Hey all, just wanted to bring this up as it should be released soonish - saw a video or two a while ago and was intrigued, was bummed to see it was invite only still....
Well I will concede defeat in that you got me to watch a 9 minute video about how JBMod was not actually created to make sex poses.
Cool!
Anyway, the video doesnt debunk anything I said, and there probably wont be a video that debunks anything I said, because it is true.
Garry did base GMod after JBMod, in spirit, design, and nearly certainly just used the same source code that the video you linked mentioned snakez got a hold of.
I was playing GMod far before it was sold for money, and I remember the decision to sell it for money being hugely controversial at the time. I believe it was the first HL2 mod to ever be sold for cash, as opposed to all other mods, which were free… before Bethesda’s fucking horse armor started the process of every game monetizing every aspect of itself that it could.
I remember when ropes were added. When hoverballs were added.
While I guess I should give Garry a bit more credit for making a few more neat tools in the early day than JBMod had, it is still absolutely true that he very obviously was very very slow to add features and stick to his own timelines.
He regularly got into fights on the Facepunch forums with people all the time who criticized his code and implementation techniques, banned people who pointed out shockingly simple fixes to bugs in his code, and would then usually, out of spite, redesign entire huge swathes of code to implement the simple fix in an absurdly overcomplicated manner.
There were constant instances where he and his moderators referred people to the wiki, and when peoplr went to the wiki, found that functions were poorly documented, did not function as documented, or didnt even exist, and then users were kicked or banned and had threads exposing this deleted.
He used the whole community to do bug fixing for him, and deleted the evidence in real time.
And I do not see any possible way anyone could argue that the GMod community is /not/ one of the most toxic communities ever in gaming: look up spartan5150 or paradymshyft if you want to know more.
Dude was a horrible bullying fascist that repeatedly groomed underage girls, sent them nudes unprovoked and got them to send him their nudes, and would then manipulate his underage victims by basically holding them hostage and force them to do and say and roleplay vile things, or else he would release the nudes.
And he is just one of many such literal paedophile, absurdly abusive literal criminals of the GMod community.
Other people took advantage of Garry’s insanely insecure implementation of lua and used it to install viruses on other peoples machines and steal their info… pretty serious cybercrime.
There was plenty great about Destiny, the problem is that eventually Bungie just stopped giving a shit about making a good game and focused on milking Destiny for everything they can. Like their biggest changes to gameplay they’ve done in the last 3 years is to fix the issues they themselves created on prior years. Those fixes are presented as some new cool feature when in reality they’re things they should’ve iterated upon when it was originally introduced.
For instance with armor 2.0 they added armor affinities that would indicate what kind of mods(armor perks) you can use. Dnd then each piece also needed to be upgraded to be able to fit mods into the armor. So not only did you have limited amount of mods you could have you also needed 3 different versions of an armor piece (ideally with a good statline) to fully take advantage of the new build system. They also introduced the artifact which was supposed to be horizontal progression but it contained seasonal mods that you would have to use within the new armor 2.0 system. So you would have to compromise between using seasonal mods vs non-seasonal armor mods.
The biggest feedback they got was that the system is too restrictive and some of the solutions they got was a) get rid of armor affinity and b) make artifact mods into artifact perks. Guess what they introduced this year as a part of their grand plan to shake up the game? Getting rid of armor affinity and turning artifact mods into perks (though they still somewhat act like mods), 3 years after the community told them to do it. And with it they created a new problem for them to fix down the line. They scrapped all the existing armor mods they created in the last 3 years and replaced them with the most uninteresting mods.
And what about the core gameplay loop? That has largely stayed the same for the last, well some would argue since the start of D2. Every activity for the last 3 years has been a variation of stand at a specific place, shoot at a specific thing, carry something from a to b, throw a ball or insert collected things. And obviously shoot mostly the same enemies you’ve been shooting for the past decade.
In short the game is stale and it’s because Bungie has focused on keeping the content treadmill running rather than actually improving the game.
Today, I added a box of related/random collections - I must admit that the ones you created are fantastic. Collection names can be repeated since they are user-assigned. I added the option to mark a collection as official - those with the highest number of followers in a given topic and with a specific name can be marked and...
