outright lies or hallucinations. Just everything looks out of place, disgusting, ugly and stupid.
Playing the game I feel like I am pretending to be functional in a world I despise, among people I find disgusting or irrelevant.
Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).
I’ve had a great time playing some of the ‘smaller’ games lately: Dredge (adore this game so much), Dave the Diver, Cloudpunk, Stray, Octopath II, Observer....
Procession to Calavry is a point-and-click adventure game tagged as “medieval” and “dark comedy” which is spot on.
The Longing is a pretty experimental game about waiting. You can win the game by waiting 400 hours, or you can go for one of the alternative endings, all of them needing a lot of waiting around.
Return of the Obra Dinn is a game you should take your time in. Explore. Ponder. Explore. Ponder. It has been compared to filling in crosswords.
Ittle Dew is a puzzle game with a Zelda-ish style and cute punk comedy presentation.
Just for the heads up, this thread will probably have a lot of spoilers. I’m gonna try to go vague on spoilers for anybody that hasn’t played Hotline Miami 2. If you’ve played the game, you’ll probably know what I mean, but I’m going to say some purposefully esoteric shit to keep it out of full spoiler territory....
I’ve recently rekindled my love for Katamari Damacy and it made me wonder if there’s any other amazing cult classics out there that aren’t talked about these days. What are your recommendations?
What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the “manual” for the game and getting hints on how to play.
Creative allowance. Even if it makes the game “unbalanced”.
Just Cause 2 with the grappling hook you could attach one end to a statue and one to a truck.
Grand Theft Auto 3 was the first game where I realized I could complete an assassination by stealing a police car, use the swarm of police cars following me as a “net” to trap my target’s car so he couldn’t drive away, and then blowing up the pile of cars with a grenade.
Rimworld where I can create a settlement of nudist vampires trading beautiful wooden sculptures for slaves to feed on.
The Sims 3 of course.
From the Depths, Minecraft, Space Engineers, Valheim also to a large degree.
Weekly “What are you playing” Thread || Week of September 17th
New thread!...
What are some games that "spin" failure states? angielski
What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...
Friday Facts #374 - Smarter robots | Factorio (factorio.com) angielski
Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).
Visualized: $300B of Video Gaming Revenue, by Source (www.visualcapitalist.com) angielski
Article: visualcapitalist.com/…/video-games-industry-reven…
Suggestions for smaller-y games if I liked _______ angielski
I’ve had a great time playing some of the ‘smaller’ games lately: Dredge (adore this game so much), Dave the Diver, Cloudpunk, Stray, Octopath II, Observer....
Most emotional moments in games? (SPOILERS)
Just for the heads up, this thread will probably have a lot of spoilers. I’m gonna try to go vague on spoilers for anybody that hasn’t played Hotline Miami 2. If you’ve played the game, you’ll probably know what I mean, but I’m going to say some purposefully esoteric shit to keep it out of full spoiler territory....
deleted_by_author
What forgotten cult classic games are worth revisiting?
I’ve recently rekindled my love for Katamari Damacy and it made me wonder if there’s any other amazing cult classics out there that aren’t talked about these days. What are your recommendations?
The Story of Factorio, the Game that Only Increases in Price (youtu.be)
Describe a game in 5 words or less, and see if anyone can guess it. angielski
I’ll go first. Deranged Spiderman with guns
What are some of your favorite game mechanics?
What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the “manual” for the game and getting hints on how to play.