I know many people are excited to play Haunted Chocolatier, and may be disappointed to hear that it will still take a while, or that I took time away to work on Stardew Valley. I understand. I will be very happy when the day comes that I can finally release Haunted Chocolatier. However, as with Stardew Valley, I will not be doing any “early access”, crowdfunding, or pre-orders, so I don’t feel a ton of external pressure to finish the game on a timeline.
Bless you ape, take as long as you need. Quality takes time and you have long past proven you capabilities as a dev.
Although maybe don’t do white text next time? That was difficult to read. Edit: Ignore me, I’m dumb.
Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.
Basically watch games being promoted on steam pre-release and when games get popular, reach out to them and offer them money to be exclusive on EGS for a period of time despite all the publicity the game got being on Steam.
So we are giving participation awards? GoG use digital preservation as a marketing point. They aren’t doing that. And they are arguably making for a false sense of security (some might go even farther…) when people think that buying a game from a major dev and European publisher is digital preservation.
How would you feel if Crunchyroll started arguing they were the good guys because they were releasing Witch from Mercury for 100 USD?
Now for the fun part!
Or similar to any physical object you ever bought (hard drive space / shelf space), for that matter?
Yeah. As in it is “preserved” up until someone does a cross country move or merges their life with a partner who doesn’t see why you need to have every single Blizzard Battle Chest on a giant shelf in the living room.
You mean, just like any pre digital purchasing game that you own on disks?
Yes. Because bit rot is a thing and people need to be aware of that and actually preserve that data. Hmm, I wonder who could help with that…
They’re preserving it as much as they’re able to without being a government funded museum.
Good news. You don’t have to be a government funded museum. In fact, governments are kind of an active threat to these because they are in a REALLY grey area legally. And publishers (like CD Projekt…) tend to go after them both legally and not legally.
I very much disagree that just having a copy of a game is games preservation but it is part of it. And orgs like The Internet Archive are preserving both the media itself AND the media and culture about said media. And they and their associates put the legwork in to reach out to people who have those big boxes or scratched up discs and preserve things BEFORE it is time to make room for the new baby. And they don’t have fancy deals with publishers to help market for donations. They have to ask.
I generally don’t pre-order, probably won’t this time too as release has creeped so close anyway. But definitely buying it full price, just waiting for some day-1 reviews to check if it needs patches or not. I love the STALKER series, played them all and I definitely feel I own GSC some more money for the FPSs I’ve most enjoyed in the last 20 years or so.
Sometime a streamer, he show his pre-release to corporation Nintendo and say “You will never get this you will never get it la la la la la la.” Nintendo behind its lawyer. Nintendo cries, Nintendo cries and everybody laughs. Streamer goes “You never get this.” But one time Nintendo send lawsuit and Nintendo “get this” and then we all laugh. High five!
More Baldurs Gate 3 in coop with a friend. We’re in the Underdark, gonna kill some Dwarves next time and Gnome and probably everything. We’re just complete murderhobos.
Then I heard about Vampire Hunters, which is kinda Vampire Survivors, but as an FPS. It’s fun and there are a few more maps to beat, but I don’t know if it’s going to have as much staying power as some of these other games I’ve played.
Also, more Metroidvanias. I played through Elderand, and don’t think it’s very good. For some reason, I got lost and didn’t know where to go at some point, which I don’t remember ever happening with another game. It turned out to be a way up some platforms I just missed, but it took a lot of time with me just running around, until I looked at a video playthrough. Even if that’s just a skill issue on my end, some of the other parts, aren’t that good either. The map seems to be a bit inconsistent, which didn’t help finding the correct way. Combat is extremely repetitive, with every melee weapon having the same three-hit combo, even dual-wield daggers or a whip. There’s a crafting system for potions and upgrades, but it’s useless, because basically no materials drop. Definitely do not recommend this one.
I decided to buy Ender Magnolia, the follow-up to Ender Lilies, which is currently in Early Access. There’s not a lot to do right now, it took me a bit under two hours to get through everything, but it’s fun. Definitely wait for the full release though, unless you want to pre-order this game or something.