Regarding Collections: I'm wondering if it might be useful to allow transfer ownership of collections as well? Probably low priority, but this could be useful if:
The owner becomes inactive
A #kbin magazine or #lemmy community becomes problematic + has inactive moderators
Other magazines/communities become more/less relevant over time, thus the collection needing adjustments
Re 1:
Could be mitigated on kbin magazines due to magazine ownership transfers, however, may pose an issue on federated magazines from lemmy
Also could be mitigated by the creation of a new collection, hence probably low priority
Re 2:
Could be low priority in regard to certain magazines/communities becoming inactive over time, however, the chance to miss out on discussions and threads should possibly be considered
However, this is also mitigated by also creating new collections -- I just think people generally like to avoid migrating when followings settle in.
Transferring collection ownership could also be excessive/unnecessary? Thoughts? Does the status of an official collection change automatically based on the user count?
Also regarding collections: After following a collection -- going to a collection's page and attempting to unfollow is described as "delete". This may give off the wrong impression to unfamiliar users. Perhaps "unfollow", or "unfavorite" may be better suited? I also wonder if it may be more appropriate to have favorited collections appear at the top of the collections view so users can quickly find the collections they follow in order to avoid being buried by the popular ones. This could also potentially be solved by giving subscribed collections its own tab in the navbar next to magazines? Is that perhaps too many tabs in the navbar?
Anyways, thank you so much Ernest. I know some people were unhappy about /kbin's development progress for awhile, but I'm really glad I stuck with it. Despite the challenges that came your way, watching you get back into the swing of things and /kbin's growth has been a joy to be a part of. The consistent communication and having our feedback be heard is also a big plus. As always, looking forward to what else is on the way.
Edit: Also, really glad to hear you're prioritizing sustainability, balance, and a strong foundation for the future. I hope you're able to get the support you're looking for, so you can give this project the time and effort you think it deserves. It's clear you care a lot about this project.
Today, I wanted to introduce you to Categories - a new feature that is essentially a multi-mags view. A new tab will appear in the user panel where you can create categories (public or private) and then add magazines to them (local or remote). In the magazine listing, there will be another tab that will list public categories...
I don't understand how content grouping can be used for potential abuses, to be honest. Collections are related to the user, so it will be subject to instance moderation in case of such an attempt. The community can also switch to private mode - then this content will not be aggregated in collections. Moreover, from what I know, there are already external tools that do similar things.
I understand now, I'll think it over during the weekend. I haven't really considered it before because the fediverse is still a relatively small and close-knit community imo. Excluding a specific instance would likely involve PR proposal to Lemmy's repository, but that's fine. Thanks for the feedback.
Changes to the schedule can be viewed at the following community-made website. For instance, today’s Hat Films music stream has been replaced by one from @TheLongestJohns . Due to ill health. jinglejam.yogs.app
It redirects you from fandom wikis to the new official wikis, to which the community has now moved from the fandom one. Also filters out fandom results from search engines only if an independent, more up-to-date alternative exists.
If something is still hosted on fandom with no indie wiki, redirects it to a BreezeWiki instance.
I use it in combination with wiki.gg redirect, which redirects to newer wikis which aren’t independent, but moved to wiki.gg from fandom.
Update: IndieWikiBuddy can now redirect to Wiki.gg wikis too, no need for wiki.gg redirect.
I haven’t checked in on this game since around launch. Anyone want to bring me up to speed on what’s happening? I gather the latest expansion pack is priced differently than prior DLC?...
Except they have been increasing the prices this whole time... Most of the prior race packs which focused on 2 factions from Total Warhammer 2 were 10 dollars per pop. Hell the last 2 dlcs were so much bang for the buck since they basically made a pair of 19$ dlc obsolete (yes, with the new pack you only get 1 lord each but having 1 lord but a whole new faction for 10 bucks is good value and that doesn't even count that you also get a number of units from a different faction as well). So Total Warhammer 3 comes out and to say it was a fucking mess at launch is an understatement. Their first new dlc is a race pack at the price of 16 USD. So we see an increase of about 60% right there for many units that simply should have been in the game at launch since the chaos roster was very light compared to the other 2/3 factions in the game as well. So come around to when we get a new faction, prior to this factions cost around 19$ and the price increases to 25$ and personally the community was angry but I was 100% fine with this since yeah prices increase and factions have been this price since 2016. So its fucking insulting they do a new race pack and give us a bullshit letter saying I quote
To get right into it: our costs are up. Unfortunately, that means that prices have to rise. We know any increase is going to be tough, which is why our prices have remained fairly stable over the past few years. The downside is that any increase today is going to be more noticeable.
