Continuing my Halloween-themed screenshot posts, today we’ll be looking at a different kind of game. Slay the Princess is a game about, well… slaying a princess. There’s a narrator who guides you through the woods and up to a cabin where a princess is chained in the basement, and in order to save the world, you need to...
Hm, I actually found the voice acting pretty not great. Some line reads were odd, and the different voices felt like they were recorded on different mics.
I made it to one ending, and really didn’t feel any desire to do another go around.
I know what you mean about ‘perfect’ though, I have my own small list of odd games that, to me, feel like they’re ‘perfect’ in what they’re trying to do.
I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.
Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...
I mean, I too would be unhappy with the new games’ stories. They’re not very good stories overall.
But, they’re better than the vast majority of video game plots, because that’s a low bar.
Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War’s, but I at least like that they’re trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).
I fully agree. If you read my first comment, I pretty clearly as much as the new ones are pretty bad (story wise), the two Jaffe worked on are even worse in that regard.
They originally had a battle pass and cash shop, but after backlash they’re moving away from that model and will have all cosmetics earned by playing the game. Exciting news!
Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. But I got immediately turned off by the FTP MMO type design choices in Inkbound.
I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Random Screenshots of my Games #20 - Slay the Princess (lemmy.world) angielski
Continuing my Halloween-themed screenshot posts, today we’ll be looking at a different kind of game. Slay the Princess is a game about, well… slaying a princess. There’s a narrator who guides you through the woods and up to a cabin where a princess is chained in the basement, and in order to save the world, you need to...
Gearbox founder says Epic Games Store hopes were “misplaced or overly optimistic” (arstechnica.com) angielski
After 10 years in early access, 7 Days To Die finally has a release date for version 1.0 (www.rockpapershotgun.com) angielski
God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski
Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...
Inkbound is removing in-game monetization in the next update (steamcommunity.com) angielski
They originally had a battle pass and cash shop, but after backlash they’re moving away from that model and will have all cosmetics earned by playing the game. Exciting news!
Open source community figures out problems with performance in Starfield (www.destructoid.com) angielski
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.