Finally, I also got Prince of Persia The Lost Crown. It’s much bigger than the other metroidvanias I played recently. I’m almost 20 hours in and about halfway done. It plays well and I gotta say, I really like the feature to take a picture, so you can see where you missed something and don’t just go back 20 times, just to realize you can’t get there yet. Combat against regular enemies can be a bit boring, since enemies are a bit spongy. Bosses are neat though, especially since you have a parry and interrupting boss moves feels great. There’s also a ton of platforming, which can get really tricky. The story is complete garbage and makes no sense, but whatever. The game is kinda expensive, but I got it on sale, which was fine. Since it’s an Ubisoft game, it’s probably going to be on sale for -75% in a few months.
Rant: Why are some of these metroidvanias so stingy with their fast travel? In Prince of Persia and Animal Well you can only travel to specific points of the map, although in Animal Well you could at least get to the teleporters from anywhere on the map. In Prince of Persia, you need to find the teleporter, to get someplace else, which can get really annoying. Just let me travel to and from every save point. Even Elderand, for all its faults, lets you do this. In Prince of Persia, in the DLC area you can actually teleport between save points, probably since they realized the other system sucks.
I was so excited for the game that I got ahold of a leaked alpha before the game released and played that. And then of course pre-ordered the game and played it immediately when it released.
As long as the delayed time is actually enough to fix fundamental issues, usually a short time of a few weeks, or even months, is hardly enough to fix core issues with a game.
The article says it’s about the network infrastructure. Which frankly seems like something pretty significant for this kind of game. The 3 weeks delay makes it sound like it’s not an easy “just upscale the server capacity” fix, so hopefully it’s nothing too complicated that cannot be fixed within that time.
That said, I would rather that studios would just stop publishing release dates if they don’t even know if they can uphold the deadlines. I know it’s become part of the hype culture and pre-sales and everything else pre-release, but I had much preferred that games would only get announced when they’ve practically gone gold, and worst they’d need to do is to iron out some imperfections.
It’s like moving release dates has become part of the project development and PR in the past decade, just to hit players with that “We wish to deliver the best experience possible, so we decided…” yadda yadda. Some might be genuine, but a lot of games still release in an absolutely garbage state after being delayed (multiple times even). It just gives the impression they do it to drive up pre-orders and hype. Like I wouldn’t be surprised if Rockstar would hit us with that crap sometime next year, and move GTA6 to late 2025 or somewhere 2026 or something.
“The current obsession with nostalgia and remake culture is easy to understand when you realize that it’s a symptom of a culture that isn’t allowed to imagine a future.”
No satire here; I genuinely think it’s a great example of a remake done well.
There are some major breaks from the original plot, which in itself would be neat, but they introduce an entire plot element that interacts with this derivation. The spirits I was talking about, “Whispers” (had to look up the official name, tbh), appear whenever the story attempts to break from the original story from the original release. In universe, this is explained as pre-determination, or destiny. Thanks to our meta knowledge, we know in reality that these spirits are attempting to maintain the timeline from the original release.
As an early example, after the events at the first Mako reactor, Cloud decides to collect his pay and go his own way, which is not the original intended path of the game. To correct this, a group of Whispers attack the party, and ultimately injure Jessie, preventing her from going on the mission. Needing another body, Barrett is forced to rehire Cloud for Avalanche’s mission to the next reactor. Without spoiling specific details, the whispers slowly become a form of antagonist as the characters try harder to get away from the original plot of FFVII.
This is interesting in a few ways. First, we’ve introduced a new major conflict in the form of the characters fighting against a physical embodiment of destiny. They do not want the outcome of their struggles to be predetermined, particularly as that predetermination involved the death and suffering of some specific characters. This is, in my opinion, an interesting new plot element beyond being “the same game again.”
Second, stepping back, and examining this with a wider lens, we can look at the Whispers for what they are to us, the players, rather than what they are to the characters. We know they are not maintaining “destiny,” but instead trying to reestablish the original story we loved. As a result, I see the Whispers as the collective voice of the “change nothing” remake ideology. When a community asks for new content of IPs they love, there will always be diehard essentialists who want their loved stories to remain untouched; the Whispers, then, are these people.