When this is a blatant lie, this new race pack that gives us less content than prior is now an increase of 150% from 10$ it used to be in total warhammer 2 but a ~60% increase from the last fucking price they had from a year prior. It also doesn't help when they haven't patched the fucking game when there is obviously broken shit. For instance they dropped a patch for the honorable frenchmen (Bretonnia) but some faction features were broken for nearly half a fucking year until after this whole. Hell Nakai the kroxigor (A big fuck off giant lizard alligator man who can do a death roll) lord for again half a year couldn't recruit his special units and kroxigors. This anger is coming from a place where obviously the money they earn is being misused on other projects that end up crashing and burning. Like a fucking new extraction shooter that was a money pit gets canned that was DOA (technically never got released but I know they were running beta test and I imagine it getting canned was based on how much engagement was around it, I remember seeing so many fucking ads that beta test). A reskin of Total war Troy (A newly released AAA priced game that had a peak of 5,424 user), which has failed by basically most margins. So its god damn insulting to hear a lead say basically if you don't buy this dlc expect this game won't be supported anymore even though it is literally CAs only cash cow right now. People want better support for this game, it is under horrid management. A ton of anger is strictly coming from how poor a game WH3 released as and the continued support it has seen. We need a proper custodian team who can actually patch this game more than once or twice in a span of half a fucking year.
Edit: I also want to hammer home how fucking bad TW Pharaoh did.
Peak users
TWW3: 166,519.
Shogun 2: 10k or 50k (can't get an accurate count since Steamcharts only goes back to 2012 but SG2 came out in 2011) was 10k (as long as we ignore when the game was given away for free then it was at 50k).
Rome 2: 118,240
Attila: 26,237
Rome Remastered: 18,407
Three kingdoms: 191,816
So Nintendo just announced their “community tournament guidelines” which basically imposes restrictive rules against anyone running a tournament with their games. Is this even legal?
These rules blow but I’m wondering if any of these rules apply to bigger tournaments or if larger tournaments are just simply forbidden.
It is not permitted to use Nintendo’s trademarks or IP in the name of a tournament. For instance, “Super Smash Bros. Super Challenge” and “Splatoon Throwdown” are not permitted as names of Community Tournaments.
“Hey bro are you going to join the Splatoon tournament?”
I spent a week and really liked Godot, lightweight, amazing UX, very compatible with Linux, and the feeling of being part of a community is so good. C# support is great, but not as good as Gdscript, and coding in C# is so much faster for me. For instance there is no hot reloading on C#. Managed to get Vs code working and debugging after as while but broke the compatibility with unity of Vs code. So it’s tricky to work on both engines on Vs code simultaneously.
I find it odd there has been very little noise about this. Like sweet its awesome to see that there is a new Counter strike and the features they are adding seem awesome. People were very angry when Blizzard did this same exact thing, where is the anger right now about this?...
Note: had to make a Beehaw account but same op because for some reason Kbin was shitting the bed for me since I couldn’t see any comments even though I did get pinged for the notifications.
While you are technically correct, it doesn’t really help. Adding extra barriers of entry and releasing a game that is suppose to be a sequel but just replacing an older version is silly. It just feels wrong to bin the old version instead of just launching a completely new instance. Like I love using steam console and I have been using it a ton especially for beat saber (because pointlessly love to kill all the mods with every update that just basically adding new dlc) but to foster a gaming community we should have lower barrier for entry because people don’t want to faff about with this kind of thing. I don’t know why it was too hard for Valve to keep CS GO at the last version since the easily accessible way of getting it (via the beta tab in properties) is out of date while making a new separate entry for CS2. Like imagine if they did this with CS or CS source. Kill both of them and you are stuck with just CS GO or I guess now CS2.
Thanks for asking a question and not immediately bashing my opinion! It’s not a common response I get with this game.
For me, SC as a space sim offers more of the “sim” than any other game. For example, my recent favorite gameplay loop is being a rescue medic. I have a cutlass red, which is red, has ambulance-like lights, and a med bay. I get kitted up with red armor, healing supplies and tools, and lots of extra food and water. Plus a few guns because whatever injured people is likely going to try to get me too.
Once all the shopping is done, I load up my cutlass red and wait for someone to submit a rescue beacon. (they can do this when rendered unconscious with a single key press) Once I get one, I speed over (I have equipped a very inefficient but very fast warp drive) and extract them or heal them on the spot if possible, and clear out any enemies in the mean time.
