@BedbugCutlefish@lemmy.world
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BedbugCutlefish

@BedbugCutlefish@lemmy.world

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Random Screenshots of my Games #20 - Slay the Princess (lemmy.world) angielski

Continuing my Halloween-themed screenshot posts, today we’ll be looking at a different kind of game. Slay the Princess is a game about, well… slaying a princess. There’s a narrator who guides you through the woods and up to a cabin where a princess is chained in the basement, and in order to save the world, you need to...

BedbugCutlefish,
@BedbugCutlefish@lemmy.world avatar

Hm, I actually found the voice acting pretty not great. Some line reads were odd, and the different voices felt like they were recorded on different mics.

I made it to one ending, and really didn’t feel any desire to do another go around.

I know what you mean about ‘perfect’ though, I have my own small list of odd games that, to me, feel like they’re ‘perfect’ in what they’re trying to do.

BedbugCutlefish,
@BedbugCutlefish@lemmy.world avatar

I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.

Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I’d support then.

Paying to make the market more closed off sucks.

BedbugCutlefish,
@BedbugCutlefish@lemmy.world avatar

I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

BedbugCutlefish,
@BedbugCutlefish@lemmy.world avatar

I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.

But, they’re better than the vast majority of video game plots, because that’s a low bar.

Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).

BedbugCutlefish,
@BedbugCutlefish@lemmy.world avatar

I fully agree. If you read my first comment, I pretty clearly as much as the new ones are pretty bad (story wise), the two Jaffe worked on are even worse in that regard.

BedbugCutlefish, (edited )
@BedbugCutlefish@lemmy.world avatar

Good. This is a game I played and immediately refunded when I saw all the monetization stuff.

I just want a single player TBS, in the style of their other game, Monster Train. But I got immediately turned off by the FTP MMO type design choices in Inkbound.

BedbugCutlefish,
@BedbugCutlefish@lemmy.world avatar

I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.

BedbugCutlefish,
@BedbugCutlefish@lemmy.world avatar

BG3 was basically unplayable for us for about 2 weeks post 1.0

But also, we really wanted to only play co-op, and the bugs were mostly online related, which is arguably more forgivable.

But still, hard crashing or freezing every 15 minutes for one of the three of us sucked, and looking at support forums, wasn’t uncommon either.

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