So if the Whispers are a physical representation of the “change nothing” remake ideology, then what is there to make of the fact that they’re largely an antagonist? This seems to me that the writers were critical of this culture, so much so that they ask you to fight it to earn the different take on the story. Of course, it’s far from the only derivation from the original game, but that’s exactly my point: FFVII remake was so far divorced from the conceptual, soulless “let’s pump out the same game again” remake that they literally wrote that culture into a new antagonist.
Part of the issue is that modern games are usually getting fixes right up to release. Pre-release reviews tend to focus on things that aren’t likely to ever change significantly, like design and writing.
It would be nice if they gave a summary of issues they saw with a disclaimer that they may get fixed instead of omitting that information entirely.
This sure seems to indicate coaching on catchphrases. As for conspiracy theories, this isn’t a conspiracy, it’s pretty obvious. IGN, Gamespot, Kotaku, and Polygon have a long history of rating games higher based on their budget and publisher influence. Standard review outlets are inconsistent, and since 2010 have been the butt of many jokes. This seven year old video from Dunkey albeit, satire, rather well breaks down the inconsistency between review outlet staff even highlighting their own subjective contradictions from individual reviewers (look at the bit about the Sonic game in this one).
When you look at the first wave of reviews given by those issued pre-release review copies, the trend speaks for itself.
I mean, I played all of them as they released, at least from 3 onward. I picked up GTA2 for PS1 from a discount bin way before 3 was even announced which is what had me so hyped for 3 in the first place. Though for 3 I waited until it was on PC as I didn’t have a PS2 then; but by VC I had a PS2 and had SA on pre-order (I still have the bandana bonus from it somewhere).
My recollection of when things happened is fuzzy AF though lol
Pre-empt: Everything I say is in regards to the original release. I have not played the pristine cut.
It is definitely intended to be deeply uncomfortable. It has a very “cosmic horror” vibe to it, while playing on themes of relationships, love and romance. Both the player and the princess will die, repeatedly, in sometimes gruesome ways, and sometimes absurd ways. Body horror will happen. You will read descriptions of flesh and bone seperating. But despite all that, it ultimately is an emotionally endearing experience.
It’s good, but not great. The story is impactful and meaningful, and it does a great sort-of incidental meta commentary on literature.
An opinion which I find most players don’t share with me: the ending was incredibly weak, to the point that I felt it really detracted from the experience, which led me to my “not great” assessment. It has a bad case of “the only decision that matters is the last one,” which isn’t the way I like these seemingly heavily malluble visual novels to go, and none of the endings feel genuinely satisfying. Worse, my first ending set up for something of a second attempt towards a “golden ending” of sorts, only to pull the rug out from under me and just kind of… end, instead.
The storytelling is great, the writing is engaging, the voice acting is fantastic, the art is gorgeous… There’s a lot to like about the game, so I don’t want to make it sound “bad,” because it’s quite good. It just sold itself to me as a kind of “choices matter” game, where I’d find myself digging for information and answers, so I can learn more and make better decisions on multiple, short playthroughs. I hoped to eventually either discover everything I want to discover and feel good about my explorations, or use my growing knowledge to find the “right” ending, whether that’s a “golden” ending or an ending that I find satisfying and rewards me for my effort. But, for it’s variety choices, it’s not really that kind of game. It is, at its heart, a linear game, with some variation in the experiences you have between where you start and where you end up, with a couple choices in the last moment determining which page you flip to before the credits roll.
Maybe I expected too much, and the problem is with me. I can’t deny that my opinion could be based on a failure of expectation. But, I restate, it’s good, but it’s not great.
You can’t really gauge its Steam reviews because there are only 13(!) total so far, reflective of a game that has launched with just a few hundred players. 224, as I’m writing this article. Sub-Concord levels. Yes. Concord is a unit of measurement now....
Same here, and frankly, what kind of title is “Unknown 9: Awakening” supposed to be? That reads like an internal Codename they forgot to change pre-release:
Yeah I played so much pre 1.0 but never really got around to it after release. I knew how much I would be addicted if I really got into it again so I never really got around to it. I really need to get some time to try the base game as released before doing this expansion. But man, I really want to.