This is some of the most satisfying and rewarding gameplay I’ve ever experienced. Because it’s not a level someone designed, it’s pure emergent gameplay with extremely heavy simulation roots. There is no teleporting in and out of ships. Every door in the ship has a little button I have to press to open it. I have to stay hydrated. The little things add to it. It all comes together to make some of the best content I’ve ever experienced.
And the people I save are genuinely grateful. It takes time and effort to buy a whole new set of armor and weapons and such, so I’m saving them all that time and money, and while obviously not as impactful as actually saving a life, it makes it much much more gratifying than, say, resurrecting someone in planetside or squad or something.
That’s just one type of gameplay. But the principle is the same with other gameplay loops. It’s the most in-depth space simulation I can get right now. Sure, some other games are more polished, have better ship combat, run better (okay ALL of them run better), etc. But none of them have everything that SC does, with the level of realism that SC does, with the in-instance ship interiors that SC does.
As far as buying ships goes, honestly I just like big ships. I used to climb on tractors when I was a little kid. They were so much bigger than me and just looking at them filled me with a sense of awe. This game does the same. I have spent quite a bit on it over the years, but only $10 or $30 here and there, to upgrade existing ships to others. You can trade in ships for other ships, melt them down for store credit, use that to get different ships. I’ve had so many ships just from swapping them around and every time I spend money it’s just the price of ordering out, for a lot more enjoyment than I’d get from a pizza. It eventually added up to several hundred dollars and it was personally worth it for me to feel that amazing feeling of exploring what is essentially a mobile skyscraper or a hot rod or an ambulance or a fortress of destruction. You can earn most of these in game as well. But it’s easier to get that dopamine hit immediately for the price of an unhealthy meal haha. Now that I have that much money invested, it’s still “liquid” in that I can melt down my ships at any time and basically buy any currently purchasable ship immediately with no additional money spent.
Edit: since you mentioned community, the SC community is pretty like-minded. The people I save often go on to be my friends and play with me sometimes. Everyone is very nice. The most toxicity I ever see are people who join the game and shit on it, while insulting everyone else who plays it, then most likely leave and uninstall. These are people who think the game is a scam, maybe they’re original kickstart backers who are just mad about the game or even just bought it to ride on the hate train. (being mad after backing the kickstarter is a valid stance, but I’m not going to get into that here. The only invalid stance is believing other people shouldn’t enjoy the game.) The people who ACTUALLY play it regularly already know what they’re getting into. They have no illusions about what this game is, and because of that they end up being one of the most welcoming communities of any game I’ve played. Everyone’s just here to have fun with cool space ships and each other.
Disclaimer: I agree that SC is a burning pile of spaghetti code that will likely never be finished. I agree that they made promises in the kickstarter that they did not fulfill. I know you can buy thousands of dollars worth of in-game ships for an incomplete game. It will likely never finish. Yet I still play the game. And it’s really fun! Come play with me some time :)
You trust a billion dollar company with no morals with your data? Isn’t that the whole point we are on this site? Community servers are like lemmy instances.
It isn’t. If it were, that would mean that in practice, board members act to maximize shareholder value because they are legally obligated to do so, and that simply isn’t true.
In practice, board members and C-suite employees are incentivized to maximize shareholder value. They are not legally obligated to do so.
Fiduciary duty is a legal requirement, meaning that if you don’t fulfill your fiduciary duty, you’re liable. But nobody has been successfully sued for not maximizing shareholder value when their actions were in line with the business judgment rule (“made (1) in good faith, (2) with the care that a reasonably prudent person would use, and (3) with the reasonable belief that the director is acting in the best interests of the corporation”). Successful lawsuits regarding breach of fiduciary duty (in the context of corporate law) require the defendant to have acted with gross negligence, in bad faith, or to have had an undisclosed conflict of interest.
The closest instance of legal precedent that I know of (aside from “” of course) that eBay v. Newmark (Craigslist), which Max Kennerly took as meaning that corporations . In this case, Craigslist was found to have violated their fiduciary duties to eBay because Craigslist, in Max’s words, “tried to protect the frugal, community-centric corporate culture that was a hallmark for their success.”
Except, if you actually read the case notes, it’s clear that the issue wasn’t that Craigslist wasn’t maximizing their profits, but that they were diluting the percentage of stocked owned and flexibility of selling those stocks of other stockholders. The issue wasn’t that Craigslist wanted to spend half their profits supporting charities or anything like that - no, it was that they were trying to artificially limit, thus directly devaluing, the shares they had already sold. In other words, I agree that this was a case about minority shareholder oppression as opposed to being an edict to maximize profits / shareholder value.
And other than people threatening legal action, the most recent case we have (other than eBay v. NewMark) in favor of shareholder primacy is 124 years old - Dodge v. Ford. But the opposite is true:
Shareholder primacy is clearly unenforceable on its own term because the business judgment rule would defeat any claims based on a failure to maximize profit. 40 Corporate managers formulate business strategy. A rule‒sanction is antithetical to the core concept of the business judgment rule. In over one hundred years of corporate law, there is not a case where a state supreme court imposed liability for breach of fiduciary duty on the specific ground that the board, in managing operational matters, failed to maximize shareholder profit, though it made the decision informedly, disinterestedly, and in good faith.41 That case does not exist. In fact, many cases show just the opposite. Courts have held that shareholders cannot challenge a board’s decision on the specific grounds that, for example: the company paid its employees too much; 42 it failed to pursue a profit opportunity;43 it did not maximize the settlement amount in a negotiation;44 it failed to lawfully avoid taxes.45 There are classic textbook cases where courts have rejected attempts of shareholders to interfere with the board’s decisions on the argument that their views of business or strategy would have maximized shareholder value.46
The belief that a corporation is legally obligated to maximize shareholder value isn’t just wrong; it also:
Implies that no other model is feasible
Removes accountability for the negative effects of such policy from the people who are responsible for perpetuating them
Reinforces the fallacy that this should be resolved through legislation
I hope unity’s shareholders are happy with what they hoped for. This is the result of driving a company too far. Let’s makes this a guideline to follow for other companies not to make such shady decisions.
It becomes more appearent with every new instance of protest that there’s something equally valuable for a company as money, and that is community trust. Because losing it can stop growth. I love the new layer of accountability we obtained with the internet.
/kbin is certainly not dying, as @fr0g pointed out, work on new features and bug fixes is ongoing. However, it may give the impression that it is, and for that, I take full responsibility and owe you an explanation....
When I mean “specific,” I mean things like something dedicated to a certain genre, a certain video game, to gaming suggestions, to asking whether you should buy a certain game… anything that isn’t just one catch-all for any video gaming topic. So I’m not including the various !games@instance or !gaming@instance links....
I was told to use !community@instance… so that's what I'm using here
This is also what constantly pops up in Lemmy sidebars.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !communityName@instanceName
Unless you mean that the Lemmy style is just !community, you don’t type @instanceName after it. Did you mean that?
I was under the impression the way I typed the links would work for everyone. I suppose I was taught incorrectly and I’m extremely frustrated by it. I don’t want to be the village idiot trying to help only to require everyone fix their mistakes for them but it seems that’s what I am right now.
I can’t actually see the source of the OP of this chain on kbin.
I’m going to be honest, I have no idea why this is happening. I never thought I would be the idiot who would have to have other users reformat their unusable links and I’m upset that I am apparently that idiot and I’m incredibly frustrated by it. I thought !communityName@instanceName and @communityName@instanceName were supposed to work across the Fediverse so I didn’t have to resort to [text I want to display](URL) every time I wanted to share a community, I guess not. I cannot grasp why some of these are not working for people and are sending everyone to a kbin.cafe search link, even if they’re from Lemmy. Especially since when I used @communityName@instanceName on a different post, I was told by a Lemmy user that !communityName@instanceName was instance-agnostic and would let you access the community through your own instance. Not through mine (kbin.cafe). And that I shouldn’t use @communityName@instanceName because it would send everyone straight to that instance, where if it isn’t also your instance you’re probably not logged in so interacting would be inconvenient.
I wanted to make a helpful resource, not something people have to spend time fixing because it doesn’t work and I’m very upset that 1) it had to be fixed for me and 2) I can’t understand how to fix it myself. Apparently @communityName@instanceName should be equivalent to [text I want to display](URL) but given that listening to that Lemmy user didn’t work out for my current links I have no idea if swapping the ! for @ would actually work. Plus even if it did, interacting from your own instance would be inconvenient.