Sooo, since I have you as an enthusiast here: The only Silent Hill I’ve ever played was Shattered Memories way back when (I actually have a rare pre-release press copy). Clever game and equally scary. Which game should I pick up first if I wanted to seriously get into this series? This new remake of Silent Hill 2? The original Silent Hill? Shattered Memories again?
I’m in no way condoning Nintendo’s behaviour, but the idea that they don’t make any money from their back catlog is rather misleading given that they have re-released a large number of their older titles to either buy or rent on every console since the Wii, along with releasing mini versions of their older consoles with the titles pre-loaded. It’s not like they locked those games away never to be seen again.
Just a correction: the sequel was released in 1999 as Battlezone 2: Combat Commander. It was a AAA release and picked up the original alternate history storyline 30 years after the events of the first game, with all Earth-based factions now forming an official alliance and fighting a new common threat. It was insanely cool for a teenager back then.
While the sequel was technically far superior, I did miss the cold war tone of US vs Soviet conflict that was present in the first game.
I also loved the interpretation of Greek mythology through the “ancient aliens” lens (Hercules Brigade and all the other stuff, quite along the lines of what Stargate SG1 was doing at the time) that was revealed to you through briefings and pre-mission voiceovers. I think this was also more pronounced in the first game.
I’m chuffed it’s a one-time purchase. Before release I only had the option to pre-download and I was a bit fearful of inevitably sinking cash on microtransactions (despite the dev being vocally against predatory practices)
Update: Transaction declined! They really are considerate of taking my money!
Yea I recall it being like 20 something. That’s why I never pre-order. Without having poof I would assume they got refunded if it stopped development, it’s epic games. I do recall it did get released eventually but I had lost interest by them.
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...
A 1 out of 10 for Starfield is ridiculous; either hyperbole, or you haven’t played many video games before to see what a 1 out of 10 would truly be
I’ve played 20 years worth of games. My criteria is actually very logical. What is the scale of the company and their resources, the budget, past releases, and then finally, the game itself: How many hours do I get out of it? How linear is it? How believable is it? How captivating? Replayability? I give Starfield a 1.0/10 in all of these. Keep reading if you’re curious why
Linearity: This game is almost entirely linear, despite being called a “sandbox”. There’s no point whatsoever to wandering around away from the main storylines. Unlike Skyrim, Oblivion, hell even Fallout 76… You can’t just go wander off and find some new awesome area to do interesting stuff in. You find a new area, but it’s bland, has nothing interesting, or is very short-lived. So you’re basically coaxed back to just go finish the main story, with is such a linear and plain slog.
Believable: There are so few important choices to make, none of them really feel meaningful either. Also, the story just feels so cheesy. It’s so bad. You’re wandering around with a cowboy and his pre-teen daughter shooting people in the face, really? Yeah, that makes sense. All your companions are judgmental and never STFU with the ‘holier than thou’ attitude, forcing you to basically be good, or to be lectured constantly and nagged. Towns feel pointless and unbelievable. Not a single town I visited felt like a real place. For example, the western style town felt like Westworld. It was so clowny.
Replayability: Once you’ve done the entire storyline, there’s literally no reason to replay the game. It’s such a linear and unimaginitive story that there’s really nothing worth going back and seeing again
Now why is this a 1.0 out of 10? Taking the company size, their past projects, their capabilities, their support network (the entire mod community of all their games)… They had the potential to make SOMETHING better than this, but it was clearly rushed. It’s also highly unlikely they’ll give it the Cyberpunk or NMS treatment, leaving it bland, boring, broken… for $70. Unbelievable. The fact that a multi-million dollar company backed by Billion dollar Microsoft could produce this is just ridiculous.
Minus the pre release hype, this was how I felt about shadow warrior 2. The first one was so good with the retro updated FPS feel, and even made your starting sword relevant throughout the game. Then 2 came out and it was a bullet spongey, bad craft system crapfest. I didn’t even make it a couple hours after the dozens I spent in the first.