Yeah, your first link shows up as a search on kbin.cafe's instance for me, it doesn't even look like a community link. It's a fully typed out url. Your second link connects me to the magazine community on my own instance.
For whatever reason, your post is just showing as !community rather than !community@instance.tld. When I click on your links it is taking me to a kbin search results page, while when I click on ram’s links it is taking me to the communities viewed via my instance.
Edit: I’ll just add, I know it sounds like you tried to do it the right way and it didn’t work. But most people don’t even try and just copy/paste the URL as viewed from their instance so thank you for at least making an attempt!
^ I started that one a while ago, with the idea being that the fighting game community loves its gameplay clips, so we shouldn't fill up other instances with gameplay clips and cause storage problems for other servers.
I haven't promoted it (or even posted much to it yet) because I only just barely got the file storage worked out last week, but it works now so I'll starting trying to get it active. Plenty of space for gameplay clips and pictures of your arcade sticks, what with Mortal Kombat 1 coming out soon and Tekken 8 not long after that.
S&Box - Hype (sbox.facepunch.com) angielski
Hey all, just wanted to bring this up as it should be released soonish - saw a video or two a while ago and was intrigued, was bummed to see it was invite only still....
Bungie Devs Say Atmosphere Is ‘Soul-Crushing’ Amid Layoffs, Cuts, and Fear of Total Sony Takeover (www.ign.com) angielski
RTR#30 Monthly Recap and Planned Next Steps (kbin.social) angielski
Today, I added a box of related/random collections - I must admit that the ones you created are fantastic. Collection names can be repeated since they are user-assigned. I added the option to mark a collection as official - those with the highest number of followers in a given topic and with a specific name can be marked and...
RTR#29 Another boring update: Categories and bug fixes (kbin.social) angielski
Today, I wanted to introduce you to Categories - a new feature that is essentially a multi-mags view. A new tab will appear in the user panel where you can create categories (public or private) and then add magazines to them (local or remote). In the magazine listing, there will be another tab that will list public categories...
Jingle Jam Schedule 2023 - Week 1 (sh.itjust.works) angielski
Schedule for the @yogscast annual xmas charity event.
The human cost of 2023's devastating game industry layoffs (www.polygon.com)
[Original article in the title has links with sources, text-only copied here]...
Stop using Fandom (www.youtube.com) angielski
[meta] This community was promoted on !communityPromo angielski
Please report and/or remove this post if you feel this post doesn’t belong in the community :)...
Total War Warhammer 3 devs will remove Steam users starting boycotts (www.pcgamesn.com) angielski
I haven’t checked in on this game since around launch. Anyone want to bring me up to speed on what’s happening? I gather the latest expansion pack is priced differently than prior DLC?...
Nintendo Community Tournament Guidelines (www.nintendo.co.uk) angielski
So Nintendo just announced their “community tournament guidelines” which basically imposes restrictive rules against anyone running a tournament with their games. Is this even legal?
Unity’s CEO is out, but that still may not be enough for developers (www.theverge.com) angielski
CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch (www.ign.com) angielski
Valve just pulled a Blizzard and seems to have gotten away with it. (kbin.social) angielski
I find it odd there has been very little noise about this. Like sweet its awesome to see that there is a new Counter strike and the features they are adding seem awesome. People were very angry when Blizzard did this same exact thing, where is the anger right now about this?...
$600 Million And A Decade Later, Where Is Star Citizen (exputer.com) angielski
Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately' (www.pcgamer.com) angielski
Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly (twitter.com) angielski
Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz (mobilegamer.biz) niemiecki
Mobile game developers are now boycotting Unity by switching off its ad products, mobilegamer.biz can reveal....
Is Kbin dying? I wanted to address the deleted thread and provide some insight into the current situation. (kbin.social) angielski
/kbin is certainly not dying, as @fr0g pointed out, work on new features and bug fixes is ongoing. However, it may give the impression that it is, and for that, I take full responsibility and owe you an explanation....
List of specific video game communities on the Threadiverse, feel free to comment with more (kbin.cafe) angielski
When I mean “specific,” I mean things like something dedicated to a certain genre, a certain video game, to gaming suggestions, to asking whether you should buy a certain game… anything that isn’t just one catch-all for any video gaming topic. So I’m not including the various !games@instance or !gaming@instance links....
On how the Threadiverse should work angielski
DRAFT Work in Progress - Updates will be noted in the comments....