Unless a game is sold as “pre-order for open beta access” or the more modern equivalent “early access”, I still expect games to be “complete” in terms of core content on release date. Bug fixes and quality of life changes later are ok, (but it would be nice not to need them) and games that never stop being updated are an exception (e.g. Minecraft).
Neither of those games was really “incomplete” on launch in terms of core features. Cyberpunk had some bad bugs, but the core of its controversy was poor performance on older consoles, which (as I understand it) was never really fixed. No Man’s Sky was missing multiplayer on launch, but the core of its controversy was people didn’t like the core gameplay loop and also didn’t like the randomly generated terrain and creatures. NMS has received a lot of content since then, but it hasn’t really changed its core gameplay loop and has only slightly improved the quality of random generation.
Update on ConcernedApe's Haunted Chocolatier (www.hauntedchocolatier.net) angielski
TL;DR: Still in development, but Stardew Valley v1.6 took most of his time.
I hate when a PC game is ONLY available on Epic Games store (lemmy.world) angielski
Nothing more disappointing to me than seeing a game I might enjoy… and then it’s only available on PC on Epic Games store. Why can’t it be available on Epic, Xbox game store and Steam? It’s so annoying, like you have no choice but to use Epic… which I would literally do ANYTHING not to use.
Blizzard is delisting the OG Warcrafts from GOG, but GOG says it's gonna preserve them forever anyway, hands out a discount, and announces new policy for its preservation program to boot (www.pcgamer.com) angielski
STALKER 2: Heart of Chornobyl Potentially Banned in Russia Due To Potential 'Justifying Terrorism' (wccftech.com) angielski
Nintendo sues streamer for playing pre-release, emulated Switch games (overkill.wtf) angielski
Weekly “What are you playing” Thread || Week of November 10th
Late post sorry about that....
Terraria hits over 60 million sales with Terraria 1.4.5 shaping up to be another big update (www.gamingonlinux.com) angielski
Path of Exile 2 is getting delayed again, but only for 3 weeks | Digital Trends (www.digitaltrends.com) angielski
Nostalgia and remake culture (lemmy.sdf.org) angielski
“The current obsession with nostalgia and remake culture is easy to understand when you realize that it’s a symptom of a culture that isn’t allowed to imagine a future.”
Dragon Age: The Veilguard | Review Thread angielski
Game Information...
Grand Theft Auto: San Andreas release 20 years ago today. angielski
What do you guys think about it?...
Slay the Princess - The Pristine Cut is OUT NOW! (store.steampowered.com) angielski
Completely forgot about this but I’m excited to update and check out the new routes.
‘Unknown 9: Awakening’ Arrives To 200 Steam Players, Poor Reviews (www.forbes.com) angielski
You can’t really gauge its Steam reviews because there are only 13(!) total so far, reflective of a game that has launched with just a few hundred players. 224, as I’m writing this article. Sub-Concord levels. Yes. Concord is a unit of measurement now....
Factorio: Space Age - Trailer (www.youtube.com) angielski
Silent Hill 2 (2024) Review Thread
Game Information...
Ryujinx emulator GitHub repository currently down (gbatemp.net) angielski
Random Screenshots of my Games #7 - Battlezone 98 Redux (lemmy.world) angielski
For you older gamers out there, I’m gonna take you back a bit today....
Balatro is now available on mobile! (apps.apple.com)
Finally, the ultimate weapon against boredom while waiting
"Concord servers are now offline. Thank you to all the freegunners who have joined us in the Concord galaxy" angielski
Is this the fastest video game death of all time? Not even Lawbreakers died this fast.
Is Elder Scrolls 6 doomed to fail? I can't see how it will work angielski
After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...
Higher difficulties in every single RPG. angielski
Star Wars: Outlaws being a "AAAA Game" for 3 minutes (www.youtube.com) angielski
I knew it was bad but this is hilariously bad.
Daily Screenshot Drop - Kay Vess (Star Wars: Outlaws) (lemmy.world) angielski
cross-posted from: lemmy.world/post/19272648...